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Expose camera->reset to Lua
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1 changed files with 8 additions and 0 deletions
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@ -167,6 +167,7 @@ enum cameraf {
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camera_x,
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camera_y,
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camera_z,
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camera_reset,
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camera_angle,
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camera_subsector,
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camera_floorz,
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@ -185,6 +186,7 @@ static const char *const camera_opt[] = {
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"x",
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"y",
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"z",
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"reset",
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"angle",
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"subsector",
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"floorz",
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@ -338,6 +340,9 @@ static int camera_get(lua_State *L)
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case camera_z:
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lua_pushinteger(L, cam->z);
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break;
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case camera_reset:
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lua_pushboolean(L, cam->reset);
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break;
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case camera_angle:
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lua_pushinteger(L, cam->angle);
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break;
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@ -384,6 +389,9 @@ static int camera_set(lua_State *L)
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case camera_x:
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case camera_y:
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return luaL_error(L, LUA_QL("camera_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_TryCameraMove") " or " LUA_QL("P_TeleportCameraMove") " instead.", camera_opt[field]);
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case camera_reset:
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cam->reset = luaL_checkboolean(L, 3);
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break;
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case camera_chase: {
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INT32 chase = luaL_checkboolean(L, 3);
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if (cam == &camera)
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