Merge branch 'next' into more-sprite2

This commit is contained in:
Lactozilla 2024-01-13 03:43:34 -03:00
commit 970a9d65dd
13 changed files with 487 additions and 61 deletions

View file

@ -1532,7 +1532,7 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
wallVerts[3].t += (gl_frontsector->ceilingheight - worldtop) * yscale * grTex->scaleY;
wallVerts[2].t += (gl_frontsector->ceilingheight - worldtopslope) * yscale * grTex->scaleY;
wallVerts[0].t += (gl_frontsector->floorheight - worldbottom) * yscale * grTex->scaleY;
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * yscale;
wallVerts[1].t += (gl_frontsector->floorheight - worldbottomslope) * yscale * grTex->scaleY;
} else if (gl_linedef->flags & ML_DONTPEGBOTTOM) {
wallVerts[3].t = wallVerts[0].t + ((worldbottom - worldtop) * yscale) * grTex->scaleY;
wallVerts[2].t = wallVerts[1].t + ((worldbottomslope - worldtopslope) * yscale) * grTex->scaleY;
@ -1625,12 +1625,17 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
side_t *side = &sides[rover->master->sidenum[0]];
INT16 lineflags;
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = gl_curline->linedef-gl_backsector->lines[0];
newline = rover->master->frontsector->lines[0] + linenum;
side = &sides[newline->sidenum[0]];
lineflags = newline->flags;
}
else
lineflags = gl_curline->linedef->flags;
texnum = R_GetTextureNum(side->midtexture);
@ -1669,13 +1674,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
// -- Monster Iestyn 26/06/18
fixed_t texturevpeg = side->rowoffset + side->offsety_mid;
boolean attachtobottom = !!(rover->master->flags & ML_DONTPEGBOTTOM);
boolean attachtobottom = !!(lineflags & ML_DONTPEGBOTTOM);
grTex = HWR_GetTexture(texnum);
xscale = FixedToFloat(side->scalex_mid);
yscale = FixedToFloat(side->scaley_mid);
if (!(rover->master->flags & ML_SKEWTD)) // no skewing
if (!(lineflags & ML_SKEWTD)) // no skewing
{
if (attachtobottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight) * yscale;

View file

@ -1959,6 +1959,45 @@ static int lib_pMoveOrigin(lua_State *L)
return 2;
}
static int lib_pLineIsBlocking(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
line_t *line = *((line_t **)luaL_checkudata(L, 2, META_LINE));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
if (!line)
return LUA_ErrInvalid(L, "line_t");
// P_LineOpening in P_LineIsBlocking sets these variables.
// We want to keep their old values after so that whatever
// map collision code uses them doesn't get messed up.
fixed_t oldopentop = opentop;
fixed_t oldopenbottom = openbottom;
fixed_t oldopenrange = openrange;
fixed_t oldlowfloor = lowfloor;
fixed_t oldhighceiling = highceiling;
pslope_t *oldopentopslope = opentopslope;
pslope_t *oldopenbottomslope = openbottomslope;
ffloor_t *oldopenfloorrover = openfloorrover;
ffloor_t *oldopenceilingrover = openceilingrover;
lua_pushboolean(L, P_LineIsBlocking(mo, line));
opentop = oldopentop;
openbottom = oldopenbottom;
openrange = oldopenrange;
lowfloor = oldlowfloor;
highceiling = oldhighceiling;
opentopslope = oldopentopslope;
openbottomslope = oldopenbottomslope;
openfloorrover = oldopenfloorrover;
openceilingrover = oldopenceilingrover;
return 1;
}
static int lib_pSlideMove(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -4392,6 +4431,7 @@ static luaL_Reg lib[] = {
{"P_TeleportMove",lib_pTeleportMove},
{"P_SetOrigin",lib_pSetOrigin},
{"P_MoveOrigin",lib_pMoveOrigin},
{"P_LineIsBlocking",lib_pLineIsBlocking},
{"P_SlideMove",lib_pSlideMove},
{"P_BounceMove",lib_pBounceMove},
{"P_CheckSight", lib_pCheckSight},

View file

@ -13,10 +13,33 @@
#include "doomdef.h"
#include "fastcmp.h"
#include "r_data.h"
#include "v_video.h"
#include "lua_script.h"
#include "lua_libs.h"
#define COLORLIB_USE_LOOKUP
#ifdef COLORLIB_USE_LOOKUP
static colorlookup_t colormix_lut;
#define GetNearestColor(r, g, b) GetColorLUT(&colormix_lut, r, g, b)
#else
#define GetNearestColor(r, g, b) NearestPaletteColor(r, g, b, pMasterPalette)
#endif
////////////////
// Color library
////////////////
static int lib_colorPaletteToRgb(lua_State *L)
{
RGBA_t color = V_GetMasterColor((UINT8)luaL_checkinteger(L, 1));
lua_pushinteger(L, color.s.red);
lua_pushinteger(L, color.s.green);
lua_pushinteger(L, color.s.blue);
return 3;
}
#define IS_HEX_CHAR(x) ((x >= '0' && x <= '9') || (x >= 'a' && x <= 'f') || (x >= 'A' && x <= 'F'))
#define ARE_HEX_CHARS(str, i) IS_HEX_CHAR(str[i]) && IS_HEX_CHAR(str[i + 1])
@ -32,6 +55,13 @@ static UINT32 hex2int(char x)
return 0;
}
static UINT8 GetHTMLColorLength(const char *str)
{
if (str[0] == '#')
str++;
return strlen(str) >= 8 ? 4 : 3;
}
static UINT8 ParseHTMLColor(const char *str, UINT8 *rgba, size_t numc)
{
const char *hex = str;
@ -77,6 +107,302 @@ static UINT8 ParseHTMLColor(const char *str, UINT8 *rgba, size_t numc)
return 0;
}
static UINT8 GetPackedRGBA(UINT32 colors, UINT8 *rgba)
{
if (colors > 0xFFFFFF)
{
rgba[0] = (colors >> 24) & 0xFF;
rgba[1] = (colors >> 16) & 0xFF;
rgba[2] = (colors >> 8) & 0xFF;
rgba[3] = colors & 0xFF;
return 4;
}
else
{
rgba[0] = (colors >> 16) & 0xFF;
rgba[1] = (colors >> 8) & 0xFF;
rgba[2] = colors & 0xFF;
rgba[3] = 0xFF;
return 3;
}
}
static UINT8 GetArgsRGBA(lua_State *L, UINT8 index, INT32 *r, INT32 *g, INT32 *b, INT32 *a)
{
UINT8 rgba[4] = { 0, 0, 0, 255 };
UINT8 num = 0;
if (lua_gettop(L) == 1 && lua_type(L, index) == LUA_TNUMBER)
{
num = GetPackedRGBA(luaL_checkinteger(L, 1), rgba);
*r = rgba[0];
*g = rgba[1];
*b = rgba[2];
if (a)
*a = rgba[3];
}
else if (lua_type(L, index) == LUA_TSTRING)
{
const char *str = lua_tostring(L, index);
UINT8 parsed = ParseHTMLColor(str, rgba, GetHTMLColorLength(str));
if (!parsed)
luaL_error(L, "Malformed HTML color '%s'", str);
num = parsed == 8 ? 4 : 3;
*r = rgba[0];
*g = rgba[1];
*b = rgba[2];
if (a)
*a = rgba[3];
}
else
{
INT32 temp;
#define CHECKINT(i) luaL_checkinteger(L, i)
#define GETCOLOR(c, i, desc) { \
temp = CHECKINT(i); \
if (temp < 0 || temp > 255) \
luaL_error(L, desc " channel %d out of range (0 - 255)", temp); \
c = temp; \
num++; \
}
GETCOLOR(*r, index + 0, "red color");
GETCOLOR(*g, index + 1, "green color");
GETCOLOR(*b, index + 2, "blue color");
#undef CHECKINT
#define CHECKINT(i) luaL_optinteger(L, i, 255)
if (a)
GETCOLOR(*a, index + 3, "alpha");
#undef CHECKINT
#undef GETCOLOR
num = 3 + (lua_type(L, index + 3) == LUA_TNUMBER);
}
return num;
}
static int lib_colorRgbToPalette(lua_State *L)
{
INT32 r, g, b;
GetArgsRGBA(L, 1, &r, &g, &b, NULL);
#ifdef COLORLIB_USE_LOOKUP
InitColorLUT(&colormix_lut, pMasterPalette, false);
#endif
lua_pushinteger(L, GetNearestColor(r, g, b));
return 1;
}
#define SCALE_UINT8_TO_FIXED(val) FixedDiv(val * FRACUNIT, 255 * FRACUNIT)
#define SCALE_FIXED_TO_UINT8(val) FixedRound(FixedMul(val, 255 * FRACUNIT)) / FRACUNIT
static fixed_t hue2rgb(fixed_t p, fixed_t q, fixed_t t)
{
if (t < 0)
t += FRACUNIT;
if (t > FRACUNIT)
t -= FRACUNIT;
fixed_t out;
if (t < FRACUNIT / 6)
out = p + FixedMul(FixedMul(q - p, 6 * FRACUNIT), t);
else if (t < FRACUNIT / 2)
out = q;
else if (t < 2 * FRACUNIT / 3)
out = p + FixedMul(FixedMul(q - p, 2 * FRACUNIT / 3 - t), 6 * FRACUNIT);
else
out = p;
return out;
}
static int lib_colorHslToRgb(lua_State *L)
{
fixed_t h, s, l;
#define GETHSL(c, i, desc) \
c = luaL_checkinteger(L, i); \
if (c < 0 || c > 255) \
luaL_error(L, desc " %d out of range (0 - 255)", c)
GETHSL(h, 1, "hue");
GETHSL(s, 2, "saturation");
GETHSL(l, 3, "value");
#undef GETHSL
if (!s)
{
lua_pushinteger(L, l);
lua_pushinteger(L, l);
lua_pushinteger(L, l);
}
else
{
h = SCALE_UINT8_TO_FIXED(h);
s = SCALE_UINT8_TO_FIXED(s);
l = SCALE_UINT8_TO_FIXED(l);
fixed_t q, p;
if (l < FRACUNIT/2)
q = FixedMul(l, FRACUNIT + s);
else
q = l + s - FixedMul(l, s);
p = l * 2 - q;
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(hue2rgb(p, q, h + FRACUNIT/3)));
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(hue2rgb(p, q, h)));
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(hue2rgb(p, q, h - FRACUNIT/3)));
}
return 3;
}
static int lib_colorRgbToHsl(lua_State *L)
{
INT32 ir, ig, ib;
GetArgsRGBA(L, 1, &ir, &ig, &ib, NULL);
fixed_t r = SCALE_UINT8_TO_FIXED(ir);
fixed_t g = SCALE_UINT8_TO_FIXED(ig);
fixed_t b = SCALE_UINT8_TO_FIXED(ib);
fixed_t cmin = min(min(r, g), b);
fixed_t cmax = max(max(r, g), b);
fixed_t h, s, l = (cmax + cmin) / 2;
fixed_t delta = cmax - cmin;
if (!delta)
h = s = 0;
else
{
if (l > FRACUNIT / 2)
s = FixedDiv(delta, (FRACUNIT * 2) - cmax - cmin);
else
s = FixedDiv(delta, cmax + cmin);
if (r > g && r > b)
{
h = FixedDiv(g - b, delta);
if (g < b)
h += FRACUNIT * 6;
}
else
{
h = FixedDiv(r - g, delta);
if (g > b)
h += FRACUNIT * 2;
else
h += FRACUNIT * 4;
}
h = FixedDiv(h, FRACUNIT * 6);
}
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(h));
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(s));
lua_pushinteger(L, SCALE_FIXED_TO_UINT8(l));
return 3;
}
static int lib_colorHexToRgb(lua_State *L)
{
UINT8 rgba[4] = { 0, 0, 0, 255 };
const char *str = luaL_checkstring(L, 1);
UINT8 parsed = ParseHTMLColor(str, rgba, 4), num = 3;
if (!parsed)
luaL_error(L, "Malformed HTML color '%s'", str);
else if (parsed == 8)
num++;
lua_pushinteger(L, rgba[0]);
lua_pushinteger(L, rgba[1]);
lua_pushinteger(L, rgba[2]);
if (num == 4)
lua_pushinteger(L, rgba[3]);
return num;
}
static int lib_colorRgbToHex(lua_State *L)
{
INT32 r, g, b, a;
UINT8 num = GetArgsRGBA(L, 1, &r, &g, &b, &a);
char buffer[10];
if (num >= 4)
snprintf(buffer, sizeof buffer, "#%02X%02X%02X%02X", r, g, b, a);
else
snprintf(buffer, sizeof buffer, "#%02X%02X%02X", r, g, b);
lua_pushstring(L, buffer);
return 1;
}
static int lib_colorPackRgb(lua_State *L)
{
INT32 r, g, b;
GetArgsRGBA(L, 1, &r, &g, &b, NULL);
UINT32 packed = ((r & 0xFF) << 16) | ((g & 0xFF) << 8) | (b & 0xFF);
lua_pushinteger(L, packed);
return 1;
}
static int lib_colorPackRgba(lua_State *L)
{
INT32 r, g, b, a;
GetArgsRGBA(L, 1, &r, &g, &b, &a);
UINT32 packed = ((r & 0xFF) << 24) | ((g & 0xFF) << 16) | ((b & 0xFF) << 8) | (a & 0xFF);
lua_pushinteger(L, packed);
return 1;
}
static int lib_colorUnpackRgb(lua_State *L)
{
UINT8 rgba[4];
UINT8 num = GetPackedRGBA(lua_tointeger(L, 1), rgba);
for (UINT8 i = 0; i < num; i++)
{
lua_pushinteger(L, rgba[i]);
}
return num;
}
static luaL_Reg color_lib[] = {
{"paletteToRgb", lib_colorPaletteToRgb},
{"rgbToPalette", lib_colorRgbToPalette},
{"hslToRgb", lib_colorHslToRgb},
{"rgbToHsl", lib_colorRgbToHsl},
{"hexToRgb", lib_colorHexToRgb},
{"rgbToHex", lib_colorRgbToHex},
{"packRgb", lib_colorPackRgb},
{"packRgba", lib_colorPackRgba},
{"unpackRgb", lib_colorUnpackRgb},
{NULL, NULL}
};
/////////////////////////
// extracolormap userdata
/////////////////////////
@ -180,21 +506,7 @@ static void GetExtraColormapRGBA(lua_State *L, UINT8 *rgba, int arg)
}
else
{
UINT32 colors = lua_tointeger(L, arg);
if (colors > 0xFFFFFF)
{
rgba[0] = (colors >> 24) & 0xFF;
rgba[1] = (colors >> 16) & 0xFF;
rgba[2] = (colors >> 8) & 0xFF;
rgba[3] = colors & 0xFF;
}
else
{
rgba[0] = (colors >> 16) & 0xFF;
rgba[1] = (colors >> 8) & 0xFF;
rgba[2] = colors & 0xFF;
rgba[3] = 0xFF;
}
GetPackedRGBA(lua_tointeger(L, arg), rgba);
}
}
@ -328,5 +640,7 @@ int LUA_ColorLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_register(L, "color", color_lib);
return 0;
}

View file

@ -38,6 +38,8 @@
#include "doomstat.h"
#include "g_state.h"
#include "hu_stuff.h"
lua_State *gL = NULL;
// List of internal libraries to load from SRB2
@ -432,6 +434,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
return 0;
LUA_PushUserdata(L, &camera2, META_CAMERA);
return 1;
} else if (fastcmp(word, "chatactive")) {
lua_pushboolean(L, chat_on);
return 1;
}
return 0;
}

View file

@ -55,7 +55,8 @@ enum skin {
skin_contangle,
skin_soundsid,
skin_sprites,
skin_supersprites
skin_supersprites,
skin_natkcolor
};
static const char *const skin_opt[] = {
@ -96,6 +97,7 @@ static const char *const skin_opt[] = {
"soundsid",
"sprites",
"supersprites",
"natkcolor",
NULL};
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
@ -223,6 +225,9 @@ static int skin_get(lua_State *L)
case skin_supersprites:
LUA_PushUserdata(L, skin->super.sprites, META_SKINSPRITES);
break;
case skin_natkcolor:
lua_pushinteger(L, skin->natkcolor);
break;
}
return 1;
}

View file

@ -475,6 +475,9 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
// that's better than making dedicated server's lives hell.
return false;
}
if (cv_debug || devparm)
return false; // Unlock every level when in devmode.
if (!mapheaderinfo[mapnum-1] || mapheaderinfo[mapnum-1]->unlockrequired < 0)
{

View file

@ -3652,9 +3652,12 @@ void M_StartControlPanel(void)
}
else if (!(netgame || multiplayer)) // Single Player
{
// Devmode unlocks Pandora's Box in the pause menu
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
{
SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA, serverGamedata)) ? (IT_GRAYEDOUT) : (IT_DISABLED);
SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
else
@ -3663,7 +3666,7 @@ void M_StartControlPanel(void)
if (players[consoleplayer].playerstate != PST_LIVE)
++numlives;
SPauseMenu[spause_pandora].status = (M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
// The list of things that can disable retrying is (was?) a little too complex
// for me to want to use the short if statement syntax
@ -3674,7 +3677,11 @@ void M_StartControlPanel(void)
}
// We can always use level select though. :33
SPauseMenu[spause_levelselect].status = (maplistoption != 0) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
// Guarantee it if we have either it unlocked or devmode is enabled
if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
else
SPauseMenu[spause_levelselect].status = (IT_DISABLED);
// And emblem hints.
SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
@ -5142,7 +5149,8 @@ static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
return false;
case LLM_LEVELSELECT:
if (!(mapheaderinfo[mapnum]->levelselect & maplistoption))
if (!(mapheaderinfo[mapnum]->levelselect & maplistoption)
&& !(cv_debug || devparm)) //Allow ALL levels in devmode!
return false;
return true;
@ -5971,16 +5979,6 @@ static void M_DrawNightsAttackBackground(void)
if (ntsatkdrawtimer < 0) ntsatkdrawtimer = 0;
}
// NiGHTS Attack floating Super Sonic.
static patch_t *ntssupersonic[2];
static void M_DrawNightsAttackSuperSonic(void)
{
const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE);
INT32 timer = FixedInt(ntsatkdrawtimer/4) % 2;
angle_t fa = (FixedAngle((FixedInt(ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, ntssupersonic[timer], colormap);
}
static void M_DrawLevelPlatterMenu(void)
{
UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
@ -7702,9 +7700,12 @@ static void M_PauseLevelSelect(INT32 choice)
SP_PauseLevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
// maplistoption is NOT specified, so that this
// maplistoption is only specified if not set already
// and we have the level select unlocked so that it
// transfers the level select list from the menu
// used to enter the game to the pause menu.
if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
maplistoption = 1;
if (!M_PrepareLevelPlatter(-1, true))
{
@ -10334,8 +10335,38 @@ void M_DrawNightsAttackMenu(void)
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
}
// Super Sonic
M_DrawNightsAttackSuperSonic();
// Draw selected character's NiGHTS sprite
patch_t *natksprite; //The patch for the sprite itself
INT32 spritetimer; //Timer for animating NiGHTS sprite
INT32 skinnumber; //Number for skin
UINT16 color; //natkcolor
if (skins[cv_chooseskin.value-1]->sprites[SPR2_NFLY].numframes == 0) //If we don't have NiGHTS sprites
skinnumber = 0; //Default to Sonic
else
skinnumber = (cv_chooseskin.value-1);
spritedef_t *sprdef = &skins[skinnumber]->sprites[SPR2_NFLY]; //Make our patch the selected character's NFLY sprite
spritetimer = FixedInt(ntsatkdrawtimer/2) % skins[skinnumber]->sprites[SPR2_NFLY].numframes; //Make the sprite timer cycle though all the frames at 2 tics per frame
spriteframe_t *sprframe = &sprdef->spriteframes[spritetimer]; //Our animation frame is equal to the number on the timer
natksprite = W_CachePatchNum(sprframe->lumppat[6], PU_PATCH); //Draw the right facing angle
if (skins[skinnumber]->natkcolor) //If you set natkcolor use it
color = skins[skinnumber]->natkcolor;
else if ((skins[skinnumber]->flags & SF_SUPER) && !(skins[skinnumber]->flags & SF_NONIGHTSSUPER)) //If you go super in NiGHTS, use supercolor
color = skins[skinnumber]->supercolor+4;
else //If you don't go super in NiGHTS or at all, use prefcolor
color = skins[skinnumber]->prefcolor;
angle_t fa = (FixedAngle(((FixedInt(ntsatkdrawtimer * 4)) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
V_DrawFixedPatch(270<<FRACBITS, (186<<FRACBITS) - 8*FINESINE(fa),
FixedDiv(skins[skinnumber]->highresscale, skins[skinnumber]->shieldscale),
(sprframe->flip & 1<<6) ? V_FLIP : 0,
natksprite,
R_GetTranslationColormap(TC_BLINK, color, GTC_CACHE));
//if (P_HasGrades(cv_nextmap.value, 0))
// V_DrawScaledPatch(235 - (((ngradeletters[bestoverall])->width)*3)/2, 135, 0, ngradeletters[bestoverall]);
@ -10427,9 +10458,6 @@ static void M_NightsAttack(INT32 choice)
// This is really just to make sure Sonic is the played character, just in case
M_PatchSkinNameTable();
ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH);
ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH);
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
M_SetupNextMenu(&SP_NightsAttackDef);

View file

@ -1825,7 +1825,7 @@ static void Command_Map_f(void)
return;
}
option_force = COM_CheckPartialParm("-f");
option_force = COM_CheckPartialParm("-f") || (cv_debug || devparm);
option_gametype = COM_CheckPartialParm("-g");
newresetplayers = ! COM_CheckParm("-noresetplayers");

View file

@ -424,6 +424,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
boolean P_Move(mobj_t *actor, fixed_t speed);
boolean P_SetOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
boolean P_LineIsBlocking(mobj_t *mo, line_t *li);
void P_SlideMove(mobj_t *mo);
void P_BounceMove(mobj_t *mo);
boolean P_CheckSight(mobj_t *t1, mobj_t *t2);

View file

@ -3405,36 +3405,41 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
return false;
}
static boolean PTR_LineIsBlocking(line_t *li)
//
// P_LineIsBlocking
//
// Determines if line would block mo's movement
//
boolean P_LineIsBlocking(mobj_t *mo, line_t *li)
{
// one-sided linedefs are always solid to sliding movement.
if (!li->backsector)
return !P_PointOnLineSide(slidemo->x, slidemo->y, li);
return !P_PointOnLineSide(mo->x, mo->y, li);
if (!(slidemo->flags & MF_MISSILE))
if (!(mo->flags & MF_MISSILE))
{
if (li->flags & ML_IMPASSIBLE)
return true;
if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
if ((mo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS)
return true;
}
// set openrange, opentop, openbottom
P_LineOpening(li, slidemo);
P_LineOpening(li, mo);
if (openrange < slidemo->height)
if (openrange < mo->height)
return true; // doesn't fit
if (opentop - slidemo->z < slidemo->height)
if (opentop - mo->z < mo->height)
return true; // mobj is too high
if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale))
if (openbottom - mo->z > FixedMul(MAXSTEPMOVE, mo->scale))
return true; // too big a step up
if (slidemo->player
&& openrange < P_GetPlayerHeight(slidemo->player)
&& !P_PlayerCanEnterSpinGaps(slidemo->player))
if (mo->player
&& openrange < P_GetPlayerHeight(mo->player)
&& !P_PlayerCanEnterSpinGaps(mo->player))
return true; // nonspin character should not take this path
return false;
@ -3538,7 +3543,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
li = in->d.line;
if (!PTR_LineIsBlocking(li))
if (!P_LineIsBlocking(slidemo, li))
return true;
// the line blocks movement,

View file

@ -525,6 +525,9 @@ static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
//
// R_RenderThickSideRange
// Renders all the thick sides in the given range.
static fixed_t ffloortexturecolumn[MAXVIDWIDTH];
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
{
size_t pindex;
@ -550,7 +553,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
fixed_t left_top, left_bottom; // needed here for slope skewing
pslope_t *skewslope = NULL;
boolean do_texture_skew;
UINT32 lineflags;
INT16 lineflags;
fixed_t wall_scalex, wall_scaley;
void (*colfunc_2s) (column_t *);
@ -575,7 +578,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
lineflags = newline->flags;
}
else
lineflags = pfloor->master->flags;
lineflags = curline->linedef->flags;
texnum = R_GetTextureNum(sidedef->midtexture);
@ -732,10 +735,18 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
wall_scalex = FixedDiv(FRACUNIT, sidedef->scalex_mid);
wall_scaley = sidedef->scaley_mid;
thicksidecol = ds->thicksidecol;
thicksidecol = ffloortexturecolumn;
for (INT32 x = x1; x <= x2; x++)
thicksidecol[x] = FixedDiv(thicksidecol[x], wall_scalex) + ds->offsetx;
if (wall_scalex == FRACUNIT)
{
for (INT32 x = x1; x <= x2; x++)
thicksidecol[x] = ds->thicksidecol[x] + ds->offsetx;
}
else
{
for (INT32 x = x1; x <= x2; x++)
thicksidecol[x] = FixedDiv(ds->thicksidecol[x], wall_scalex) + ds->offsetx;
}
mfloorclip = ds->sprbottomclip;
mceilingclip = ds->sprtopclip;
@ -746,10 +757,12 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz;
do_texture_skew = lineflags & ML_SKEWTD;
skewslope = *pfloor->t_slope; // skew using top slope by default
if (do_texture_skew)
{
skewslope = *pfloor->t_slope; // skew using top slope by default
dc_texturemid = FixedMul(left_top, wall_scaley);
}
else
dc_texturemid = FixedMul(*pfloor->topheight - viewz, wall_scaley);
@ -757,14 +770,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (lineflags & ML_DONTPEGBOTTOM)
{
skewslope = *pfloor->b_slope; // skew using bottom slope
if (do_texture_skew)
{
skewslope = *pfloor->b_slope; // skew using bottom slope
dc_texturemid = FixedMul(left_bottom, wall_scaley);
}
else
offsetvalue -= FixedMul(*pfloor->topheight - *pfloor->bottomheight, wall_scaley);
}
if (do_texture_skew && skewslope)
if (skewslope)
{
angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y);
ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT));

View file

@ -246,6 +246,8 @@ static void Sk_SetDefaultValue(skin_t *skin)
skin->contspeed = 17;
skin->contangle = 0;
skin->natkcolor = SKINCOLOR_NONE;
for (i = 0; i < sfx_skinsoundslot0; i++)
if (S_sfx[i].skinsound != -1)
skin->soundsid[S_sfx[i].skinsound] = i;
@ -690,7 +692,6 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
UINT16 color = R_GetSuperColorByName(value);
skin->supercolor = (color ? color : SKINCOLOR_SUPERGOLD1);
}
#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value));
GETFLOAT(jumpfactor)
GETFLOAT(highresscale)
@ -731,6 +732,9 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
GETFLAG(NOSHIELDABILITY)
#undef GETFLAG
else if (!stricmp(stoken, "natkcolor"))
skin->natkcolor = R_GetColorByName(value); // SKINCOLOR_NONE is allowed here
else // let's check if it's a sound, otherwise error out
{
boolean found = false;

View file

@ -71,6 +71,7 @@ typedef struct
UINT16 prefcolor;
UINT16 supercolor;
UINT16 prefoppositecolor; // if 0 use tables instead
UINT16 natkcolor; //Color for Nights Attack Menu
fixed_t highresscale; // scale of highres, default is 0.5
UINT8 contspeed; // continue screen animation speed