Commit graph

11863 commits

Author SHA1 Message Date
GoldenTails
999d8018ca Oops! Missed a couple... 2020-07-11 21:59:54 -05:00
GoldenTails
8b140b1831 Replace 'use' with 'spin' in game control constants 2020-07-11 21:59:54 -05:00
GoldenTails
8616823d7d Remove another unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails
7b4dee87e6 Remove unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails
457714e480 Remove 2 characters of whitespace
This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc Replace all occurances of BT_USE with BT_SPIN (2.3?)
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R
84373b1726 Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes

See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6c3663812b Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL

See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
James R
2ce30d2dd5 Merge branch 'gcc-detect-case' into 'master'
I guess GCC isn't always "GCC"

See merge request STJr/SRB2!1057
2020-07-11 20:42:19 -04:00
James R
479bbeacbe Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-11 17:41:46 -07:00
James R
2f30e81fdd ADD to the buffer size
(cherry picked from commit bae37aea2c1b1ffab22f79e27415914f7e25fc89)
2020-07-11 17:41:09 -07:00
James R
ab3878e282 masterserver_token is back
(cherry picked from commit e7d949aeb2b9ef2297287ba35f9296684078f184)
2020-07-11 17:41:09 -07:00
James R
0b5062d31c Set timeout on HMS connections
(cherry picked from commit fcbe4e668f1ac79811d1ab2fb9cfd44729e56e93)
2020-07-11 17:41:09 -07:00
James R
f32d91cc57 Resize response body buffer as needed
(cherry picked from commit 85fef2655cc78c9453aed423f5a1df6011ce3262)
2020-07-11 17:41:09 -07:00
James R
4e1d54c332 It's not always GCC, but it probably is gcc (I hope) 2020-07-11 12:45:35 -07:00
sphere
e95265a7fa Comment out unused border patch variables, so GFZFLR01 isn't required anymore. 2020-07-11 12:11:26 +02:00
Nev3r
9f06903d72 What the fuck was I thinking?
Fixed really stupid brainless code piece involving polyobject spawnpoint tagging.
2020-07-11 11:01:05 +02:00
Nev3r
4013c0e0a1 Merge branch 'udmf-next' into udmf-multitag 2020-07-11 08:47:58 +02:00
Nev3r
a9dbf6daf6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-11 08:47:32 +02:00
James R
6a54e5f4a6 Merge remote-tracking branch 'origin/master' into next 2020-07-10 23:04:50 -07:00
James R
8bcc2662d1 Merge branch 'netid-take-2' into 'next'
Use ordered id for netvars instead of shitty hash

See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R
df98601b12 Merge branch 'bubbleshieldoverhaul' into 'next'
Bubble Shield overhaul

See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R
f336b1e979 Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
Adds the branch name into the version command printout when outside of DEVELOP mode.

See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R
5cebf5c7bf Merge branch 'makefile-detect-version' into 'master'
Detect GCC version in Makefile

See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
James R
99e0c48f7b Fix a lot of stuff related to the version automation 2020-07-10 22:39:46 -07:00
James R
1757002ddb Automate VERSION/SUBVERSION; move version related definitions to version.h
CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium
e22964ee0a I screwed up 2020-07-10 23:16:18 -04:00
SteelT
cb13550bdb Merge branch '226-prep' into 'next'
2.2.6 preparation

See merge request STJr/SRB2!1050
2020-07-10 21:12:35 -04:00
Steel Titanium
db6fc75b4f Update player.dta hash 2020-07-10 20:53:42 -04:00
Steel Titanium
778089458c Merge branch 'next' into 226-prep 2020-07-10 20:06:16 -04:00
LJ Sonic
3668c37d10 Merge branch 'revert-ping-fix' into 'next'
Revert "Fix computation of very high pings"

See merge request STJr/SRB2!1053
2020-07-10 19:58:40 -04:00
Louis-Antoine
f8aefc2fd3 Revert "Fix computation of very high pings"
This reverts commit 82dbe95e22.
2020-07-11 01:55:40 +02:00
Steel Titanium
d9483dabfd Merge branch 'next' into 226-prep 2020-07-10 19:11:28 -04:00
Steel Titanium
759f9171a2 Update patch.pk3 hash again 2020-07-10 19:09:49 -04:00
SteelT
bc138c5482 Merge branch 'gl-shearing-flip-fix' into 'next'
Fix GL y-shearing ignoring a Y-flipped transform

See merge request STJr/SRB2!1051
2020-07-10 19:07:16 -04:00
Jaime Passos
d87c874559 Fix GL y-shearing ignoring a Y-flipped transform 2020-07-10 19:19:51 -03:00
Steel Titanium
dcd56a7fe3 Update patch.pk3 hash and Srb2win.rc 2020-07-10 18:13:01 -04:00
toaster
958d397cdb Merge branch 'marathoninfo' into 'next'
Marathon Run adjustments

See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
Steel Titanium
307125e84e Update version number 2020-07-10 17:29:03 -04:00
Nev3r
6c6f16e158 Merge branch 'ogl-model-spr-uv-fix' into 'next'
Fix models that use sprite textures

See merge request STJr/SRB2!1049
2020-07-10 17:17:52 -04:00
Nev3r
0e3af0a600 Merge branch 'bruhcorezone2' into 'next'
Bruh Core Zone 2

See merge request STJr/SRB2!1047
2020-07-10 17:16:53 -04:00
toaster
217ac14ac5 Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this. 2020-07-10 21:36:37 +01:00
toaster
4c9cdcca0d Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't. 2020-07-10 21:27:34 +01:00
toaster
1956e9e670 Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback. 2020-07-10 21:24:25 +01:00
toaster
8a5069156f Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners. 2020-07-10 21:16:28 +01:00
Hannu Hanhi
ad57426713 Adjust model uvs to power of two texture if sprite texture is used 2020-07-10 23:05:21 +03:00
toaster
205d4c8d20 Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup. 2020-07-10 20:30:16 +01:00
Hannu Hanhi
5fdc4578db Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-10 21:14:57 +03:00
Nev3r
ad55f5f872 Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_ceilng.c
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_polyobj.c
#	src/p_saveg.c
#	src/p_setup.c
#	src/p_spec.c
#	src/p_spec.h
#	src/p_user.c
#	src/r_bsp.c
#	src/r_defs.h
2020-07-10 18:18:07 +02:00
Snu
be8f0853ef Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
Updated to 2.2.5
2020-07-10 17:08:53 +01:00