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Merge pull request #367 from monster-psychic-cat/the_second_remote_view_camera_fix
Fix remote viewpoint cameras for real this time
This commit is contained in:
commit
ba00752c71
1 changed files with 10 additions and 5 deletions
15
src/p_user.c
15
src/p_user.c
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@ -8719,9 +8719,14 @@ void P_PlayerThink(player_t *player)
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if (player->flashcount)
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player->flashcount--;
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// By the time P_MoveChaseCamera is called, this might be zero. Do not do it here.
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//if (player->awayviewtics)
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// player->awayviewtics--;
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// Re-fixed by Jimita (11-12-2018)
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if (player->awayviewtics)
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{
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player->awayviewtics--;
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if (!player->awayviewtics)
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player->awayviewtics = -1;
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// The timer might've reached zero, but we'll run the remote view camera anyway by setting it to -1.
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}
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/// \note do this in the cheat code
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if (player->pflags & PF_NOCLIP)
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@ -9499,8 +9504,8 @@ void P_PlayerAfterThink(player_t *player)
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}
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}
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if (player->awayviewtics)
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player->awayviewtics--;
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if (player->awayviewtics < 0)
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player->awayviewtics = 0;
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// spectator invisibility and nogravity.
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if ((netgame || multiplayer) && player->spectator)
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