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Fix missing HUD item for Lua
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2 changed files with 7 additions and 0 deletions
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@ -82,6 +82,7 @@
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#include "version.h"
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#include "doomtype.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -648,6 +649,7 @@ UINT32 quickncasehash (const char *p, size_t n)
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#else
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#define I_Assert(e) ((void)0)
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#endif
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#define I_StaticAssert(e) static_assert(e)
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// The character that separates pathnames. Forward slash on
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// most systems, but reverse solidus (\) on Windows.
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@ -47,6 +47,7 @@ static const char *const hud_disable_options[] = {
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"time",
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"rings",
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"lives",
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"input",
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"weaponrings",
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"powerstones",
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@ -70,6 +71,10 @@ static const char *const hud_disable_options[] = {
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"intermissionemeralds",
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NULL};
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// you know, let's actually make sure that the table is synced.
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// because fuck knows how many times this has happened at this point. :v
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I_StaticAssert(sizeof(hud_disable_options) / sizeof(*hud_disable_options) == hud_MAX+1);
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enum hudinfo {
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hudinfo_x = 0,
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hudinfo_y,
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