Jaime Ita Passos
|
9ab3acae2d
|
Change how texture deletion works in OpenGL
|
2020-11-22 17:03:04 -03:00 |
|
Jaime Ita Passos
|
5e890ee6f8
|
Merge branch 'next' into spritestuff2
|
2020-11-19 00:52:43 -03:00 |
|
James R
|
50e15840fb
|
Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
|
2020-11-14 19:18:14 -05:00 |
|
James R
|
e3c8415627
|
OpenGL: don't access field that doesn't exist in precipmobj_t
|
2020-11-13 00:46:03 -08:00 |
|
Nev3r
|
fb9432ae57
|
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
|
2020-11-10 11:46:53 +01:00 |
|
James R
|
876aeb6a31
|
Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
|
2020-11-08 21:09:56 -05:00 |
|
Jaime Passos
|
b8f668b2e0
|
rename
|
2020-11-08 23:02:05 -03:00 |
|
Hannu Hanhi
|
c44120eb87
|
Fix some copyright statements in new files
|
2020-10-29 16:04:25 +02:00 |
|
Jaime Passos
|
0f9d85694d
|
Implement an "ignore colormaps" sprite rendering flag
|
2020-10-27 19:54:50 -03:00 |
|
Jaime Passos
|
b03d95c5c6
|
Bug fixes
|
2020-10-27 17:02:35 -03:00 |
|
Nev3r
|
c62ef355ef
|
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
|
2020-10-27 20:48:25 +01:00 |
|
Jaime Passos
|
b872222b50
|
Implement blend modes
|
2020-10-27 00:03:41 -03:00 |
|
James R
|
1cd73315f1
|
Merge branch 'model-fallback' into 'next'
Model fallback
See merge request STJr/SRB2!1167
|
2020-10-18 16:52:42 -04:00 |
|
James R
|
d279489753
|
Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
|
2020-10-18 15:33:20 -04:00 |
|
Jaime Passos
|
3ac175660c
|
Don't render sprites with negative xscale or yscale in OpenGL
|
2020-10-17 22:40:49 -03:00 |
|
Jaime Passos
|
70ada935ec
|
Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
|
2020-10-15 14:31:16 -03:00 |
|
Jaime Passos
|
8294479a5f
|
Merge branch 'next' into allowshaders
|
2020-10-15 01:25:11 -03:00 |
|
Jaime Passos
|
ab526e47cc
|
Implement object-defined floor sprite slopes.
|
2020-10-14 00:57:13 -03:00 |
|
Jaime Passos
|
4273896311
|
Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
|
2020-10-13 12:57:36 -03:00 |
|
Jaime Passos
|
1ea3bd8fff
|
Fix uninitialized variable warning
|
2020-10-12 22:08:45 -03:00 |
|
Jaime Passos
|
831ccccdd6
|
OpenGL support for splats, fix some shadow draw bugs in Software
|
2020-10-12 19:53:21 -03:00 |
|
James R
|
d73fbd8616
|
Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup
See merge request STJr/SRB2!1103
|
2020-10-12 18:22:08 -04:00 |
|
Jaime Passos
|
b620f4835a
|
Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
|
2020-10-12 17:25:18 -03:00 |
|
Jaime Passos
|
cc97e22e2f
|
Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
|
2020-10-12 00:13:22 -03:00 |
|
Jaime Passos
|
6e5f71dd45
|
Refactor patch rotation
|
2020-10-10 18:43:26 -03:00 |
|
Jaime Passos
|
b15bbd505c
|
Merge branch 'next' into patch-stuff-again-2
|
2020-10-10 17:01:10 -03:00 |
|
Hannu Hanhi
|
4f20a20165
|
Performance stats
|
2020-10-10 22:12:34 +03:00 |
|
Jaime Passos
|
0811f60b2a
|
Let the server or an admin toggle clients' custom shaders
|
2020-10-09 02:06:13 -03:00 |
|
Jaime Passos
|
63d4c1dffc
|
Merge remote-tracking branch 'origin' into slight-shader-cleanup
|
2020-10-08 22:45:39 -03:00 |
|
James R
|
dbd79a29a4
|
Replace C90's junk with a modest macro
|
2020-10-06 23:04:23 -07:00 |
|
Jaime Passos
|
aaa9cff6ac
|
Fix PNG issue in OpenGL + optimize PNG sprite loading
|
2020-10-02 19:48:13 -03:00 |
|
Steel Titanium
|
386db4b7a1
|
Model fallback
|
2020-10-02 15:45:43 -04:00 |
|
SteelT
|
060f46653d
|
Merge branch 'ogl-model-uv-adjust' into 'next'
Re-adjust model UVs when sprite texture dimensions change
See merge request STJr/SRB2!1068
|
2020-09-25 21:19:59 -04:00 |
|
SteelT
|
a033f482be
|
Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
|
2020-09-10 15:58:18 -04:00 |
|
Jaime Passos
|
dcaad758f4
|
Improved memory management for patches
|
2020-09-07 02:23:07 -03:00 |
|
Hannu Hanhi
|
bda1d1e725
|
Convince the compiler that I know what I'm doing, I think
|
2020-08-18 23:21:26 +03:00 |
|
Jaime Passos
|
92c4993d67
|
Introduce Doom patch format into picture formats
Fixes sprite rotation
|
2020-08-15 21:52:01 -03:00 |
|
Jaime Passos
|
9b426b474c
|
Merge branch 'pictureformats' into patch-stuff-again-2
|
2020-08-15 20:48:28 -03:00 |
|
Nev3r
|
b15c760dc2
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
|
2020-08-15 13:44:59 +02:00 |
|
Jaime Passos
|
78cc4a78d0
|
Refactor renderer switching
|
2020-08-14 22:27:16 -03:00 |
|
James R
|
8394bf6055
|
Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
|
2020-08-09 20:45:01 -04:00 |
|
Jaime Passos
|
91ed56ef40
|
Refactor patch loading
|
2020-08-08 05:16:47 -03:00 |
|
Jaime Passos
|
74dfa9f700
|
Shader code cleanup
|
2020-08-07 18:17:05 -03:00 |
|
James R
|
cc508d0ba3
|
Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
|
2020-08-05 19:50:31 -04:00 |
|
James R
|
d8834143cb
|
Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
|
2020-08-03 12:47:29 -04:00 |
|
James R
|
f5d9029d2a
|
Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
|
2020-08-03 12:44:09 -04:00 |
|
Nev3r
|
ba5d09eb2e
|
Fix smooth brain bruhments.
|
2020-07-31 22:38:37 +02:00 |
|
Nev3r
|
0520725069
|
Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
|
2020-07-31 14:55:26 +02:00 |
|
Nev3r
|
729c8b2ec6
|
Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
|
2020-07-29 14:53:27 +02:00 |
|
Nev3r
|
c65ada7dd7
|
Merge branch 'next' into udmf-multitag
# Conflicts:
# src/hardware/hw_main.c
|
2020-07-29 13:55:14 +02:00 |
|