toasterbabe
33d5baa2aa
* Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert.
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* Remove redundant check from V_DrawFadeScreen().
* Clean up potential endless sound source in Race HUD.
2018-03-02 13:32:55 +00:00
Monster Iestyn
4a0305eec8
more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL
2018-02-23 20:40:19 +00:00
Monster Iestyn
1216c9da18
Use __linux__ instead of LINUX/LINUX64
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Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Monster Iestyn
6e21059713
Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
2018-02-23 20:08:02 +00:00
Monster Iestyn
80e18ecb7e
Cache all the act number graphicss at game startup rather than at every start/end of a level
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I also added a few helpful functions for drawing the act numbers themselves
2018-02-22 21:49:36 +00:00
Monster Iestyn
ad8c51ab8f
removing stupid dumb useless code fish
2018-02-21 22:45:51 +00:00
Monster Iestyn
fb3e78c020
Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder
2018-02-20 17:06:03 +00:00
Steel Titanium
36d1259ceb
Removed some redundant checks
2018-02-17 00:37:17 -05:00
Steel Titanium
d921f26e54
Don't init the sound system on dedicated servers
2018-02-17 00:01:42 -05:00
Monster Iestyn
1bc98da70b
Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX)
2018-02-16 20:32:43 +00:00
Monster Iestyn
81a9b7b070
Total reorganisation of z_zone.c/h, added doxygen-compatible comments to all functions and additional regular comments where appropriate, changed purge tag macros to an enum list
2018-02-15 22:09:24 +00:00
Monster Iestyn
4782cc89fa
updating comment for Z_TagsUsage in the .c file
2018-02-15 16:53:58 +00:00
Monster Iestyn
013d185d9e
Z_FreeTag and Z_TagUsage are now both macros of their respective two arg variants
2018-02-15 16:31:05 +00:00
Monster Iestyn
8f834d6784
added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same
2018-02-14 23:16:16 +00:00
Monster Iestyn
836bf5e12f
Clean up z_zone.h's function protos to look more readable like m_random.h, don't name functions with "2" if not using PARANOIA or ZDEBUG
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also, Z_Malloc/Calloc/Realloc are now macros of the "Align" versions, regardless of ZDEBUG or not
2018-02-14 22:52:25 +00:00
LJSonik
d1e3275c78
Merge branch 'master' into minor-net-command-fixes
2018-02-14 21:07:10 +01:00
Louis-Antoine
bd2334dd93
Fix SV_StopServer not calling D_Clearticcmd correctly
2018-02-14 21:00:55 +01:00
Monster Iestyn
bd7ced9363
Merge branch 'master' into hardcoding-time-again
2018-02-14 16:24:05 +00:00
Alam Ed Arias
306cbc43e2
Merge branch 'public_next' into private
2018-02-14 10:34:36 -05:00
Alam Ed Arias
99552c2ba2
Merge branch 'master' into next
2018-02-14 10:29:24 -05:00
Alam Arias
4cbe2e1622
Merge pull request #231 from LJSonik/net-command-leak-fix
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Fix net commands not always being freed
2018-02-14 10:28:32 -05:00
Louis-Antoine
c7320f9f82
Don't allocate memory for net commands already executed, as it would cause them to be never freed
2018-02-14 15:09:52 +01:00
Monster Iestyn
df95e2175f
Merge branch 'master' into hardcoding-time-again
2018-02-13 21:21:30 +00:00
Monster Iestyn
e98a11afd0
Merge branch 'file-loading-cleanup' into 'master'
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File loading cleanup
See merge request STJr/SRB2Internal!129
2018-02-13 16:18:55 -05:00
Monster Iestyn
49b8fd6d67
Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps
2018-02-13 21:12:42 +00:00
Louis-Antoine
490f5beb89
Do not prevent all net commands for the current tic from being executed because of an unkown net command ID
2018-02-13 17:53:18 +01:00
toasterbabe
7018ce925b
Fixed the strengths going in the wrong direction of transparency in GL!
2018-02-12 21:31:03 +00:00
toasterbabe
b69cbd85b9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
2018-02-12 18:59:01 +00:00
toasterbabe
da3f8ceb8d
* Move the non-mapping drawFill out of the source code function and into the Lua interface.
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* Add a drawFill fallback for COLORMAP too.
* Correct a few index mishaps.
2018-02-12 18:23:57 +00:00
toasterbabe
c1b48ea79f
* Total overhaul of V_DrawFadeScreen(color, strength!
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- controllable strengths between 0-31 for COLORMAP lump like before
- arbitrary colour indices in the palette via TRANSMAP lumps, with strengths 0-9
- exposed to Lua as v.fadeScreen(color, strength)!
* Remove last vestiges of V_STATICPATCH.
2018-02-12 17:47:31 +00:00
Monster Iestyn
8556a05668
Fix SOC/Lua loading messages to display full names or even display at all (for PK3s at least), and otherwise some cleanup of existing code for the messages.
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Also, I moved lua_lumploading on/offing to LUA_LoadFile.
2018-02-09 22:43:08 +00:00
Monster Iestyn
bf88407d00
Make sure both software and OpenGL ignore patches that are completely out of a multi-patch texture's bounds.
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This fixes OpenGL in particular crashing because of such a weird situation.
2018-02-09 17:23:35 +00:00
Monster Iestyn
fe2fd432e8
Merge branch 'stopleakingnames' into 'master'
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Stop leaking names via metadata.
See merge request STJr/SRB2!223
2018-02-08 16:14:15 -05:00
Monster Iestyn
f12530a39f
Merge branch 'master' into hardcoding-time-again
2018-02-08 20:33:17 +00:00
Monster Iestyn
b533d36143
Merge branch 'master' into file-loading-cleanup
2018-02-08 20:32:59 +00:00
Monster Iestyn
b1695de124
Merge branch 'public_next'
2018-02-08 20:31:53 +00:00
Monster Iestyn
c42c70cb34
Merge branch 'playdemo-custom-home-fix' into 'next'
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Fix for "playdemo" not working with custom home paths
See merge request STJr/SRB2!221
2018-02-08 15:29:39 -05:00
Monster Iestyn
b898dc397d
Merge branch 'lua-archive-crash-hotfixes' into 'next'
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Hotfix for "LUA PANIC" crash when joining a netgame
See merge request STJr/SRB2!222
2018-02-08 15:29:20 -05:00
Monster Iestyn
fbceca1312
Merge branch 'general-sky-fixes' into 'master'
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General sky fixes
See merge request STJr/SRB2Internal!132
2018-02-08 13:41:57 -05:00
Monster Iestyn
fbd4ce1d47
optimised R_ExpandPlane too
2018-02-07 18:11:32 +00:00
Monster Iestyn
efe9204f78
Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
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Additionally, place some optimisations in both software and OpenGL; in particular one has been added for when all of back and front sector (floor and ceiling) is sky: since everything is "open" anyway, we can simply the usual checks involved.
2018-02-07 17:46:01 +00:00
Steel Titanium
0cc4b8d6db
Smoother MD2 interpolation
2018-02-06 14:50:08 -05:00
Monster Iestyn
493af49a00
Correct backwards skies for OpenGL too
2018-02-03 21:39:36 +00:00
Monster Iestyn
33a538383f
Added proper support for upside-down thok barriers, in both renderers
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Thankfully it was really just a copy+paste of the code I already tinkered with for the normal ceiling sky based thok barriers, but tweaked for floors instead
2018-02-03 19:48:18 +00:00
Monster Iestyn
0dc867c05e
Cleanup of the code I've tweaked for skies, added SLOPEPARAMS macro to R_StoreWallRange for use in getting seg end z positions
2018-02-03 18:30:49 +00:00
Monster Iestyn
ecf2eed37f
Pushing all my work to make OpenGL consistent with my changes to software's sky so far
2018-02-01 22:04:04 +00:00
toasterbabe
5adfdf9516
cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this.
2018-01-30 22:48:53 +00:00
toasterbabe
8090ea4ed0
Stop leaking names.
2018-01-30 21:25:28 +00:00
Monster Iestyn
9e4c985d70
some cleanup of software's seg rendering code, moved Red's polyobject plane hack to R_StoreWallRange since it doesn't actually need to be done every column draw
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(I suspect polyobject planes don't actually need the minx/maxx hacks anymore, but I haven't the time to test that tonight nor is this branch really suited for it anyway)
2018-01-29 22:05:04 +00:00
Monster Iestyn
7d150485c9
More sky fixes for software:
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* Thok barriers with slopes now render fine in software
* The solid "sky walls" between different-height thok barriers adjacent to each other are gone. Forever.
2018-01-28 22:08:58 +00:00