Louis-Antoine
4e89c03b0f
Node and player isn't the same thing !#^&*%^:'\[[^!#^$4&@(é@*(&$*@#à$%@
2017-12-12 23:08:18 +01:00
Louis-Antoine
16b8265c6e
F stands for Fun. You want more Fun, don't you?
2017-12-12 22:48:08 +01:00
toasterbabe
336a26602d
Not strictly pretty, but fixes a bug I discovered whilst working on this.
2017-12-10 14:35:55 +00:00
toasterbabe
ce724a6138
* Make lives pic appear in all gametypes.
...
* Lives position now more consistent between players in splitscreen.
* Ringslinger weapon bar is now at the same height as the lives pic, and also more centered horizontally.
* Begin tweaking emerald icon locations for ringslinger gametypes.
* Remove in-game team names from team gametypes, since this information is (mostly) conveyed by the lives pic.
2017-12-09 23:08:12 +00:00
toasterbabe
3d4adaac09
my mistake
2017-12-09 18:48:25 +00:00
Monster Iestyn
a79d064d15
The contents of DSZ-f16.wad's LUA_A000 Lua script are in now
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Thing type numbers may be changed later
2017-12-08 18:26:32 +00:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
...
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
toasterbabe
e63c1d15d8
* Show an emerald token box on the tally screen.
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* Change the horizontal spacing of the emeralds on the special stage tally screen.
* (unrelated) Fix a reference to srb2.srb instead of the now-correct srb2.pk3.
2017-11-17 23:02:34 +00:00
Monster Iestyn
91097fb48e
added RET_SOC and RET_LUA, so we can load SOC/LUA files differently to WADs
...
this also means we can remove a few ancient hacks relating to using the same code used to load SOC/Lua in WADs for loading standalone Lua/SOC files, though I haven't fully done this yet
2017-11-10 22:36:37 +00:00
Steel Titanium
e61549d81f
Opps, forgot to change this.
2017-11-08 14:50:27 -05:00
Steel Titanium
55c86f3e15
Successful attempt at restarting the music
2017-11-08 14:48:05 -05:00
Monster Iestyn
7cb0138293
Change version number to 2.1.20
2017-11-08 15:06:42 +00:00
Steel
dbbbc1cc06
Merge branch 'master' into window_center_fix
2017-11-08 00:32:23 -05:00
Steel Titanium
c1405137ec
Extra tab space to make the compiler happy
2017-11-07 23:48:03 -05:00
Steel Titanium
4f8b91c770
Attempt to restart music
2017-11-07 16:26:45 -05:00
Louis-Antoine
67aba2648c
Fix download freezes (well, most of them)
2017-11-03 22:58:47 +01:00
Alam Ed Arias
7f4424b4a0
whitespace cleanup
2017-11-02 23:13:34 -04:00
Alam Ed Arias
3e3065f67c
Move FindFolder
2017-11-02 23:09:52 -04:00
toasterbabe
c89b1ec234
Always allow the first singleplayer level in the MP level platter.
2017-11-02 21:20:55 +00:00
toaster
7d15afe6fb
Merge branch 'md2_interpfix' into 'master'
...
(re-)fix MD2 interpoleration.
See merge request STJr/SRB2Internal!128
2017-11-02 16:47:24 -04:00
toaster
82a868ec8f
Merge branch 'lua-sector-find-funcs' into 'master'
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Lua sector find funcs
See merge request STJr/SRB2Internal!127
2017-11-02 16:46:16 -04:00
toaster
b302607c2e
Merge branch 'nights_colours_again' into 'master'
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More NiGHTS tweaks
See merge request STJr/SRB2Internal!125
2017-11-02 16:45:09 -04:00
toaster
29c3ff1c0e
Merge branch 'demo_shit' into 'master'
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Demo shit
See merge request STJr/SRB2Internal!123
2017-11-02 16:44:13 -04:00
toaster
c84d4261d1
Merge branch 'unca_scrooge' into 'master'
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The hardcoded part of ACZ3 so far
See merge request STJr/SRB2Internal!124
2017-11-02 16:43:11 -04:00
toasterbabe
2a42291b30
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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# Conflicts:
# src/d_netcmd.c
2017-11-02 20:39:07 +00:00
toaster
49a1266ccc
Merge branch 'sal-misc-stuff' into 'master'
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Sal misc stuff (state overwriting, gamepad tweaks)
See merge request STJr/SRB2Internal!116
2017-11-02 16:35:12 -04:00
toaster
605e51f6f3
Merge branch 'more_about_menus' into 'master'
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More about menus
Closes #72
See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406
Merge branch 'FileManagement' into 'master'
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File management - PK3 support.
See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
toasterbabe
05832e66a3
Fix unmatched readfixed (by replacing).
2017-11-02 19:38:21 +00:00
toasterbabe
b2d43cc56b
(re-)fix MD2 interpoleration.
2017-11-02 14:33:56 +00:00
Monster Iestyn
2cccb81d7f
Merge branch 'master' into lua-sector-find-funcs
2017-11-01 19:14:44 +00:00
Monster Iestyn
5faf263f1f
Merge branch 'gametype-strings' into 'master'
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Gametype strings
See merge request STJr/SRB2Internal!113
2017-11-01 14:47:45 -04:00
Monster Iestyn
477ee6e073
Merge branch 'lua-action-userdata' into 'master'
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Lua action userdata
See merge request STJr/SRB2Internal!112
2017-11-01 14:45:03 -04:00
Monster Iestyn
b52c843139
Merge branch 'public_next'
2017-11-01 18:39:25 +00:00
Monster Iestyn
d61105fcce
Merge branch 'master' into next
2017-11-01 18:36:48 +00:00
Monster Iestyn
b63bd97b1a
Merge branch 'md2-interpolation-fix' into 'master'
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MD2 interpolation fix
Closes #28
See merge request STJr/SRB2!212
2017-11-01 13:34:34 -04:00
Monster Iestyn
fbe5654477
add quick error messages to make toaster happy
2017-11-01 17:11:10 +00:00
Monster Iestyn
a244948f21
fix action_call index numbers for the args, add missing breaks after LUA_TUSERDATA code in infolib (I am dumb dumb dumb dumb dumb dumb)
2017-11-01 16:52:12 +00:00
Monster Iestyn
42b955f4ca
getActionName: added support for custom actions (A_ prefix functions only)
2017-10-31 16:47:24 +00:00
toasterbabe
811fd5f9bc
* Change the NiGHTS link text colour list. Again.
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* Make the NiGHTS link text pulse, like in the original game!
* Fix going from NiGHTS special stage as Smiles to a normal level losing your followitem.
2017-10-31 15:47:58 +00:00
toasterbabe
ead8fd6bf7
Update some strings that say "joystick".
2017-10-30 23:23:52 +00:00
toasterbabe
2458c06f5b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into sal-misc-stuff
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# Conflicts:
# src/g_game.c
2017-10-30 21:42:38 +00:00
Monster Iestyn
bfca420f47
Merge branch 'master' into gametype-strings
2017-10-30 21:34:16 +00:00
Monster Iestyn
440ada120d
Merge branch 'master' into lua-action-userdata
2017-10-30 21:33:40 +00:00
toasterbabe
4d82a76e5b
Move R_AddSpriteDefs back into place.
2017-10-30 21:07:17 +00:00
toasterbabe
d4e08551bf
* Make P_LoadVertexes a wrapper for P_LoadRawVertexes.
...
* Remove extraenous R_ClearTextureNumCache from P_LoadSidedefs2.
* Remove regressions in comments/#includes.
2017-10-30 20:54:14 +00:00
Monster Iestyn
1d11797b47
Added six new functions from p_spec.c/h to Lua
2017-10-30 20:09:41 +00:00
Monster Iestyn
2b1fb67a5f
DrawMD2i: change duration and tics to INT32, fix up any related code
2017-10-30 19:12:51 +00:00
toasterbabe
3994697fbd
Fix all NiGHTS demo desyncs! (More specifically: compare with d_netcmd.c's order of operations - it's skin change, then g_initnew, then demo start, NOT g_initnew then skin change then demo start!!!!!
2017-10-30 14:20:36 +00:00
toasterbabe
548c120534
Since they give points now, make tokens spawn in record attack (and not add end-of-act tokens/continues).
2017-10-29 13:41:02 +00:00