Sonic Robo Blast 2 Public
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James R 88dfa26950 Remove a dumb time step maybe I dunno
So with this odd conditional, if the game starts too fast (like with NOMD5),
the intro ticker skips a few tics needed to start playing sounds.
2020-02-21 20:49:08 -08:00
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deployer Remove patch.pk3 from Deployer ASSET_FILES_HASHED 2019-12-07 16:26:28 -05:00
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src Remove a dumb time step maybe I dunno 2020-02-21 20:49:08 -08:00
tools Also check ALTTITLE 2020-01-16 16:46:31 -08:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
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.travis.yml Travis Deployer: Use xenial instead of bionic for building installers 2019-12-07 15:58:59 -05:00
Android.mk
appveyor.yml Updated version number to 2.2.1, increment MODVERSION. 2020-02-05 19:55:40 +00:00
CMakeLists.txt Updated version number to 2.2.1, increment MODVERSION. 2020-02-05 19:55:40 +00:00
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cpdebug.mk
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Doxyfile
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srb2-vc9.sln
srb2-vc10.sln
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.