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973f700dcf
* Fix up defaulting for DEAD to go to PAIN.
144 lines
3.4 KiB
C++
144 lines
3.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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/// \file
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/// \brief MD2 Handling
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/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
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#ifndef _HW_MD2_H_
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#define _HW_MD2_H_
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#include "hw_glob.h"
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#include "../info.h"
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// magic number "IDP2" or 844121161
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#define MD2_IDENT (INT32)(('2' << 24) + ('P' << 16) + ('D' << 8) + 'I')
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// model version
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#define MD2_VERSION 8
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#define MD2_MAX_TRIANGLES 8192
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#define MD2_MAX_VERTICES 4096
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#define MD2_MAX_TEXCOORDS 4096
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#define MD2_MAX_FRAMES 512
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#define MD2_MAX_SKINS 32
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#define MD2_MAX_FRAMESIZE (MD2_MAX_VERTICES * 4 + 128)
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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typedef struct
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{
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UINT32 magic;
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UINT32 version;
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UINT32 skinWidth;
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UINT32 skinHeight;
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UINT32 frameSize;
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UINT32 numSkins;
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UINT32 numVertices;
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UINT32 numTexCoords;
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UINT32 numTriangles;
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UINT32 numGlCommands;
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UINT32 numFrames;
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UINT32 offsetSkins;
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UINT32 offsetTexCoords;
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UINT32 offsetTriangles;
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UINT32 offsetFrames;
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UINT32 offsetGlCommands;
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UINT32 offsetEnd;
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} ATTRPACK md2_header_t; //NOTE: each of md2_header's members are 4 unsigned bytes
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typedef struct
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{
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UINT8 vertex[3];
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UINT8 lightNormalIndex;
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} ATTRPACK md2_alias_triangleVertex_t;
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typedef struct
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{
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float vertex[3];
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float normal[3];
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} ATTRPACK md2_triangleVertex_t;
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typedef struct
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{
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INT16 vertexIndices[3];
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INT16 textureIndices[3];
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} ATTRPACK md2_triangle_t;
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typedef struct
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{
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INT16 s, t;
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} ATTRPACK md2_textureCoordinate_t;
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typedef struct
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{
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float scale[3];
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float translate[3];
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char name[16];
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md2_alias_triangleVertex_t alias_vertices[1];
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} ATTRPACK md2_alias_frame_t;
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typedef struct
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{
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char name[16];
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md2_triangleVertex_t *vertices;
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} ATTRPACK md2_frame_t;
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typedef char md2_skin_t[64];
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typedef struct
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{
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float s, t;
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INT32 vertexIndex;
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} ATTRPACK md2_glCommandVertex_t;
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typedef struct
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{
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md2_header_t header;
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md2_skin_t *skins;
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md2_textureCoordinate_t *texCoords;
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md2_triangle_t *triangles;
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md2_frame_t *frames;
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size_t *spr2frames; // size_t spr2frames[2*NUMPLAYERSPRITES][2];
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INT32 *glCommandBuffer;
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} ATTRPACK md2_model_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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typedef struct
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{
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char filename[32];
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float scale;
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float offset;
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md2_model_t *model;
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void *grpatch;
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void *blendgrpatch;
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boolean notfound;
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INT32 skin;
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boolean error;
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} md2_t;
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extern md2_t md2_models[NUMSPRITES];
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extern md2_t md2_playermodels[MAXSKINS];
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void HWR_InitMD2(void);
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void HWR_DrawMD2(gr_vissprite_t *spr);
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void HWR_AddPlayerMD2(INT32 skin);
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void HWR_AddSpriteMD2(size_t spritenum);
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#endif // _HW_MD2_H_
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