Sal
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b7443cfa05
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Merge branch 'lawofattraction' into 'next'
Fix ring attraction and homing attack math errors (resolves #1045, #1001)
Closes #1001 and #1045
See merge request STJr/SRB2!2033
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2023-08-02 14:54:33 +00:00 |
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Sal
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cdf5890c5d
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Merge branch 'mi-lua-fixes' into 'next'
Lua fixes
See merge request STJr/SRB2!2085
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2023-08-02 00:20:32 +00:00 |
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Sal
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1f799257a1
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Merge branch 'extras-levelselect-fix' into 'next'
Extras level select fix
See merge request STJr/SRB2!2084
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2023-08-02 00:20:21 +00:00 |
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Sal
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0dcf5368e5
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Merge branch 'supersign' into 'next'
Make Both Sign State and Sprite2 Disable Models (Solves #1077)
See merge request STJr/SRB2!2089
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2023-08-02 00:20:08 +00:00 |
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SMS Alfredo
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24cad83287
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Make both sign state and sprite2 disable models
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2023-08-01 17:43:39 -05:00 |
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Sal
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d33358eed0
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Merge branch 'recordscore-fix' into 'next'
Don't set recordscore to 0 in G_PlayerFinishLevel
See merge request STJr/SRB2!2087
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2023-08-01 19:35:47 +00:00 |
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SteelT
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fd4c50589d
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Don't set recordscore to 0 in G_PlayerFinishLevel
Fixes the recordscore being reset on intermission start
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2023-08-01 15:23:14 -04:00 |
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Monster Iestyn
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c9efaf3a1a
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fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
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2023-08-01 17:52:06 +01:00 |
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Monster Iestyn
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e8256e2b43
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allow archiving/unarchiving of skin_t userdata in netgames
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2023-08-01 13:17:52 +01:00 |
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Monster Iestyn
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d91d9bf7fc
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add redflag, blueflag, rflagpoint and bflagpoint to Lua
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2023-08-01 12:57:03 +01:00 |
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Monster Iestyn
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70928120c2
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allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
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2023-08-01 12:45:58 +01:00 |
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Sal
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1ddc04abc6
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Merge branch 'cmake-rr-ports' into 'next'
Ring Racers CMake + Debug build improvements
See merge request STJr/SRB2!2075
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2023-08-01 02:29:45 +00:00 |
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Sal
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26583a9845
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Ring Racers CMake + Debug build improvements
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2023-08-01 02:29:45 +00:00 |
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Sal
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8630dd1644
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Merge branch 'faketic-fix' into 'next'
Fix minor off-by-one error in faketic calculation
See merge request STJr/SRB2!2077
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2023-08-01 02:29:05 +00:00 |
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Sal
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ca042db371
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Merge branch 'fix-missing-ssf-entries' into 'next'
Fix wrong SSF_* values in Lua due to missing entries
See merge request STJr/SRB2!2080
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2023-08-01 02:28:26 +00:00 |
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Sal
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e442dc262e
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Merge branch 'resetplayer-rodeo' into 'next'
Fix #1064
Closes #1064
See merge request STJr/SRB2!2081
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2023-08-01 02:25:43 +00:00 |
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Monster Iestyn
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fb00b65f41
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...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
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2023-07-31 23:36:07 +01:00 |
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Gustaf Alhäll
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ddc5cc6e48
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Fix wrong SSF_* values in Lua due to missing entries
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2023-07-31 22:51:50 +02:00 |
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sphere
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960a015683
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Merge branch 'addfolderalloc' into 'next'
Reallocate wadfiles when adding folders
Closes #1067
See merge request STJr/SRB2!2078
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2023-07-31 19:53:45 +00:00 |
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Monster Iestyn
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77d70aaa1b
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relocate savedata code from P_LoadLevel to G_InitNew as well
(this doesn't fix !1064 yet, this just makes the code a bit tidier)
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2023-07-31 20:06:28 +01:00 |
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Monster Iestyn
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d20ca3d919
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reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
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2023-07-31 19:44:50 +01:00 |
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spherallic
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28ef38faad
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Reallocate wadfiles when adding folders
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2023-07-31 15:32:22 +02:00 |
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LJ Sonic
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70ec89682e
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Fix minor off-by-one error in faketic calculation
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2023-07-30 14:26:17 +02:00 |
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Sal
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952c84050b
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Merge branch 'gl-signpost-fix' into 'next'
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
Closes #1066
See merge request STJr/SRB2!2076
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2023-07-30 12:14:43 +00:00 |
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MIDIMan
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f4d944e49a
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Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
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2023-07-29 20:45:10 -04:00 |
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Sal
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205ab612f7
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Merge branch 'kill-asm' into 'next'
Kill ASM
Closes #1063
See merge request STJr/SRB2!2074
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2023-07-28 17:03:27 +00:00 |
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katsy
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0cca1a77ff
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remove NASM from readme and circleci
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2023-07-28 11:26:02 -05:00 |
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Sal
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74bd0c15e2
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Merge branch 'no-fixed-asm' into 'next'
Remove FixedMul and FixedDiv2 asm implementations
See merge request STJr/SRB2!1632
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2023-07-28 11:38:59 +00:00 |
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tertu marybig
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723a148089
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Remove FixedMul and FixedDiv2 asm implementations
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2023-07-28 11:38:59 +00:00 |
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katsy
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7634a96031
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delete ASM code, remove NASM
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2023-07-27 23:58:53 -05:00 |
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katsy
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5068e0fe5d
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Merge remote-tracking branch 'stjr/next' into kill-asm
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2023-07-27 23:17:06 -05:00 |
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Nev3r
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2ef231c073
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Merge branch 'fix-cmake-test' into 'next'
cmake: Fix build errors related to test suite
See merge request STJr/SRB2!2070
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2023-07-26 18:37:17 +00:00 |
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James R
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7261db1eee
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cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build
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2023-07-26 14:16:15 -04:00 |
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SteelT
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34f2594b48
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Update Catch2 to latest version
This combined with the previous commit fixes building the test suite
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2023-07-26 14:09:48 -04:00 |
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James R
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dc103330ac
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Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
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2023-07-26 14:03:55 -04:00 |
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Sally Coolatta
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91e915b963
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Fix recordscore not including intermission bonuses
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2023-07-26 13:44:43 -04:00 |
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Sally Coolatta
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42bf107b71
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#define BOOL boolean -> #define boolean BOOL
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2023-07-26 13:23:48 -04:00 |
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Sal
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a7964ffc69
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Merge branch 'm-random-take2' into 'next'
New M_Random implementation
See merge request STJr/SRB2!1780
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2023-07-26 14:53:01 +00:00 |
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tertu marybig
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9e5a828508
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New M_Random implementation
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2023-07-26 14:53:01 +00:00 |
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Sal
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a956aadb15
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Merge branch 'forwardmove-rng-what-da-hell' into 'next'
Remove P_RandomFixed call when players are moving
See merge request STJr/SRB2!2057
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2023-07-26 14:08:08 +00:00 |
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Sal
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03ae681714
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Merge branch 'a_scaletoground' into 'next'
Fix A_ConnectToGround's Handling of Scaled Mobjs
Closes #1038
See merge request STJr/SRB2!2029
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2023-07-26 12:17:14 +00:00 |
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Sal
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31e28bc5a1
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Merge branch 'laffytaffy' into 'next'
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046)
Closes #1046
See merge request STJr/SRB2!2058
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2023-07-26 12:14:21 +00:00 |
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katsy
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4bbf4c21c2
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046)
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2023-07-26 12:14:21 +00:00 |
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Sal
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c390a7c0c0
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Merge branch 'fix-use-after-free-drawstring' into 'next'
Fix use-after-free when calling v.drawString in Lua
See merge request STJr/SRB2!2005
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2023-07-26 12:13:49 +00:00 |
|
Gustaf Alhäll
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9253a8cc54
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Fix use-after-free when calling v.drawString in Lua
|
2023-07-26 08:12:58 -04:00 |
|
Sal
|
f67aea7fc2
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Merge branch 'fix-softlock-empty-name' into 'next'
Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
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2023-07-26 12:10:24 +00:00 |
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Sal
|
e96a1630b5
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Merge branch 'fix-zmovement-remove-crash' into 'next'
Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
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2023-07-26 12:09:05 +00:00 |
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Sal
|
99c95e2d7a
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Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
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2023-07-26 12:03:09 +00:00 |
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Sal
|
020a7b878e
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Merge branch 'fix-memory-bloat' into 'next'
Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
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2023-07-26 12:01:52 +00:00 |
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Sal
|
a8aee74829
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Merge branch 'drawseg-clipping-optimized' into 'next'
Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
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2023-07-26 12:00:58 +00:00 |
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