Commit graph

37 commits

Author SHA1 Message Date
Lactozilla
e16b882764 Merge branch 'next' into delfile2 2024-07-06 00:23:33 -03:00
Lactozilla
bd641c3857 Fix #1263 2024-06-02 21:40:14 -03:00
Lactozilla
e0afa3cfa1 Merge branch 'next' into delfile2 2024-01-13 04:00:31 -03:00
Lactozilla
970a9d65dd Merge branch 'next' into more-sprite2 2024-01-13 03:43:34 -03:00
sphere
4ae2482283 Merge branch 'character-nightsattack' into 'next'
Draw Character in NiGHTS Attack

See merge request STJr/SRB2!2175
2024-01-11 12:11:54 +00:00
Mari0shi
5a2a24b868 Draw Character in NiGHTS Attack 2024-01-11 12:11:54 +00:00
Lactozilla
7fbd8f7025 Merge branch 'next' into more-sprite2 2024-01-02 22:09:17 -03:00
Lactozilla
a3e6b5e0fb Merge remote-tracking branch 'stjr/next' into raise-skin-limit 2023-11-23 13:48:18 -03:00
Lactozilla
a60c55e866 Refactor this code into P_ApplySuperFlagToSprite2 2023-11-13 13:24:18 -03:00
Lactozilla
4408f4462e Add 'sprite2' field to states 2023-11-12 21:46:49 -03:00
Alam Ed Arias
49d9619192 Merge branch 'master' into raise-skin-limit 2023-10-28 18:09:42 -04:00
Lactozilla
c36cb48026 Merge remote-tracking branch 'stjr/next' into delfile2 2023-09-23 16:57:32 -03:00
Lactozilla
69df136e2b Merge remote-tracking branch 'stjr/next' into team-gametype-keep-player-color 2023-09-12 19:17:07 -03:00
sphere
32a40e3dbe Merge branch 'alphabetsoup' into 'next'
Add supername parameter to S_SKIN: displays a custom super name on the GOT THEM ALL screen

See merge request STJr/SRB2!1642
2023-08-20 17:29:03 +00:00
katsy
1a0d9eab79 Add supername parameter to S_SKIN: displays a custom super name on the GOT THEM ALL screen 2023-08-20 17:29:03 +00:00
Lactozilla
976b9b862d Restore player skins if forced skin restrictions are lifted 2023-08-15 13:51:12 -03:00
Lactozilla
19f22aaf82 Squashed commit 2023-07-27 21:21:46 -03:00
MascaraSnake
55d96daa28 Merge branch 'refresh-spr2' into 'next'
[SUGOI] Refresh Sprite2s

See merge request STJr/SRB2!1750
2023-05-24 05:04:31 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
Sally Coolatta
c0a2d31a22 Merge remote-tracking branch 'upstream/2210-release' into refresh-spr2 2022-03-07 13:09:06 -05:00
spherallic
14295ac7de 2022 2022-03-03 20:24:46 +01:00
Sally Coolatta
f7b166da07 Refresh sprite2s
Allows for custom characters to be loaded first, then a wad that adds a custom sprite2, and the custom character's sprite2s won't be discarded.
2022-02-27 07:56:45 -05:00
Jaime Ita Passos
1a84f1bcba Minor changes and fixes 2021-08-10 15:17:22 -03:00
Jaime Ita Passos
2aa9bb59ef Memory management fixes
Date:      Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00
lachablock
f9723a567c Merge remote-tracking branch 'origin/next' into raise-skin-limit 2021-08-09 14:19:09 +10:00
SteelT
a72d6bba22 Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN

See merge request STJr/SRB2!1474
2021-05-28 21:30:16 -04:00
Sally Coolatta
ec8e884a31 Removed this function 2021-05-08 12:56:33 -04:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Sally Coolatta
92107f28d5 Add string variable for unlockables and emblems
Skin unlockables / skin emblems are now checked at runtime to see if there's any matches.
2021-04-25 17:54:47 -04:00
Sally Coolatta
8278e621fb Removed skin->availability
Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.

This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.

Other changes made to accommodate this:
 - R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
 - I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.

Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
Jaime Ita Passos
f93b1b8d7b Raise the skin limit to 256. 2021-04-19 04:01:49 -03:00
Jaime Passos
9b426b474c Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Jaime Passos
7911deebf8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Jaime Passos
1a79f6246d Merge remote-tracking branch 'origin/next' into pictureformats 2020-05-15 01:34:54 -03:00
Monster Iestyn
f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00