James R
1489b4bcdd
It's FALLTHRU not fallthru
...
It took a week and me staying up until 2AM to look at the damn manpage and
figure out THIS is why I was getting an error about 'if (tutorialmode)' falling
through. But I still don't know why it didn't trigger on the MT_TNTBARREL case.
Oh well.
2020-01-15 02:14:20 -08:00
fickleheart
e23f632cdb
Clean up fisheye and fix crashes
2020-01-14 23:44:21 -06:00
James R
708ab6ff90
Update buffer for SendNameAndColor
2020-01-14 21:40:58 -08:00
fickleheart
cdbea0be26
Revert "LMAO fisheye"
...
This reverts commit cd957d84f7
.
2020-01-14 23:30:39 -06:00
fickleheart
cd957d84f7
LMAO fisheye
2020-01-14 23:30:19 -06:00
fickleheart
c25e969676
wip viewroll stuff
2020-01-14 23:29:56 -06:00
James R
619efb3d4e
And free addrinfo
...
(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
2020-01-14 19:33:52 -08:00
James R
af2d3cfd16
Let MS_Connect use -bindaddr
...
And so now you really can host from multiple IP addresses.
(cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
2020-01-14 19:33:52 -08:00
Tatsuru
fb19d25de1
What
2020-01-14 00:52:54 -03:00
James R
68b78f44d8
Load flats first so textures with the same name are prefered on walls
2020-01-13 15:21:35 -08:00
James R
0d6b6efe0f
Refactor R_LoadTextures into something manageable (no goto!!)
2020-01-13 15:20:50 -08:00
Tatsuru
0fa638eaf5
Logistical problems
2020-01-13 19:12:02 -03:00
James R
acb3372644
Merge branch '@moderator' into 'next'
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Kill adminplayer for good
See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
223edd8ee0
Merge branch 'disable-titlemap-in-netgames' into 'master'
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Disable title map when entering a netgame
See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
339ceafdf0
Remove adminplayer from SERVERINFO (PACKETVERSION 2)
2020-01-12 20:21:35 -08:00
James R
84ac743d73
Kill Lua adminplayer
2020-01-12 20:04:05 -08:00
James R
bff6875b95
Merge branch 'fangpogo' into 'next'
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Make Fangboss' player pogo a little less bullshit.
See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135
Merge remote-tracking branch 'origin/master' into next
2020-01-12 14:17:52 -08:00
James R
2bb8b85754
Merge branch 'split-emblem-hints' into 'next'
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"Symmetrical"-ish Emblem Hint pages
See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa
Fix "symmetrical"-ish emblem hints for ERRORMODE
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"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node player mixups
See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5
Merge branch 'egg2pogo' into 'next'
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Egg Slimer Pogo Bruh Moment (resolves #112 )
See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1
Merge branch 'targetproblem' into 'next'
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Homing Targetting Issues
See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2c0bdc71b0
Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
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Replace all instances of XD_KICK with a SendKick function
See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00
LJ Sonic
34f73ec083
Merge branch 'fix-node-player-mixups' into 'master'
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Fix node numbers being used in place of player numbers
See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
50d1226224
Merge branch 'you-cant-escape-console' into 'master'
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Open the console in menus and draw backpic correctly
See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
5d6d6a7d4d
Merge branch 'escape-console' into 'master'
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Let Escape close the console
See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
f6244ec9a4
Disable title map when entering a netgame
2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365
Replace all instances of XD_KICK with a SendKick function
2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352
Fix node numbers being used in place of player numbers
2020-01-12 18:34:08 +01:00
fickleheart
8a6173a3f2
Declare checkbase for both sides of the if statement
2020-01-12 09:11:57 -06:00
fickleheart
9e101fc2bb
Limit shadow Y scale to prevent graphical bugs
2020-01-12 09:10:09 -06:00
fickleheart
e60ba92a92
Checkpoint players at star post exact location with Ambush flag
2020-01-11 22:30:07 -06:00
fickleheart
1e2a4c2cce
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
Tatsuru
7b3cc02ddc
Range check
2020-01-11 21:38:10 -03:00
Tatsuru
4221f08a7c
toaster guidance
2020-01-11 21:35:19 -03:00
fickleheart
cfb9b3c234
Expose mobj->shadowscale to Lua
2020-01-11 18:28:15 -06:00
fickleheart
ba8ff3d502
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
fickleheart
1b0a3d0fe3
Use dedicated shadow graphic
2020-01-11 17:56:49 -06:00
Tatsuru
5d33ca42cf
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
James R
bf8a39f7ee
Only exit if base files fail to load
2020-01-11 15:40:18 -08:00
fickleheart
4e5f49c60d
Fix player shadows while on rope hangs etc
2020-01-11 17:39:53 -06:00
fickleheart
27bd7e4a7f
Merge remote-tracking branch 'upstream/next' into software-dropshadows
2020-01-11 17:09:57 -06:00
Monster Iestyn
1643e6623d
whoops, forgot to do this
2020-01-11 20:24:43 +00:00
Monster Iestyn
9c8988ab57
Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff!
2020-01-11 18:48:47 +00:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
toaster
a5ad02eab9
Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
...
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
e938f16fef
Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????)
2020-01-11 16:40:42 +00:00
MascaraSnake
661c44b260
Merge branch 'udmf-vslopes' into 'next'
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Add textmap vertex slope support
See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
toaster
926cbc4141
Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place.
2020-01-11 14:41:37 +00:00