mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-31 05:30:48 +00:00
Revert "Merge branch 'RemoveINetC' into 'master'"
This reverts commit8607f5247c
, reversing changes made to11d76a6562
.
This commit is contained in:
parent
8607f5247c
commit
1a0fcbd8dc
7 changed files with 893 additions and 1 deletions
|
@ -210,6 +210,7 @@ endif
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#determine the interface directory (where you put all i_*.c)
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i_cdmus_o=$(OBJDIR)/i_cdmus.o
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i_net_o=$(OBJDIR)/i_net.o
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i_system_o=$(OBJDIR)/i_system.o
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i_sound_o=$(OBJDIR)/i_sound.o
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i_main_o=$(OBJDIR)/i_main.o
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@ -1080,7 +1080,7 @@ boolean D_CheckNetGame(void)
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multiplayer = false;
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// only dos version with external driver will return true
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netgame = false; // I_InitNetwork() is no longer used
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netgame = I_InitNetwork();
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if (!netgame && !I_NetOpenSocket)
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{
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D_SetDoomcom();
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@ -148,4 +148,7 @@ extern const char *(*I_GetBanMask) (size_t ban);
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extern boolean (*I_SetBanAddress) (const char *address,const char *mask);
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extern boolean *bannednode;
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/// \brief Called by D_SRB2Main to be defined by extern network driver
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boolean I_InitNetwork(void);
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#endif
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@ -381,6 +381,7 @@
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</ClCompile>
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<ClCompile Include="i_cdmus.c" />
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<ClCompile Include="i_main.c" />
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<ClCompile Include="i_net.c" />
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<ClCompile Include="i_system.c" />
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<ClCompile Include="i_ttf.c" />
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<ClCompile Include="i_video.c" />
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@ -837,6 +837,9 @@
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<ClCompile Include="i_main.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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<ClCompile Include="i_net.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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<ClCompile Include="i_system.c">
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<Filter>SDLApp</Filter>
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</ClCompile>
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442
src/sdl/i_net.c
Normal file
442
src/sdl/i_net.c
Normal file
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@ -0,0 +1,442 @@
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// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief SDL network interface
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#include "../doomdef.h"
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#include "../i_system.h"
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#include "../d_event.h"
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#include "../d_net.h"
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#include "../m_argv.h"
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#include "../doomstat.h"
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#include "../i_net.h"
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#include "../z_zone.h"
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#include "../i_tcp.h"
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#ifdef HAVE_SDL
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#ifdef HAVE_SDLNET
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#include "SDL_net.h"
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#define MAXBANS 20
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static IPaddress clientaddress[MAXNETNODES+1];
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static IPaddress banned[MAXBANS];
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static UDPpacket mypacket;
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static UDPsocket mysocket = NULL;
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static SDLNet_SocketSet myset = NULL;
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static size_t numbans = 0;
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static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
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static boolean init_SDLNet_driver = false;
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static const char *NET_AddrToStr(IPaddress* sk)
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{
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static char s[22]; // 255.255.255.255:65535
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strcpy(s, SDLNet_ResolveIP(sk));
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if (sk->port != 0) strcat(s, va(":%d", sk->port));
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return s;
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}
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static const char *NET_GetNodeAddress(INT32 node)
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{
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if (!nodeconnected[node])
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return NULL;
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return NET_AddrToStr(&clientaddress[node]);
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}
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static const char *NET_GetBanAddress(size_t ban)
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{
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if (ban > numbans)
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return NULL;
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return NET_AddrToStr(&banned[ban]);
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}
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static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
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{
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return (a->host == b->host && (b->port == 0 || a->port == b->port));
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}
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static boolean NET_CanGet(void)
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{
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return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
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}
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static void NET_Get(void)
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{
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INT32 mystatus;
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INT32 newnode;
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mypacket.len = MAXPACKETLENGTH;
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if (!NET_CanGet())
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{
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doomcom->remotenode = -1; // no packet
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return;
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}
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mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
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if (mystatus != -1)
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{
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if (mypacket.channel != -1)
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{
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doomcom->remotenode = mypacket.channel+1; // good packet from a game player
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doomcom->datalength = mypacket.len;
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return;
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}
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newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
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if (newnode != -1)
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{
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size_t i;
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newnode++;
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M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
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DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
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NET_GetNodeAddress(newnode)));
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doomcom->remotenode = newnode; // good packet from a game player
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doomcom->datalength = mypacket.len;
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for (i = 0; i < numbans; i++)
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{
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if (NET_cmpaddr(&mypacket.address, &banned[i]))
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{
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DEBFILE("This dude has been banned\n");
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NET_bannednode[newnode] = true;
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break;
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}
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}
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if (i == numbans)
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NET_bannednode[newnode] = false;
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return;
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}
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else
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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}
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else if (mystatus == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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}
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DEBFILE("New node detected: No more free slots\n");
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doomcom->remotenode = -1; // no packet
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}
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#if 0
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static boolean NET_CanSend(void)
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{
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return true;
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}
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#endif
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static void NET_Send(void)
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{
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if (!doomcom->remotenode)
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return;
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mypacket.len = doomcom->datalength;
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if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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}
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}
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static void NET_FreeNodenum(INT32 numnode)
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{
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// can't disconnect from self :)
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if (!numnode)
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return;
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DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
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SDLNet_UDP_Unbind(mysocket,numnode-1);
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memset(&clientaddress[numnode], 0, sizeof (IPaddress));
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}
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static UDPsocket NET_Socket(void)
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{
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UDPsocket temp = NULL;
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Uint16 portnum = 0;
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IPaddress tempip = {INADDR_BROADCAST,0};
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//Hurdler: I'd like to put a server and a client on the same computer
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//Logan: Me too
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//BP: in fact for client we can use any free port we want i have read
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// in some doc that connect in udp can do it for us...
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//Alam: where?
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if (M_CheckParm("-clientport"))
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{
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if (!M_IsNextParm())
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I_Error("syntax: -clientport <portnum>");
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portnum = atoi(M_GetNextParm());
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}
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else
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portnum = sock_port;
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temp = SDLNet_UDP_Open(portnum);
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if (!temp)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return NULL;
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}
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if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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SDLNet_UDP_Close(temp);
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return NULL;
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}
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clientaddress[BROADCASTADDR].port = sock_port;
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clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
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doomcom->extratics = 1; // internet is very high ping
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return temp;
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}
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static void I_ShutdownSDLNetDriver(void)
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{
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if (myset) SDLNet_FreeSocketSet(myset);
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myset = NULL;
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SDLNet_Quit();
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init_SDLNet_driver = false;
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}
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static void I_InitSDLNetDriver(void)
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{
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if (init_SDLNet_driver)
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I_ShutdownSDLNetDriver();
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if (SDLNet_Init() == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return; // No good!
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}
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D_SetDoomcom();
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mypacket.data = doomcom->data;
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init_SDLNet_driver = true;
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}
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static void NET_CloseSocket(void)
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{
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if (mysocket)
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SDLNet_UDP_Close(mysocket);
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mysocket = NULL;
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}
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static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
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{
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INT32 newnode;
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UINT16 portnum = sock_port;
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IPaddress hostnameIP;
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// retrieve portnum from address!
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if (port && !port[0])
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portnum = atoi(port);
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if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return -1;
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}
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newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
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if (newnode == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return newnode;
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}
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newnode++;
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M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
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return (SINT8)newnode;
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}
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static boolean NET_OpenSocket(void)
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{
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memset(clientaddress, 0, sizeof (clientaddress));
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//I_OutputMsg("SDL_Net Code starting up\n");
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I_NetSend = NET_Send;
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I_NetGet = NET_Get;
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I_NetCloseSocket = NET_CloseSocket;
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I_NetFreeNodenum = NET_FreeNodenum;
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I_NetMakeNodewPort = NET_NetMakeNodewPort;
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//I_NetCanSend = NET_CanSend;
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// build the socket but close it first
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NET_CloseSocket();
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mysocket = NET_Socket();
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if (!mysocket)
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return false;
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// for select
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myset = SDLNet_AllocSocketSet(1);
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if (!myset)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return false;
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}
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if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
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{
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I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
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return false;
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}
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return true;
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}
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static boolean NET_Ban(INT32 node)
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{
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if (numbans == MAXBANS)
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return false;
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M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
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banned[numbans].port = 0;
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numbans++;
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return true;
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}
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static boolean NET_SetBanAddress(const char *address, const char *mask)
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{
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(void)mask;
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if (bans == MAXBANS)
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return false;
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if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
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return false;
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numbans++;
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return true;
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}
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static void NET_ClearBans(void)
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{
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numbans = 0;
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}
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#endif
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//
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// I_InitNetwork
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// Only required for DOS, so this is more a dummy
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//
|
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boolean I_InitNetwork(void)
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{
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#ifdef HAVE_SDLNET
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char serverhostname[255];
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boolean ret = false;
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SDL_version SDLcompiled;
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const SDL_version *SDLlinked = SDLNet_Linked_Version();
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SDL_NET_VERSION(&SDLcompiled)
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I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
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SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
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I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
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SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
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//if (!M_CheckParm ("-sdlnet"))
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// return false;
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// initilize the driver
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I_InitSDLNetDriver();
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I_AddExitFunc(I_ShutdownSDLNetDriver);
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if (!init_SDLNet_driver)
|
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return false;
|
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|
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if (M_CheckParm("-udpport"))
|
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{
|
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if (M_IsNextParm())
|
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sock_port = (UINT16)atoi(M_GetNextParm());
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else
|
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sock_port = 0;
|
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}
|
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|
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// parse network game options,
|
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if (M_CheckParm("-server") || dedicated)
|
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{
|
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server = true;
|
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|
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// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
|
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// to connect before starting.
|
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// If no number is specified here, the server starts with 1 client, and others can join
|
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// in-game.
|
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// Since Boris has implemented join in-game, there is no actual need for specifying a
|
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// particular number here.
|
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// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
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/* if (M_IsNextParm())
|
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doomcom->numnodes = (INT16)atoi(M_GetNextParm());
|
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else */if (dedicated)
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doomcom->numnodes = 0;
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
if (doomcom->numnodes < 0)
|
||||
doomcom->numnodes = 0;
|
||||
if (doomcom->numnodes > MAXNETNODES)
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||||
doomcom->numnodes = MAXNETNODES;
|
||||
|
||||
// server
|
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servernode = 0;
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
COM_BufAddText("\"\n");
|
||||
|
||||
// probably modem
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
mypacket.maxlen = hardware_MAXPACKETLENGTH;
|
||||
I_NetOpenSocket = NET_OpenSocket;
|
||||
I_Ban = NET_Ban;
|
||||
I_ClearBans = NET_ClearBans;
|
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I_GetNodeAddress = NET_GetNodeAddress;
|
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I_GetBenAddress = NET_GetBenAddress;
|
||||
I_SetBanAddress = NET_SetBanAddress;
|
||||
bannednode = NET_bannednode;
|
||||
|
||||
return ret;
|
||||
#else
|
||||
if ( M_CheckParm ("-net") )
|
||||
{
|
||||
I_Error("-net not supported, use -server and -connect\n"
|
||||
"see docs for more\n");
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
442
src/sdl12/i_net.c
Normal file
442
src/sdl12/i_net.c
Normal file
|
@ -0,0 +1,442 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief SDL network interface
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#include "../i_system.h"
|
||||
#include "../d_event.h"
|
||||
#include "../d_net.h"
|
||||
#include "../m_argv.h"
|
||||
|
||||
#include "../doomstat.h"
|
||||
|
||||
#include "../i_net.h"
|
||||
|
||||
#include "../z_zone.h"
|
||||
|
||||
#include "../i_tcp.h"
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
#ifdef HAVE_SDLNET
|
||||
|
||||
#include "SDL_net.h"
|
||||
|
||||
#define MAXBANS 20
|
||||
|
||||
static IPaddress clientaddress[MAXNETNODES+1];
|
||||
static IPaddress banned[MAXBANS];
|
||||
|
||||
static UDPpacket mypacket;
|
||||
static UDPsocket mysocket = NULL;
|
||||
static SDLNet_SocketSet myset = NULL;
|
||||
|
||||
static size_t numbans = 0;
|
||||
static boolean NET_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
|
||||
static boolean init_SDLNet_driver = false;
|
||||
|
||||
static const char *NET_AddrToStr(IPaddress* sk)
|
||||
{
|
||||
static char s[22]; // 255.255.255.255:65535
|
||||
strcpy(s, SDLNet_ResolveIP(sk));
|
||||
if (sk->port != 0) strcat(s, va(":%d", sk->port));
|
||||
return s;
|
||||
}
|
||||
|
||||
static const char *NET_GetNodeAddress(INT32 node)
|
||||
{
|
||||
if (!nodeconnected[node])
|
||||
return NULL;
|
||||
return NET_AddrToStr(&clientaddress[node]);
|
||||
}
|
||||
|
||||
static const char *NET_GetBanAddress(size_t ban)
|
||||
{
|
||||
if (ban > numbans)
|
||||
return NULL;
|
||||
return NET_AddrToStr(&banned[ban]);
|
||||
}
|
||||
|
||||
static boolean NET_cmpaddr(IPaddress* a, IPaddress* b)
|
||||
{
|
||||
return (a->host == b->host && (b->port == 0 || a->port == b->port));
|
||||
}
|
||||
|
||||
static boolean NET_CanGet(void)
|
||||
{
|
||||
return myset?(SDLNet_CheckSockets(myset,0) == 1):false;
|
||||
}
|
||||
|
||||
static void NET_Get(void)
|
||||
{
|
||||
INT32 mystatus;
|
||||
INT32 newnode;
|
||||
mypacket.len = MAXPACKETLENGTH;
|
||||
if (!NET_CanGet())
|
||||
{
|
||||
doomcom->remotenode = -1; // no packet
|
||||
return;
|
||||
}
|
||||
mystatus = SDLNet_UDP_Recv(mysocket,&mypacket);
|
||||
if (mystatus != -1)
|
||||
{
|
||||
if (mypacket.channel != -1)
|
||||
{
|
||||
doomcom->remotenode = mypacket.channel+1; // good packet from a game player
|
||||
doomcom->datalength = mypacket.len;
|
||||
return;
|
||||
}
|
||||
newnode = SDLNet_UDP_Bind(mysocket,-1,&mypacket.address);
|
||||
if (newnode != -1)
|
||||
{
|
||||
size_t i;
|
||||
newnode++;
|
||||
M_Memcpy(&clientaddress[newnode], &mypacket.address, sizeof (IPaddress));
|
||||
DEBFILE(va("New node detected: node:%d address:%s\n", newnode,
|
||||
NET_GetNodeAddress(newnode)));
|
||||
doomcom->remotenode = newnode; // good packet from a game player
|
||||
doomcom->datalength = mypacket.len;
|
||||
for (i = 0; i < numbans; i++)
|
||||
{
|
||||
if (NET_cmpaddr(&mypacket.address, &banned[i]))
|
||||
{
|
||||
DEBFILE("This dude has been banned\n");
|
||||
NET_bannednode[newnode] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == numbans)
|
||||
NET_bannednode[newnode] = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
else if (mystatus == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
|
||||
DEBFILE("New node detected: No more free slots\n");
|
||||
doomcom->remotenode = -1; // no packet
|
||||
}
|
||||
|
||||
#if 0
|
||||
static boolean NET_CanSend(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void NET_Send(void)
|
||||
{
|
||||
if (!doomcom->remotenode)
|
||||
return;
|
||||
mypacket.len = doomcom->datalength;
|
||||
if (SDLNet_UDP_Send(mysocket,doomcom->remotenode-1,&mypacket) == 0)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
static void NET_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, NET_GetNodeAddress(numnode)));
|
||||
|
||||
SDLNet_UDP_Unbind(mysocket,numnode-1);
|
||||
|
||||
memset(&clientaddress[numnode], 0, sizeof (IPaddress));
|
||||
}
|
||||
|
||||
static UDPsocket NET_Socket(void)
|
||||
{
|
||||
UDPsocket temp = NULL;
|
||||
Uint16 portnum = 0;
|
||||
IPaddress tempip = {INADDR_BROADCAST,0};
|
||||
//Hurdler: I'd like to put a server and a client on the same computer
|
||||
//Logan: Me too
|
||||
//BP: in fact for client we can use any free port we want i have read
|
||||
// in some doc that connect in udp can do it for us...
|
||||
//Alam: where?
|
||||
if (M_CheckParm("-clientport"))
|
||||
{
|
||||
if (!M_IsNextParm())
|
||||
I_Error("syntax: -clientport <portnum>");
|
||||
portnum = atoi(M_GetNextParm());
|
||||
}
|
||||
else
|
||||
portnum = sock_port;
|
||||
temp = SDLNet_UDP_Open(portnum);
|
||||
if (!temp)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return NULL;
|
||||
}
|
||||
if (SDLNet_UDP_Bind(temp,BROADCASTADDR-1,&tempip) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
SDLNet_UDP_Close(temp);
|
||||
return NULL;
|
||||
}
|
||||
clientaddress[BROADCASTADDR].port = sock_port;
|
||||
clientaddress[BROADCASTADDR].host = INADDR_BROADCAST;
|
||||
|
||||
doomcom->extratics = 1; // internet is very high ping
|
||||
|
||||
return temp;
|
||||
}
|
||||
|
||||
static void I_ShutdownSDLNetDriver(void)
|
||||
{
|
||||
if (myset) SDLNet_FreeSocketSet(myset);
|
||||
myset = NULL;
|
||||
SDLNet_Quit();
|
||||
init_SDLNet_driver = false;
|
||||
}
|
||||
|
||||
static void I_InitSDLNetDriver(void)
|
||||
{
|
||||
if (init_SDLNet_driver)
|
||||
I_ShutdownSDLNetDriver();
|
||||
if (SDLNet_Init() == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return; // No good!
|
||||
}
|
||||
D_SetDoomcom();
|
||||
mypacket.data = doomcom->data;
|
||||
init_SDLNet_driver = true;
|
||||
}
|
||||
|
||||
static void NET_CloseSocket(void)
|
||||
{
|
||||
if (mysocket)
|
||||
SDLNet_UDP_Close(mysocket);
|
||||
mysocket = NULL;
|
||||
}
|
||||
|
||||
static SINT8 NET_NetMakeNodewPort(const char *hostname, const char *port)
|
||||
{
|
||||
INT32 newnode;
|
||||
UINT16 portnum = sock_port;
|
||||
IPaddress hostnameIP;
|
||||
|
||||
// retrieve portnum from address!
|
||||
if (port && !port[0])
|
||||
portnum = atoi(port);
|
||||
|
||||
if (SDLNet_ResolveHost(&hostnameIP,hostname,portnum) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return -1;
|
||||
}
|
||||
newnode = SDLNet_UDP_Bind(mysocket,-1,&hostnameIP);
|
||||
if (newnode == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return newnode;
|
||||
}
|
||||
newnode++;
|
||||
M_Memcpy(&clientaddress[newnode],&hostnameIP,sizeof (IPaddress));
|
||||
return (SINT8)newnode;
|
||||
}
|
||||
|
||||
|
||||
static boolean NET_OpenSocket(void)
|
||||
{
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
|
||||
//I_OutputMsg("SDL_Net Code starting up\n");
|
||||
|
||||
I_NetSend = NET_Send;
|
||||
I_NetGet = NET_Get;
|
||||
I_NetCloseSocket = NET_CloseSocket;
|
||||
I_NetFreeNodenum = NET_FreeNodenum;
|
||||
I_NetMakeNodewPort = NET_NetMakeNodewPort;
|
||||
|
||||
//I_NetCanSend = NET_CanSend;
|
||||
|
||||
// build the socket but close it first
|
||||
NET_CloseSocket();
|
||||
mysocket = NET_Socket();
|
||||
|
||||
if (!mysocket)
|
||||
return false;
|
||||
|
||||
// for select
|
||||
myset = SDLNet_AllocSocketSet(1);
|
||||
if (!myset)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
if (SDLNet_UDP_AddSocket(myset,mysocket) == -1)
|
||||
{
|
||||
I_OutputMsg("SDL_Net: %s",SDLNet_GetError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_Ban(INT32 node)
|
||||
{
|
||||
if (numbans == MAXBANS)
|
||||
return false;
|
||||
|
||||
M_Memcpy(&banned[numbans], &clientaddress[node], sizeof (IPaddress));
|
||||
banned[numbans].port = 0;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean NET_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
(void)mask;
|
||||
if (bans == MAXBANS)
|
||||
return false;
|
||||
|
||||
if (SDLNet_ResolveHost(&banned[numbans], address, 0) == -1)
|
||||
return false;
|
||||
numbans++;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void NET_ClearBans(void)
|
||||
{
|
||||
numbans = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
// I_InitNetwork
|
||||
// Only required for DOS, so this is more a dummy
|
||||
//
|
||||
boolean I_InitNetwork(void)
|
||||
{
|
||||
#ifdef HAVE_SDLNET
|
||||
char serverhostname[255];
|
||||
boolean ret = false;
|
||||
SDL_version SDLcompiled;
|
||||
const SDL_version *SDLlinked = SDLNet_Linked_Version();
|
||||
SDL_NET_VERSION(&SDLcompiled)
|
||||
I_OutputMsg("Compiled for SDL_Net version: %d.%d.%d\n",
|
||||
SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch);
|
||||
I_OutputMsg("Linked with SDL_Net version: %d.%d.%d\n",
|
||||
SDLlinked->major, SDLlinked->minor, SDLlinked->patch);
|
||||
//if (!M_CheckParm ("-sdlnet"))
|
||||
// return false;
|
||||
// initilize the driver
|
||||
I_InitSDLNetDriver();
|
||||
I_AddExitFunc(I_ShutdownSDLNetDriver);
|
||||
if (!init_SDLNet_driver)
|
||||
return false;
|
||||
|
||||
if (M_CheckParm("-udpport"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
sock_port = (UINT16)atoi(M_GetNextParm());
|
||||
else
|
||||
sock_port = 0;
|
||||
}
|
||||
|
||||
// parse network game options,
|
||||
if (M_CheckParm("-server") || dedicated)
|
||||
{
|
||||
server = true;
|
||||
|
||||
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
|
||||
// to connect before starting.
|
||||
// If no number is specified here, the server starts with 1 client, and others can join
|
||||
// in-game.
|
||||
// Since Boris has implemented join in-game, there is no actual need for specifying a
|
||||
// particular number here.
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
/* if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());
|
||||
else */if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
if (doomcom->numnodes < 0)
|
||||
doomcom->numnodes = 0;
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
doomcom->numnodes = MAXNETNODES;
|
||||
|
||||
// server
|
||||
servernode = 0;
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
COM_BufAddText("\"\n");
|
||||
|
||||
// probably modem
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
}
|
||||
else
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
mypacket.maxlen = hardware_MAXPACKETLENGTH;
|
||||
I_NetOpenSocket = NET_OpenSocket;
|
||||
I_Ban = NET_Ban;
|
||||
I_ClearBans = NET_ClearBans;
|
||||
I_GetNodeAddress = NET_GetNodeAddress;
|
||||
I_GetBenAddress = NET_GetBenAddress;
|
||||
I_SetBanAddress = NET_SetBanAddress;
|
||||
bannednode = NET_bannednode;
|
||||
|
||||
return ret;
|
||||
#else
|
||||
if ( M_CheckParm ("-net") )
|
||||
{
|
||||
I_Error("-net not supported, use -server and -connect\n"
|
||||
"see docs for more\n");
|
||||
}
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue