Digiku
dd107724de
Merge branch 'lua-nextmapoverride' into 'next'
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Lua: nextmapoverride & skipstats changing outside of G_ExitLevel
See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
Digiku
223257e237
Merge branch 'using-offsetof' into 'next'
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Use the `offsetof` function
See merge request STJr/SRB2!394
2018-12-19 21:53:37 -05:00
Alam Ed Arias
e5e978f8bd
Merge branch 'master' into next
2018-12-19 13:20:54 -05:00
Digiku
7982b1695a
Merge branch 'ogl-zfighting-fix' into 'master'
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OpenGL z-fighting fix [by Azeonus]
Closes #43
See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
Digiku
bea76aa4bf
Merge branch 'save-override' into 'next'
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Feature: Save override for level header
See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
Digiku
4c69fe23f6
Merge branch 'kart-luatextures-backport' into 'next'
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Lua: Kart textures backport (non-foolish vers)
See merge request STJr/SRB2!391
2018-12-19 13:04:24 -05:00
mazmazz
96cad09db6
Change 0.05 to 0.05f
2018-12-18 16:59:59 -05:00
Azeonus
67cd6dcdd2
dispoffset OGL fix [by Azeonus]
2018-12-18 16:50:03 -05:00
TehRealSalt
42a9e66883
Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication.
2018-12-18 15:03:54 -05:00
Alam Arias
ba00752c71
Merge pull request #367 from monster-psychic-cat/the_second_remote_view_camera_fix
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Fix remote viewpoint cameras for real this time
2018-12-18 15:00:59 -05:00
TehRealSalt
0e34e7f32f
G_SetCustomExitVars for setting nextmapoverride & skipstats
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This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias
b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-18 14:11:43 -05:00
Alam Ed Arias
d5c7ca1d23
Merge branch 'master' into next
2018-12-18 14:05:07 -05:00
Alam Arias
056cfe71a4
Merge pull request #373 from monster-psychic-cat/sw_planefixes
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Software plane fixes
2018-12-18 14:02:21 -05:00
Alam Arias
e0eb64375a
Merge pull request #368 from monster-psychic-cat/automap_fix
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Automap fix
2018-12-18 14:02:05 -05:00
Alam Arias
afecb2fc85
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-18 13:57:48 -05:00
Monster Iestyn
bd58ff8c49
Merge branch 'frame-backslash-fix' into 'next'
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Accept '+' as substitute for '\' for sprite frames (PK3)
See merge request STJr/SRB2!380
2018-12-17 17:34:41 -05:00
Jimita
1d40676f3a
Merge branch 'master' into automap_fix
2018-12-17 17:46:29 -02:00
Jimita
3329c10b60
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-17 17:46:17 -02:00
Jimita
f3956ffb4c
Merge branch 'master' into sw_planefixes
2018-12-17 17:45:36 -02:00
Jimita
362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix
2018-12-17 15:40:20 -02:00
Monster Iestyn
e9be5e895e
Merge branch 'master' into next
2018-12-17 17:34:41 +00:00
TehRealSalt
bef3bb23f8
Undo dc92bb49
2018-12-16 21:36:54 -05:00
TehRealSalt
97639848e1
Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport
2018-12-16 21:22:06 -05:00
TehRealSalt
9e596d15af
Save override for level header
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Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt
ec53e12294
Foolish
2018-12-16 18:19:53 -05:00
Alam Ed Arias
dc92bb49fd
Merge branch 'revert-62faa135' into 'next'
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Revert "Merge branch 'kart-luatextures-backport' into 'next'"
See merge request STJr/SRB2!390
2018-12-16 17:57:53 -05:00
Alam Ed Arias
14e98df69b
Revert "Merge branch 'kart-luatextures-backport' into 'next'"
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This reverts merge request !387
2018-12-16 22:57:39 +00:00
Monster Iestyn
6b1b11441d
Merge branch 'sdl-sound-fix' into 'master'
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SDL: Force use DirectSound driver to fix wrong-pitch sound effects
See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00
Monster Iestyn
62faa135db
Merge branch 'kart-luatextures-backport' into 'next'
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Lua: Expose R_TextureNumForName
See merge request STJr/SRB2!387
2018-12-16 17:15:31 -05:00
Monster Iestyn
33e99a279e
Merge branch 'deprecate-admin' into 'master'
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Lua: Add deprecation warning to admin
See merge request STJr/SRB2!386
2018-12-16 17:14:32 -05:00
TehRealSalt
cc22ef3f05
Add deprecation warning to admin
2018-12-16 16:05:18 -05:00
TehRealSalt
4ba23e1028
Expose R_TextureNumForName
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Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
TehRealSalt
d85c9b5abc
Merge remote-tracking branch 'actualsrb2/next' into next
2018-12-16 15:55:28 -05:00
Monster Iestyn
073ca10320
Merge branch 'opengl-bsp-cleanup' into 'master'
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Opengl BSP cleanup and fixes
See merge request STJr/SRB2!382
2018-12-16 12:51:38 -05:00
Digiku
f855263f78
Merge branch 'linux-symlink' into 'master'
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Add symlink to debian package for /usr/games/srb2
See merge request STJr/SRB2!385
2018-12-15 22:17:04 -05:00
Monster Iestyn
f4ce770c1c
try out using offsetof for these three macros in d_clisrv.h
2018-12-14 23:56:11 +00:00
Monster Iestyn
e0079ea1a2
remove NearVertice (which was unused anyway), clean up maz's changes
2018-12-14 23:28:07 +00:00
mazmazz
de96fe8e7b
Revert "compiler SSE tweak for 32-bit"
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This reverts commit 09d9a555c6
.
2018-12-14 16:47:38 -05:00
mazmazz
abae63a64b
SameVertice floating point match; fixes 64-bit OGL holes
2018-12-14 16:47:24 -05:00
mazmazz
66efc7ea7f
Merge remote-tracking branch 'public-gitlab/opengl-bsp-cleanup' into opengl-bsp-cleanup
2018-12-14 16:23:42 -05:00
Monster Iestyn
c1e0041a0b
copy doom legacy's replacement for the den == 0.0 calc in fracdivline
2018-12-14 21:22:13 +00:00
mazmazz
09d9a555c6
compiler SSE tweak for 32-bit
2018-12-14 16:21:07 -05:00
mazmazz
fa3cc13024
Add symlink to debian package for /usr/games/srb2
2018-12-14 16:19:38 -05:00
Monster Iestyn
623d1574ce
minor cleanup
2018-12-14 21:00:53 +00:00
MPC
9c04a066d9
Update r_plane.h
2018-12-14 15:49:32 -03:00
Monster Iestyn
b42c306ef3
remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway
2018-12-14 18:14:08 +00:00
Monster Iestyn
52fd3dcbed
split loading status code into a separate function
2018-12-14 18:11:30 +00:00
Monster Iestyn
02fc845a72
Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all
2018-12-14 18:01:18 +00:00
Monster Iestyn
4089b6b8e9
use continue if NULL instead of a big if block if ...not NULL
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also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00