Monster Iestyn
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dcb4ce8cb9
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Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
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2020-03-19 20:09:55 +00:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Louis-Antoine
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f209721ded
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2020-01-22 03:57:22 +01:00 |
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Louis-Antoine
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412ba38a81
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Refactor player spawning code a little
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2020-01-22 03:19:15 +01:00 |
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fickleheart
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f8a3e3b898
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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f0e6a56b6b
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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794d74c4d7
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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James R
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0c40a466d8
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Merge remote-tracking branch 'origin/master' into next
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2020-01-01 15:39:05 -08:00 |
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fickleheart
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b22de48c03
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Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2019-12-31 12:58:36 -06:00 |
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fickleheart
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0eb65d0fa7
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Fix tailsbot behavior that broke with Simple mode
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2019-12-30 23:58:58 -06:00 |
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fickleheart
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a51f2500e0
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Update playstyle menu handling to use analog/directionchar combo
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2019-12-30 15:15:37 -06:00 |
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fickleheart
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c3d14064e2
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Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
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2019-12-30 15:05:24 -06:00 |
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fickleheart
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e0f35d207f
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Convert analog/directionchar cvars into 2-long arrays
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2019-12-30 14:01:14 -06:00 |
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James R
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19aafbfd0b
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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Jaime Passos
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3b341245f1
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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1f96f70173
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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f8eed7171a
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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Jaime Passos
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9319014d8d
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Title card fixes.
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2019-12-24 16:22:25 -03:00 |
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Jaime Passos
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61b72203a8
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Merge remote-tracking branch 'origin/master' into gametype-clownery
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2019-12-23 18:21:13 -03:00 |
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Jaime Passos
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fb6f2fc9b0
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Lua! Lua! Lua!
Expecting the buildbot to complain
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2019-12-19 02:13:09 -03:00 |
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Jaime Passos
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5e818e1dab
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Custom gametype rankings
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2019-12-18 22:02:37 -03:00 |
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Jaime Passos
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94f2b8f970
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Fix warnings
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2019-12-18 15:41:03 -03:00 |
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Jaime Passos
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d3d91726f5
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GTR_EMERALDHUNT and GTR_SPAWNENEMIES
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2019-12-18 14:57:42 -03:00 |
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Jaime Passos
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1e2331d672
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SOC stuff
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2019-12-18 14:37:48 -03:00 |
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Jaime Passos
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79d5192b7c
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TOL/Level platter stuff
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2019-12-18 13:24:10 -03:00 |
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Jaime Passos
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15862ed02c
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G_NewGametype
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2019-12-18 12:23:42 -03:00 |
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Jaime Passos
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7bfdc2caa0
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Gametype rules draft, mind the debug command
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2019-12-18 01:25:57 -03:00 |
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Sryder
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76d59330f7
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Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
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2019-12-15 15:36:13 +00:00 |
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fickleheart
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a885380e8a
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Add analog deadzone option separate from digital deadzones
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2019-12-14 19:41:54 -06:00 |
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fickleheart
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0702e366b6
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Allow setting center view to a toggle
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2019-12-14 19:17:41 -06:00 |
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fickleheart
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d14fa39d7a
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Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
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2019-12-12 23:03:51 -06:00 |
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fickleheart
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a188cd5db8
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Add boss target assist and finally organize camera options
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2019-12-12 00:48:15 -06:00 |
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fickleheart
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f1b5a2b2d3
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Move Z-targeting behavior to Center View
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2019-12-11 21:09:23 -06:00 |
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fickleheart
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69b623e086
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
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2019-12-10 22:01:17 -06:00 |
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fickleheart
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194e77a6f0
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Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
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834a3bf334
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Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
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2019-12-09 20:39:05 -06:00 |
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fickleheart
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e4626e9396
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Lock camera behind player when holding cam reset
This also disables abilitydirection movement temporarily.
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2019-12-09 20:21:32 -06:00 |
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fickleheart
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e92d7eca8e
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Shift camera sideways toward player angle
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2019-12-08 15:54:16 -06:00 |
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fickleheart
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36fa94a22c
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Automatically rotate camera to reflect player actions
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2019-12-08 14:35:50 -06:00 |
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fickleheart
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075f751f67
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Add cvar to use abilities in input direction
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2019-12-08 14:17:48 -06:00 |
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fickleheart
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32c9c912ab
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Consolidate G_BuildTiccmd
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2019-12-08 13:27:11 -06:00 |
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MascaraSnake
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a3549cc8f2
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Merge branch 'datestuff' into 'master'
Date stuff
See merge request STJr/SRB2Internal!618
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2019-12-06 16:10:36 -05:00 |
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Steel Titanium
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d415cd5c6d
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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Jaime Passos
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c0cc742fb8
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Remove unnecessary function parameters from title card code
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2019-12-05 01:58:19 -03:00 |
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Jaime Passos
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e850d42bc2
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fix RA fade
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2019-11-23 18:15:09 -03:00 |
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Jaime Passos
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aa659836ee
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Merge remote-tracking branch 'origin/master' into titlecards
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2019-11-18 17:55:47 -03:00 |
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Jaime Passos
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4ea3513076
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Organize
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2019-11-18 12:56:41 -03:00 |
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Louis-Antoine
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29501a992b
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Merge branch 'master' into exit-move-lj
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2019-11-15 19:35:47 +01:00 |
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Louis-Antoine
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ff62a0732a
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Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
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2019-11-15 15:35:28 +01:00 |
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MascaraSnake
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510f36fbdf
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Merge branch 'map-by-name' into 'master'
New map command
See merge request STJr/SRB2Internal!424
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2019-11-13 13:45:36 -05:00 |
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