SRB2/src/hardware
Monster Iestyn 33a538383f Added proper support for upside-down thok barriers, in both renderers
Thankfully it was really just a copy+paste of the code I already tinkered with for the normal ceiling sky based thok barriers, but tweaked for floors instead
2018-02-03 19:48:18 +00:00
..
r_opengl Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Merge branch 'master' into opengl-improvements 2017-04-19 14:53:50 +01:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_clip.c cleanup a few compiler warnings 2017-10-07 13:21:12 -04:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2017-01-10 18:01:03 +00:00
hw_data.h Merge branch 'master' into ports-chopping-block 2017-10-14 20:47:04 +01:00
hw_defs.h ended NDS 2017-09-29 22:48:14 +01:00
hw_dll.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00
hw_draw.c * Optimise the new static code further. 2017-10-26 16:59:02 +01:00
hw_drv.h DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Flat sprites for OGL 2017-05-12 23:38:44 +01:00
hw_light.c Merge branch 'maces_but_better' into 'master' 2017-08-07 15:27:05 -04:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Added proper support for upside-down thok barriers, in both renderers 2018-02-03 19:48:18 +00:00
hw_main.h Remove unused floorinfo_t struct and some unused vars in the hardware code 2017-08-19 18:51:56 +01:00
hw_md2.c (re-)fix MD2 interpoleration. 2017-11-02 14:33:56 +00:00
hw_md2.h * Make the model->spr2frames dynamically allocated. (There's only two settings - on and off - but that's better than it perpetually being on...) 2017-08-27 14:56:07 +01:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2017-06-26 11:12:26 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00