LJ Sonic
a6b71826f9
Use R_GetSpriteNumByName everywhere
2024-03-16 17:00:59 +01:00
sphere
ee96ed12a4
Merge branch 'more-sprite2' into 'next'
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Add 'sprite2' field to states
See merge request STJr/SRB2!2211
2024-03-07 12:06:48 +00:00
Logan Aerl Arias
5dd82cb7db
Merge branch 'next' into more-sprite2
2024-03-03 11:16:35 -05:00
Hanicef
853afa30df
Fix missing HUD item for Lua
2024-03-02 18:51:56 +01:00
spherallic
dbc1fe8c0e
Merge branch 'next' into more-sprite2
2024-02-27 12:23:14 +01:00
MIDIMan
ccb2785c44
Merge branch SRB2:next into disable-powerup-hud
2024-01-28 17:27:32 +00:00
Lactozilla
0739c310b3
Merge branch 'fixes-for-2190' into 'next'
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Fixes for !2190
See merge request STJr/SRB2!2273
2024-01-21 23:54:22 +00:00
Lactozilla
7cabf43e85
Merge branch 'lua-colorlib-get-sector-translation' into 'next'
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Add v.getSectorColormap and P_GetSectorLightLevelAt
See merge request STJr/SRB2!2230
2024-01-21 23:54:08 +00:00
Lactozilla
712c274988
Add third argument to getColormap that accepts a translation name
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Delete 'translations' Lua global
2024-01-19 20:50:36 -03:00
Lactozilla
0ffcf89c85
Merge branch 'next' into more-sprite2
2024-01-08 02:55:19 -03:00
Logan Aerl Arias
3de4547f74
Merge branch 'expos-camreset' into 'next'
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Expose P_ResetCamera / camera->reset to Lua
See merge request STJr/SRB2!2009
2024-01-03 15:36:16 +00:00
Lactozilla
7fbd8f7025
Merge branch 'next' into more-sprite2
2024-01-02 22:09:17 -03:00
Logan Aerl Arias
cd5bc8b6eb
Merge branch SRB2:next into expos-camreset
2023-12-31 16:45:58 +00:00
MIDIMan
408021b9f5
Change hud_powerup to hud_powerups for consistency
2023-12-08 09:27:57 -05:00
MIDIMan
3888bf95f2
Make powerup HUD disableable via Lua
2023-12-07 17:56:16 -05:00
Lactozilla
91395fcfc9
Add v.getSectorColormap
2023-11-30 19:41:15 -03:00
Lactozilla
0498c16cb6
Merge branch 'next' into raise-skin-limit
2023-11-26 23:08:13 -03:00
Lactozilla
badc122286
Merge branch 'next' into more-sprite2
2023-11-26 22:36:01 -03:00
Monster Iestyn
8d55cadbcf
Merge branch 'kill-hud-feetoffset' into 'next'
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Fix offsetting of rotated sprites drawn in the HUD by Lua
See merge request STJr/SRB2!2171
2023-11-26 19:23:13 +00:00
Lactozilla
a3e6b5e0fb
Merge remote-tracking branch 'stjr/next' into raise-skin-limit
2023-11-23 13:48:18 -03:00
Lactozilla
4408f4462e
Add 'sprite2' field to states
2023-11-12 21:46:49 -03:00
Krabs
7b1939c346
Merge branch 'lua-input-improvements' into 'next'
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A few Lua input improvements
See merge request STJr/SRB2!2185
2023-11-04 16:02:09 +00:00
Zwip-Zwap Zapony
cd6cd53959
Combine vid.dupx and vid.dupy
2023-10-30 04:38:51 +00:00
Alam Ed Arias
49d9619192
Merge branch 'master' into raise-skin-limit
2023-10-28 18:09:42 -04:00
LJ Sonic
d1dbdee016
Refactor global userdata registration
2023-10-28 00:24:04 +02:00
LJ Sonic
bc9a378521
Refactor userdata metatable registration
2023-10-27 20:17:27 +02:00
Alam Ed Arias
38a8eeb80c
Merge branch SRB2:next into expos-camreset
2023-10-25 18:34:38 +00:00
Monster Iestyn
ee0bab2941
Remove adjustfeet parameter from Patch_GetRotatedSprite, remove [2] from spriteframe_t's rotated array.
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Following from my previous commit, these things are no longer needed: they existed ONLY for adding FEETADJUST offsets to rotated sprites in Lua HUD code.
2023-09-21 15:50:30 +01:00
Monster Iestyn
5e501bae07
v.getSpritePatch/v.getSprite2Patch fix: Fix offset inconsistency between rotated sprites and non-rotated sprites
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This was caused by rotated sprites having FEETADJUST offsets applied, when non-rotated sprites did not. FEETADJUST is not actually needed in the HUD, so I've removed it from the rotated sprites (thankfully this is also the easiest way to fix it too)
2023-09-21 13:19:38 +01:00
Lactozilla
6414e9db79
Fix possible crashes in the Lua API when accessing invalid fields
2023-08-31 15:02:59 -03:00
Sal
492fe94597
Warp cheat adjustments
2023-08-07 18:35:20 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Gustaf Alhäll
2f2de7d3d3
Optimize field lookups in Lua metatables
2023-06-18 18:05:16 +02:00
SMS Alfredo
a0c7c08bb7
Expose camera->reset to Lua
2023-06-03 00:40:12 -05:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Alam Arias
1b5dd687d2
Cleanup whitespace changes from master branch
2022-11-11 20:31:41 -05:00
Eidolon
516a5e8350
Remove hudlib getDeltaTime
2022-05-18 18:29:37 -05:00
Eidolon
a41d042812
Rename drawerlib deltaTime to getDeltaTime
2022-04-30 01:57:46 -05:00
Eidolon
82310e0ae2
Add Lua HUD drawlists
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Buffers draw calls between tics to ensure hooks
run at the originally intended rate.
2022-04-30 01:55:10 -05:00
Eidolon
f418c6476f
Add drawerlib deltaTime function
2022-04-26 20:56:35 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LZA
34b05efdf1
Revert "Merge branch 'writable-colormaps' into 'next'"
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This reverts merge request !959
2021-11-08 03:40:53 +00:00
James R
fec5f2778e
Fix compiler warnings
2021-09-12 19:03:39 -07:00
James R
c33d8b3b5d
Merge remote-tracking branch 'origin/next' into hudlib-hook-refactor
2021-09-12 18:37:47 -07:00
Tatsuru
db92f31f7d
Revert "Merge branch 'draw-act-num' into 'next'"
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This reverts merge request !1532
2021-09-12 18:41:36 -04:00
Tatsuru
30567d75df
Merge branch 'draw-act-num' into 'next'
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Expose act number drawing functions to Lua
See merge request STJr/SRB2!1532
2021-09-12 22:15:43 +00:00
Tatsuru
bcd7468d25
Merge branch 'lua-camera' into 'next'
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Allow Lua write access to camera_t variables & expose the cameras globally
See merge request STJr/SRB2!1581
2021-09-12 20:20:49 +00:00
Tatsuru
eec765749b
Merge branch 'drawcroppedpatch-improvements' into 'next'
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V_DrawCroppedPatch(...) Lua exposure and improvements
See merge request STJr/SRB2!1316
2021-09-10 16:14:38 +00:00
SteelT
2578e01cfb
Merge branch 'writable-colormaps' into 'next'
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Make the colormap returned by v.getColormap() writable.
See merge request STJr/SRB2!959
2021-09-05 21:07:10 +00:00
Jaime Ita Passos
2aa9bb59ef
Memory management fixes
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Date: Mon Aug 9 15:57:07 2021 -0300
2021-08-09 15:57:35 -03:00