mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-18 02:21:47 +00:00
Merge branch 'master' into hardcoding-time-again
This commit is contained in:
commit
df95e2175f
13 changed files with 299 additions and 142 deletions
|
@ -79,7 +79,7 @@
|
|||
|
||||
# SRB2 data files
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||||
D_DIR?=../bin/Resources
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D_FILES=$(D_DIR)/srb2.srb \
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D_FILES=$(D_DIR)/srb2.pk3 \
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$(D_DIR)/player.dta \
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$(D_DIR)/rings.wpn \
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$(D_DIR)/drill.dta \
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|
|
|
@ -11,7 +11,7 @@
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|||
|
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#ifdef CMAKECONFIG
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||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
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#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}"
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#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
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#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
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|
@ -31,7 +31,7 @@
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|||
/* Manually defined asset hashes for non-CMake builds
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* Last updated 2015 / 05 / 03
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*/
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#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_SRB2_PK3 "c1b9577687f8a795104aef4600720ea7"
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#define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60"
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#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
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#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
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|
|
29
src/d_main.c
29
src/d_main.c
|
@ -784,7 +784,7 @@ static inline void D_CleanFile(void)
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|||
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static void IdentifyVersion(void)
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{
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char *srb2wad1, *srb2wad2;
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char *srb2wad;
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const char *srb2waddir = NULL;
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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|
@ -813,31 +813,24 @@ static void IdentifyVersion(void)
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srb2waddir = I_GetWadDir();
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#endif
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// Commercial.
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srb2wad1 = malloc(strlen(srb2waddir)+1+8+1);
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srb2wad2 = malloc(strlen(srb2waddir)+1+8+1);
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if (srb2wad1 == NULL && srb2wad2 == NULL)
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srb2wad = malloc(strlen(srb2waddir)+1+8+1);
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if (srb2wad == NULL)
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I_Error("No more free memory to look in %s", srb2waddir);
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if (srb2wad1 != NULL)
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sprintf(srb2wad1, pandf, srb2waddir, "srb2.pk3");
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if (srb2wad2 != NULL)
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sprintf(srb2wad2, pandf, srb2waddir, "srb2.wad");
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else
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sprintf(srb2wad, pandf, srb2waddir, "srb2.pk3");
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// will be overwritten in case of -cdrom or unix/win home
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snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
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configfile[sizeof configfile - 1] = '\0';
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// Load the IWAD
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if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2))
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D_AddFile(srb2wad2);
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else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
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D_AddFile(srb2wad1);
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if (srb2wad != NULL && FIL_ReadFileOK(srb2wad))
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D_AddFile(srb2wad);
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else
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||||
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s and %s\n", srb2waddir, srb2wad1, srb2wad2);
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I_Error("srb2.pk3 not found! Expected in %s, ss file: %s\n", srb2waddir, srb2wad);
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if (srb2wad1)
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free(srb2wad1);
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if (srb2wad2)
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free(srb2wad2);
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if (srb2wad)
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free(srb2wad);
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||||
// if you change the ordering of this or add/remove a file, be sure to update the md5
|
||||
// checking in D_SRB2Main
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||||
|
@ -1132,7 +1125,7 @@ void D_SRB2Main(void)
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|||
#ifndef DEVELOP // md5s last updated 12/14/14
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||||
|
||||
// Check MD5s of autoloaded files
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//W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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//W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
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//W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
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//W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
|
||||
#ifdef USE_PATCH_DTA
|
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|
|
|
@ -3071,7 +3071,7 @@ static void Command_Addfile(void)
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|||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, NULL);
|
||||
P_AddWadFile(fn);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3240,7 +3240,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
|
||||
ncs = findfile(filename,md5sum,true);
|
||||
|
||||
if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL))
|
||||
if (ncs != FS_FOUND || !P_AddWadFile(filename))
|
||||
{
|
||||
Command_ExitGame_f();
|
||||
if (ncs == FS_FOUND)
|
||||
|
|
|
@ -333,7 +333,7 @@ INT32 CL_CheckFiles(void)
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|||
// return 1;
|
||||
|
||||
// the first is the iwad (the main wad file)
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// we don't care if it's called srb2.srb or srb2.wad.
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// we don't care if it's called srb2.pk3 or not.
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// Never download the IWAD, just assume it's there and identical
|
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fileneeded[0].status = FS_OPEN;
|
||||
|
||||
|
@ -423,7 +423,7 @@ void CL_LoadServerFiles(void)
|
|||
continue; // Already loaded
|
||||
else if (fileneeded[i].status == FS_FOUND)
|
||||
{
|
||||
P_AddWadFile(fileneeded[i].filename, NULL);
|
||||
P_AddWadFile(fileneeded[i].filename);
|
||||
G_SetGameModified(true);
|
||||
fileneeded[i].status = FS_OPEN;
|
||||
}
|
||||
|
@ -754,6 +754,7 @@ void Got_Filetxpak(void)
|
|||
static INT32 filetime = 0;
|
||||
|
||||
if (!(strcmp(filename, "srb2.pk3")
|
||||
&& strcmp(filename, "srb2.srb")
|
||||
&& strcmp(filename, "srb2.wad")
|
||||
&& strcmp(filename, "zones.dta")
|
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&& strcmp(filename, "player.dta")
|
||||
|
|
|
@ -176,11 +176,16 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
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|||
LUA_ClearState();
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lua_pushinteger(gL, f->wad);
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lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
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|
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lua_lumploading = true; // turn on loading flag
|
||||
|
||||
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, 0)) {
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
|
||||
lua_pop(gL,1);
|
||||
}
|
||||
lua_gc(gL, LUA_GCCOLLECT, 0);
|
||||
|
||||
lua_lumploading = false; // turn off again
|
||||
}
|
||||
|
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// Load a script from a lump
|
||||
|
@ -188,24 +193,28 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
{
|
||||
MYFILE f;
|
||||
char *name;
|
||||
|
||||
f.wad = wad;
|
||||
f.size = W_LumpLengthPwad(wad, lump);
|
||||
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
||||
W_ReadLumpPwad(wad, lump, f.data);
|
||||
f.curpos = f.data;
|
||||
|
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name = malloc(strlen(wadfiles[wad]->filename)+10);
|
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strcpy(name, wadfiles[wad]->filename);
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if (!fasticmp(&name[strlen(name) - 4], ".lua")) {
|
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// If it's not a .lua file, copy the lump name in too.
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name[strlen(wadfiles[wad]->filename)] = '|';
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M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
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name[strlen(wadfiles[wad]->filename)+9] = '\0';
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if (wadfiles[wad]->type == RET_LUA)
|
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{
|
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name = malloc(strlen(wadfiles[wad]->filename)+1);
|
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strcpy(name, wadfiles[wad]->filename);
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}
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else // If it's not a .lua file, copy the lump name in too.
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{
|
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lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
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size_t length = strlen(wadfiles[wad]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
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name = malloc(length + 1);
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sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2);
|
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name[length] = '\0';
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}
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lua_lumploading = true; // turn on loading flag
|
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LUA_LoadFile(&f, name); // actually load file!
|
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lua_lumploading = false; // turn off again
|
||||
|
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free(name);
|
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Z_Free(f.data);
|
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|
|
|
@ -497,16 +497,34 @@ static void P_NetArchiveWorld(void)
|
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UINT8 *put;
|
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|
||||
// reload the map just to see difference
|
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const mapsector_t *ms;
|
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const mapsidedef_t *msd;
|
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const maplinedef_t *mld;
|
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mapsector_t *ms;
|
||||
mapsidedef_t *msd;
|
||||
maplinedef_t *mld;
|
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const sector_t *ss = sectors;
|
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UINT8 diff, diff2;
|
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|
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WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
|
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put = save_p;
|
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|
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ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
|
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if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
|
||||
{ // HACK: Open wad file rather quickly so we can get the data from the relevant lumps
|
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UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
#define retrieve_mapdata(d, f)\
|
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d = Z_Malloc((f)->size, PU_CACHE, NULL); \
|
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M_Memcpy(d, wadData + (f)->filepos, (f)->size)
|
||||
retrieve_mapdata(ms, fileinfo + ML_SECTORS);
|
||||
retrieve_mapdata(mld, fileinfo + ML_LINEDEFS);
|
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retrieve_mapdata(msd, fileinfo + ML_SIDEDEFS);
|
||||
#undef retrieve_mapdata
|
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Z_Free(wadData); // we're done with this now
|
||||
}
|
||||
else // phew it's just a WAD
|
||||
{
|
||||
ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
|
||||
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
|
||||
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
|
||||
}
|
||||
|
||||
for (i = 0; i < numsectors; i++, ss++, ms++)
|
||||
{
|
||||
|
@ -637,8 +655,6 @@ static void P_NetArchiveWorld(void)
|
|||
|
||||
WRITEUINT16(put, 0xffff);
|
||||
|
||||
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
|
||||
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
|
||||
// do lines
|
||||
for (i = 0; i < numlines; i++, mld++, li++)
|
||||
{
|
||||
|
|
193
src/p_setup.c
193
src/p_setup.c
|
@ -1893,6 +1893,30 @@ static void P_CreateBlockMap(void)
|
|||
}
|
||||
}
|
||||
|
||||
// Split from P_LoadBlockMap for convenience
|
||||
// -- Monster Iestyn 08/01/18
|
||||
static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
|
||||
{
|
||||
size_t i;
|
||||
blockmaplump = Z_Calloc(sizeof (*blockmaplump) * count, PU_LEVEL, NULL);
|
||||
|
||||
// killough 3/1/98: Expand wad blockmap into larger internal one,
|
||||
// by treating all offsets except -1 as unsigned and zero-extending
|
||||
// them. This potentially doubles the size of blockmaps allowed,
|
||||
// because Doom originally considered the offsets as always signed.
|
||||
|
||||
blockmaplump[0] = SHORT(wadblockmaplump[0]);
|
||||
blockmaplump[1] = SHORT(wadblockmaplump[1]);
|
||||
blockmaplump[2] = (INT32)(SHORT(wadblockmaplump[2])) & 0xffff;
|
||||
blockmaplump[3] = (INT32)(SHORT(wadblockmaplump[3])) & 0xffff;
|
||||
|
||||
for (i = 4; i < count; i++)
|
||||
{
|
||||
INT16 t = SHORT(wadblockmaplump[i]); // killough 3/1/98
|
||||
blockmaplump[i] = t == -1 ? (INT32)-1 : (INT32) t & 0xffff;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_LoadBlockMap
|
||||
//
|
||||
|
@ -1919,38 +1943,20 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
|
|||
return false;
|
||||
|
||||
{
|
||||
size_t i;
|
||||
INT16 *wadblockmaplump = malloc(count); //INT16 *wadblockmaplump = W_CacheLumpNum (lump, PU_LEVEL);
|
||||
|
||||
if (wadblockmaplump) W_ReadLump(lumpnum, wadblockmaplump);
|
||||
else return false;
|
||||
if (!wadblockmaplump)
|
||||
return false;
|
||||
W_ReadLump(lumpnum, wadblockmaplump);
|
||||
count /= 2;
|
||||
blockmaplump = Z_Calloc(sizeof (*blockmaplump) * count, PU_LEVEL, 0);
|
||||
|
||||
// killough 3/1/98: Expand wad blockmap into larger internal one,
|
||||
// by treating all offsets except -1 as unsigned and zero-extending
|
||||
// them. This potentially doubles the size of blockmaps allowed,
|
||||
// because Doom originally considered the offsets as always signed.
|
||||
|
||||
blockmaplump[0] = SHORT(wadblockmaplump[0]);
|
||||
blockmaplump[1] = SHORT(wadblockmaplump[1]);
|
||||
blockmaplump[2] = (INT32)(SHORT(wadblockmaplump[2])) & 0xffff;
|
||||
blockmaplump[3] = (INT32)(SHORT(wadblockmaplump[3])) & 0xffff;
|
||||
|
||||
for (i = 4; i < count; i++)
|
||||
{
|
||||
INT16 t = SHORT(wadblockmaplump[i]); // killough 3/1/98
|
||||
blockmaplump[i] = t == -1 ? (INT32)-1 : (INT32) t & 0xffff;
|
||||
}
|
||||
|
||||
P_ReadBlockMapLump(wadblockmaplump, count);
|
||||
free(wadblockmaplump);
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
}
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
|
||||
// clear out mobj chains
|
||||
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
|
||||
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
|
@ -1984,6 +1990,53 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
|
|||
#endif
|
||||
}
|
||||
|
||||
// This needs to be a separate function
|
||||
// because making both the WAD and PK3 loading code use
|
||||
// the same functions is trickier than it looks for blockmap
|
||||
// -- Monster Iestyn 09/01/18
|
||||
static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname)
|
||||
{
|
||||
#if 0
|
||||
(void)data;
|
||||
(void)count;
|
||||
(void)lumpname;
|
||||
return false;
|
||||
#else
|
||||
// Check if the lump is named "BLOCKMAP"
|
||||
if (!lumpname || memcmp(lumpname, "BLOCKMAP", 8) != 0)
|
||||
{
|
||||
CONS_Printf("No blockmap lump found for pk3!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!count || count >= 0x20000)
|
||||
return false;
|
||||
|
||||
CONS_Printf("Reading blockmap lump for pk3...\n");
|
||||
|
||||
// no need to malloc anything, assume the data is uncompressed for now
|
||||
count /= 2;
|
||||
P_ReadBlockMapLump((INT16 *)data, count);
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
|
||||
// clear out mobj chains
|
||||
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
|
||||
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
blockmap = blockmaplump+4;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
// haleyjd 2/22/06: setup polyobject blockmap
|
||||
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
|
||||
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
#endif
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// P_GroupLines
|
||||
// Builds sector line lists and subsector sector numbers.
|
||||
|
@ -2109,6 +2162,30 @@ static void P_LoadReject(lumpnum_t lumpnum)
|
|||
rejectmatrix = W_CacheLumpNum(lumpnum, PU_LEVEL);
|
||||
}
|
||||
|
||||
// PK3 version
|
||||
// -- Monster Iestyn 09/01/18
|
||||
static void P_LoadRawReject(UINT8 *data, size_t count, const char *lumpname)
|
||||
{
|
||||
// Check if the lump is named "REJECT"
|
||||
if (!lumpname || memcmp(lumpname, "REJECT\0\0", 8) != 0)
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawReject: No valid REJECT lump found\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!count) // zero length, someone probably used ZDBSP
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadRawReject: REJECT lump has size 0, will not be loaded\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
rejectmatrix = Z_Malloc(count, PU_LEVEL, NULL); // allocate memory for the reject matrix
|
||||
M_Memcpy(rejectmatrix, data, count); // copy the data into it
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static char *levellumps[] =
|
||||
{
|
||||
|
@ -2581,7 +2658,6 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// use gamemap to get map number.
|
||||
// 99% of the things already did, so.
|
||||
// Map header should always be in place at this point
|
||||
char *lumpfullName;
|
||||
INT32 i, loadprecip = 1, ranspecialwipe = 0;
|
||||
INT32 loademblems = 1;
|
||||
INT32 fromnetsave = 0;
|
||||
|
@ -2764,14 +2840,26 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// As it is implemented right now, we're assuming an uncompressed WAD.
|
||||
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
|
||||
// We're not accounting for extra lumps and scrambled lump positions. Any additional data will cause an error.
|
||||
lumpfullName = (wadfiles[WADFILENUM(lastloadedmaplumpnum)]->lumpinfo + LUMPNUM(lastloadedmaplumpnum))->name2;
|
||||
if (!strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4))
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum))
|
||||
{
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
//filelump_t *fileinfo = wadData + ((wadinfo_t *)wadData)->infotableofs;
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
UINT32 numlumps = ((wadinfo_t *)wadData)->numlumps;
|
||||
|
||||
if (numlumps < ML_REJECT) // at least 9 lumps should be in the wad for a map to be loaded
|
||||
{
|
||||
I_Error("Bad WAD file for map %s!\n", maplumpname);
|
||||
}
|
||||
|
||||
if (numlumps > ML_BLOCKMAP) // enough room for a BLOCKMAP lump at least
|
||||
{
|
||||
loadedbm = P_LoadRawBlockMap(
|
||||
wadData + (fileinfo + ML_BLOCKMAP)->filepos,
|
||||
(fileinfo + ML_BLOCKMAP)->size,
|
||||
(fileinfo + ML_BLOCKMAP)->name);
|
||||
}
|
||||
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
|
||||
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
|
||||
P_LoadRawSideDefs((fileinfo + ML_SIDEDEFS)->size);
|
||||
|
@ -2780,6 +2868,13 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
P_LoadRawSubsectors(wadData + (fileinfo + ML_SSECTORS)->filepos, (fileinfo + ML_SSECTORS)->size);
|
||||
P_LoadRawNodes(wadData + (fileinfo + ML_NODES)->filepos, (fileinfo + ML_NODES)->size);
|
||||
P_LoadRawSegs(wadData + (fileinfo + ML_SEGS)->filepos, (fileinfo + ML_SEGS)->size);
|
||||
if (numlumps > ML_REJECT) // enough room for a REJECT lump at least
|
||||
{
|
||||
P_LoadRawReject(
|
||||
wadData + (fileinfo + ML_REJECT)->filepos,
|
||||
(fileinfo + ML_REJECT)->size,
|
||||
(fileinfo + ML_REJECT)->name);
|
||||
}
|
||||
|
||||
// Important: take care of the ordering of the next functions.
|
||||
if (!loadedbm)
|
||||
|
@ -3133,7 +3228,7 @@ boolean P_RunSOC(const char *socfilename)
|
|||
lumpnum_t lump;
|
||||
|
||||
if (strstr(socfilename, ".soc") != NULL)
|
||||
return P_AddWadFile(socfilename, NULL);
|
||||
return P_AddWadFile(socfilename);
|
||||
|
||||
lump = W_CheckNumForName(socfilename);
|
||||
if (lump == LUMPERROR)
|
||||
|
@ -3163,6 +3258,7 @@ void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num)
|
|||
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", lumpinfo->name);
|
||||
|
||||
I_FreeSfx(&S_sfx[j]);
|
||||
break; // there shouldn't be two sounds with the same name, so stop looking
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3214,13 +3310,13 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l
|
|||
// Add a wadfile to the active wad files,
|
||||
// replace sounds, musics, patches, textures, sprites and maps
|
||||
//
|
||||
boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
||||
boolean P_AddWadFile(const char *wadfilename)
|
||||
{
|
||||
size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0;
|
||||
UINT16 numlumps, wadnum;
|
||||
INT16 firstmapreplaced = 0, num;
|
||||
char *name;
|
||||
lumpinfo_t *lumpinfo;
|
||||
boolean mapsadded = false;
|
||||
boolean replacedcurrentmap = false;
|
||||
|
||||
// Vars to help us with the position start and amount of each resource type.
|
||||
|
@ -3290,17 +3386,21 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
name = lumpinfo->name;
|
||||
if (name[0] == 'D')
|
||||
{
|
||||
if (name[1] == 'S') for (j = 1; j < NUMSFX; j++)
|
||||
if (name[1] == 'S')
|
||||
{
|
||||
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6))
|
||||
for (j = 1; j < NUMSFX; j++)
|
||||
{
|
||||
// the sound will be reloaded when needed,
|
||||
// since sfx->data will be NULL
|
||||
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
|
||||
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6))
|
||||
{
|
||||
// the sound will be reloaded when needed,
|
||||
// since sfx->data will be NULL
|
||||
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
|
||||
|
||||
I_FreeSfx(&S_sfx[j]);
|
||||
I_FreeSfx(&S_sfx[j]);
|
||||
|
||||
sreplaces++;
|
||||
sreplaces++;
|
||||
break; // there shouldn't be two sounds with the same name, so stop looking
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (name[1] == '_')
|
||||
|
@ -3354,10 +3454,9 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
for (i = 0; i < numlumps; i++, lumpinfo++)
|
||||
{
|
||||
name = lumpinfo->name;
|
||||
num = firstmapreplaced;
|
||||
|
||||
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
|
||||
{
|
||||
INT16 num;
|
||||
if (name[5]!='\0')
|
||||
continue;
|
||||
num = (INT16)M_MapNumber(name[3], name[4]);
|
||||
|
@ -3367,16 +3466,10 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
replacedcurrentmap = true;
|
||||
|
||||
CONS_Printf("%s\n", name);
|
||||
}
|
||||
|
||||
if (num && (num < firstmapreplaced || !firstmapreplaced))
|
||||
{
|
||||
firstmapreplaced = num;
|
||||
if (firstmapname)
|
||||
*firstmapname = name;
|
||||
mapsadded = true;
|
||||
}
|
||||
}
|
||||
if (!firstmapreplaced)
|
||||
if (!mapsadded)
|
||||
CONS_Printf(M_GetText("No maps added\n"));
|
||||
|
||||
// reload status bar (warning should have valid player!)
|
||||
|
|
|
@ -59,7 +59,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
|||
#endif
|
||||
void P_LoadThingsOnly(void);
|
||||
boolean P_SetupLevel(boolean skipprecip);
|
||||
boolean P_AddWadFile(const char *wadfilename, char **firstmapname);
|
||||
boolean P_AddWadFile(const char *wadfilename);
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
|
||||
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
|
||||
|
|
14
src/p_spec.c
14
src/p_spec.c
|
@ -6305,9 +6305,21 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
case 259: // Make-Your-Own FOF!
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lastloadedmaplumpnum + ML_SIDEDEFS,PU_STATIC);
|
||||
UINT8 *data;
|
||||
UINT16 b;
|
||||
|
||||
if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
|
||||
{ // HACK: Open wad file rather quickly so we can get the data from the sidedefs lump
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
|
||||
fileinfo += ML_SIDEDEFS; // we only need the SIDEDEFS lump
|
||||
data = Z_Malloc(fileinfo->size, PU_STATIC, NULL);
|
||||
M_Memcpy(data, wadData + fileinfo->filepos, fileinfo->size); // copy data
|
||||
Z_Free(wadData); // we're done with this now
|
||||
}
|
||||
else // phew it's just a WAD
|
||||
data = W_CacheLumpNum(lastloadedmaplumpnum + ML_SIDEDEFS,PU_STATIC);
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
register mapsidedef_t *msd = (mapsidedef_t *)data + b;
|
||||
|
|
|
@ -124,7 +124,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include "macosx/mac_resources.h"
|
||||
#endif
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
// Locations for searching the srb2.pk3
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
|
||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2"
|
||||
|
@ -143,7 +143,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
/** \brief WAD file to look for
|
||||
*/
|
||||
#define WADKEYWORD1 "srb2.pk3"
|
||||
#define WADKEYWORD2 "srb2.wad"
|
||||
/** \brief holds wad path
|
||||
*/
|
||||
static char returnWadPath[256];
|
||||
|
@ -2511,14 +2510,6 @@ static boolean isWadPathOk(const char *path)
|
|||
return true;
|
||||
}
|
||||
|
||||
sprintf(wad3path, pandf, path, WADKEYWORD2);
|
||||
|
||||
if (FIL_ReadFileOK(wad3path))
|
||||
{
|
||||
free(wad3path);
|
||||
return true;
|
||||
}
|
||||
|
||||
free(wad3path);
|
||||
return false;
|
||||
}
|
||||
|
@ -2536,7 +2527,7 @@ static void pathonly(char *s)
|
|||
}
|
||||
}
|
||||
|
||||
/** \brief search for srb2.srb in the given path
|
||||
/** \brief search for srb2.pk3 in the given path
|
||||
|
||||
\param searchDir starting path
|
||||
|
||||
|
@ -2557,19 +2548,12 @@ static const char *searchWad(const char *searchDir)
|
|||
return tempsw;
|
||||
}
|
||||
|
||||
strcpy(tempsw, WADKEYWORD2);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
pathonly(tempsw);
|
||||
return tempsw;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** \brief go through all possible paths and look for srb2.srb
|
||||
/** \brief go through all possible paths and look for srb2.pk3
|
||||
|
||||
\return path to srb2.srb if any
|
||||
\return path to srb2.pk3 if any
|
||||
*/
|
||||
static const char *locateWad(void)
|
||||
{
|
||||
|
@ -2698,7 +2682,7 @@ const char *I_LocateWad(void)
|
|||
|
||||
if (waddir)
|
||||
{
|
||||
// change to the directory where we found srb2.srb
|
||||
// change to the directory where we found srb2.pk3
|
||||
#if defined (_WIN32)
|
||||
SetCurrentDirectoryA(waddir);
|
||||
#else
|
||||
|
|
95
src/w_wad.c
95
src/w_wad.c
|
@ -190,6 +190,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
|
|||
if (posStart != INT16_MAX)
|
||||
{
|
||||
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
|
||||
posStart++; // first "lump" will be "Lua/" folder itself, so ignore it
|
||||
for (; posStart < posEnd; posStart++)
|
||||
LUA_LoadLump(wadnum, posStart);
|
||||
}
|
||||
|
@ -197,8 +198,19 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
|
|||
if (posStart != INT16_MAX)
|
||||
{
|
||||
posEnd = W_CheckNumForFolderEndPK3("SOCs/", wadnum, posStart);
|
||||
posStart++; // first "lump" will be "SOCs/" folder itself, so ignore it
|
||||
for(; posStart < posEnd; posStart++)
|
||||
{
|
||||
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
|
||||
name[length] = '\0';
|
||||
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, posStart);
|
||||
free(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -222,16 +234,14 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
|||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
|
||||
strcpy(name, wadfiles[wadnum]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
|
||||
// If it's not a .soc file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wadnum]->filename)] = '|';
|
||||
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
|
||||
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
|
||||
}
|
||||
size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2);
|
||||
name[length] = '\0';
|
||||
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
free(name);
|
||||
}
|
||||
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
||||
{
|
||||
|
@ -319,7 +329,7 @@ UINT16 W_InitFile(const char *filename)
|
|||
FILE *handle;
|
||||
lumpinfo_t *lumpinfo;
|
||||
wadfile_t *wadfile;
|
||||
enum restype type;
|
||||
restype_t type;
|
||||
UINT16 numlumps;
|
||||
size_t i;
|
||||
INT32 compressed = 0;
|
||||
|
@ -390,7 +400,7 @@ UINT16 W_InitFile(const char *filename)
|
|||
// This code emulates a wadfile with one lump name "OBJCTCFG"
|
||||
// at position 0 and size of the whole file.
|
||||
// This allows soc files to be like all wads, copied by network and loaded at the console.
|
||||
type = RET_WAD;
|
||||
type = RET_SOC;
|
||||
|
||||
numlumps = 1;
|
||||
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
|
@ -411,7 +421,7 @@ UINT16 W_InitFile(const char *filename)
|
|||
// This code emulates a wadfile with one lump name "LUA_INIT"
|
||||
// at position 0 and size of the whole file.
|
||||
// This allows soc files to be like all wads, copied by network and loaded at the console.
|
||||
type = RET_WAD;
|
||||
type = RET_LUA;
|
||||
|
||||
numlumps = 1;
|
||||
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
|
@ -733,11 +743,24 @@ UINT16 W_InitFile(const char *filename)
|
|||
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
|
||||
|
||||
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
|
||||
if (wadfile->type == RET_WAD)
|
||||
W_LoadDehackedLumps(numwadfiles - 1);
|
||||
else if (wadfile->type == RET_PK3)
|
||||
W_LoadDehackedLumpsPK3(numwadfiles - 1);
|
||||
|
||||
switch (wadfile->type)
|
||||
{
|
||||
case RET_WAD:
|
||||
W_LoadDehackedLumps(numwadfiles - 1);
|
||||
break;
|
||||
case RET_PK3:
|
||||
W_LoadDehackedLumpsPK3(numwadfiles - 1);
|
||||
break;
|
||||
case RET_SOC:
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename);
|
||||
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
|
||||
break;
|
||||
case RET_LUA:
|
||||
LUA_LoadLump(numwadfiles - 1, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
W_InvalidateLumpnumCache();
|
||||
|
||||
|
@ -1038,6 +1061,24 @@ size_t W_LumpLength(lumpnum_t lumpnum)
|
|||
return W_LumpLengthPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
||||
}
|
||||
|
||||
//
|
||||
// W_IsLumpWad
|
||||
// Is the lump a WAD? (presumably in a PK3)
|
||||
//
|
||||
boolean W_IsLumpWad(lumpnum_t lumpnum)
|
||||
{
|
||||
if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3)
|
||||
{
|
||||
const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2;
|
||||
|
||||
if (strlen(lumpfullName) < 4)
|
||||
return false; // can't possibly be a WAD can it?
|
||||
return !strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4);
|
||||
}
|
||||
|
||||
return false; // WADs should never be inside non-PK3s as far as SRB2 is concerned
|
||||
}
|
||||
|
||||
/* report a zlib or i/o error */
|
||||
void zerr(int ret)
|
||||
{
|
||||
|
@ -1117,30 +1158,30 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
retval = lzf_decompress(rawData, l->disksize, decData, l->size);
|
||||
#ifndef AVOID_ERRNO
|
||||
if (retval == 0 && errno == E2BIG) // errno is a global var set by the lzf functions when something goes wrong.
|
||||
if (retval == 0) // If this was returned, check if errno was set
|
||||
{
|
||||
I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size));
|
||||
// errno is a global var set by the lzf functions when something goes wrong.
|
||||
if (errno == E2BIG)
|
||||
I_Error("wad %d, lump %d: compressed data too big (bigger than %s)", wad, lump, sizeu1(l->size));
|
||||
else if (errno == EINVAL)
|
||||
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
|
||||
}
|
||||
else if (retval == 0 && errno == EINVAL)
|
||||
I_Error("wad %d, lump %d: invalid compressed data", wad, lump);
|
||||
else
|
||||
// Otherwise, fall back on below error (if zero was actually the correct size then ???)
|
||||
#endif
|
||||
if (retval != l->size)
|
||||
{
|
||||
I_Error("wad %d, lump %d: decompressed to wrong number of bytes (expected %s, got %s)", wad, lump, sizeu1(l->size), sizeu2(retval));
|
||||
}
|
||||
#else
|
||||
(void)wad;
|
||||
(void)lump;
|
||||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return NULL;
|
||||
#endif
|
||||
if (!decData) // Did we get no data at all?
|
||||
return 0;
|
||||
M_Memcpy(dest, decData + offset, size);
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
return size;
|
||||
#else
|
||||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
|
||||
{
|
||||
|
|
12
src/w_wad.h
12
src/w_wad.h
|
@ -78,12 +78,18 @@ typedef struct
|
|||
#endif
|
||||
|
||||
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
|
||||
enum restype {RET_WAD, RET_PK3};
|
||||
typedef enum restype
|
||||
{
|
||||
RET_WAD,
|
||||
RET_SOC,
|
||||
RET_LUA,
|
||||
RET_PK3
|
||||
} restype_t;
|
||||
|
||||
typedef struct wadfile_s
|
||||
{
|
||||
char *filename;
|
||||
enum restype type;
|
||||
restype_t type;
|
||||
lumpinfo_t *lumpinfo;
|
||||
lumpcache_t *lumpcache;
|
||||
#ifdef HWRENDER
|
||||
|
@ -133,6 +139,8 @@ UINT8 W_LumpExists(const char *name); // Lua uses this.
|
|||
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump);
|
||||
size_t W_LumpLength(lumpnum_t lumpnum);
|
||||
|
||||
boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s
|
||||
|
||||
void zerr(int ret); // zlib error checking
|
||||
|
||||
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset);
|
||||
|
|
Loading…
Reference in a new issue