Sryder13
e90286ae52
Fix the polyobject crash
2014-11-14 22:19:44 +00:00
Alam Ed Arias
c9753836d2
Merge remote-tracking branch 'Furyhunter/master'
2014-11-14 01:05:47 -05:00
Ronald Kinard
3fd2a705ee
Maybe this is the last warning related commit?
2014-11-14 00:04:54 -06:00
Ronald Kinard
98c3c3a3ae
More warning squashing
2014-11-13 23:09:57 -06:00
Ronald Kinard
3eafca0dc1
Fix compile errors on win32, warnings elsewhere
2014-11-13 22:58:08 -06:00
Ronald Kinard
2feda0b560
Fix second joystick in sdl
2014-11-13 22:34:47 -06:00
Ronald Kinard
be1565fce3
Add support for new HWR functions in win32 and sdl12
2014-11-13 22:34:09 -06:00
Ronald Kinard
869c4241eb
Restrict mouse to window when in focus
2014-11-13 19:18:24 -06:00
Ronald Kinard
d056e82b3b
Parse GL version correctly.
2014-11-13 18:20:32 -06:00
Ronald Kinard
d8484a86e0
Virtual resolutions in OpenGL
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Also made fades use core functions if they are available.
2014-11-13 18:06:38 -06:00
Ronald Kinard
5d0eafb26a
Fix MOUSE4/MOUSE5
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MOUSE6-8 will not be supported on SDL2 as there is no interface for them.
2014-11-13 15:31:32 -06:00
Ronald Kinard
80891e916d
Use scancodes instead of keycodes for locale independence.
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ONLY US KEYBOARDS SUPPORTED! THAT'S HOW WE DO IT IN AMURRICA
2014-11-13 15:19:39 -06:00
Ronald Kinard
0913bd44af
Fix mouse warping
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In some cases, the warp back to center was being detected as a mouse motion, causing all sorts of silliness with the mouse. The workaround is by only using the first motion event and ignoring every event after that, until the next call to I_GetEvent.
2014-11-13 03:51:33 -06:00
Ronald Kinard
b82f64dea5
Display error window on crash
2014-11-13 01:51:29 -06:00
Ronald Kinard
4c55b5db20
Center only on display 1. No more multimonitor span.
2014-11-13 01:36:06 -06:00
Ronald Kinard
b7e8d7d044
Fix -nomouse
2014-11-13 01:04:17 -06:00
Sryder13
9796260709
Merge remote-tracking branch 'upstream/master'
2014-11-12 17:02:40 +00:00
Alam Ed Arias
a721528c50
DunceEnchilada had been glared at
2014-11-12 09:28:14 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
3fe4921a24
Merge remote-tracking branch 'origin/master' into next
2014-11-02 01:12:23 -05:00
Alam Ed Arias
6d773c54a5
Use OpenGL 1.3 in static builds and on SDL interfaces
2014-11-02 01:11:59 -05:00
Alam Ed Arias
be73e84245
Merge remote-tracking branch 'origin/master' into next
2014-11-02 01:32:33 -04:00
JTE
9d1da548aa
Fix hardware / r_opengl warnings.
2014-11-02 01:31:38 -04:00
Alam Ed Arias
aa612bcf91
whiteline checkup
2014-11-02 01:31:36 -04:00
Alam Ed Arias
21edc49ea4
Merge remote-tracking branch 'Sryder13/master'
2014-11-02 01:30:46 -04:00
Sryder13
0c0ede6f18
OpenGL: Polyobject Planes
2014-10-27 20:57:45 +00:00
ilag11111
97b61eb66d
Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
2014-10-02 10:26:12 -07:00
Wolfy
197e5fce55
Change super transformation to freeze momentum instead of bitshifting
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Fixes https://mb.srb2.org/showthread.php?t=39921 where the issue before was that when you transformed your momentum would still have you moving slowly, which could cancel out the animation.
2014-10-01 21:19:32 -05:00
ilag11111
2191e5b9de
Each Time Fix: Multiple players simultaneously entering a sector, e.g. Tails carries one in.
2014-10-01 13:49:44 -07:00
Sryder13
1ab29ba96a
Merge remote-tracking branch 'upstream/master'
2014-09-12 20:53:55 +01:00
Sryder13
781dd16fa6
Fix THOK MD2's not rotating with camera
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Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
987f9f5c26
Quick sky fix 2
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walls not extending down when a thok barrier has top textures and both
ceilings have sky.
2014-09-09 23:57:12 +01:00
Sryder13
cee8fff7b3
Quick sky fix
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Avoid Z-Fighting on the depth wall with the regular walls to stop the
possibility of regular walls being made partially invisible.
2014-09-09 01:59:19 +01:00
Sryder13
b2852ec0f4
OpenGL: Sky culling
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Gets rid of stuff being drawn where the sky should be being drawn.
2014-09-08 23:29:05 +01:00
Sryder13
bc0b5505a8
OpenGL: Fix sky drawing
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sky positioning and scaling more correct compared to software.
2014-09-08 00:55:32 +01:00
Alam Ed Arias
dc6f798a43
Merge remote-tracking branch 'origin/master' into next
2014-09-05 20:26:07 -04:00
Ronald Kinard
5b07cf8ff0
SDL2: Add 1600x1200 mode
2014-09-05 20:25:06 -04:00
Ronald Kinard
399eddefe6
SDL2: Do not use xinput, force directinput
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Fixes axes issue with xinput controllers.
2014-09-05 20:24:57 -04:00
Ronald Kinard
31abd19f75
SDL2: Reimplement some stubbed commands
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Also remove some unnecessary functions.
2014-09-05 20:24:39 -04:00
Ronald Kinard
eece38609e
SDL2: Fix 320x200 mode
2014-09-05 20:24:25 -04:00
Ronald Kinard
c97eef238e
Use gcc_struct on ATTRPACK too
2014-09-05 20:23:38 -04:00
Wolfy
8a4ec56ef5
Merge the dedicatedserver and server global variables
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Previously in Lua, dedicatedserver would only return true if the player running the script was the one hosting the dedicated server. In all other cases, it would return nil. This fixes it to point to the server host no matter what.
2014-09-05 20:23:32 -04:00
Alam Ed Arias
cd1ab74bcd
Merge branch 'master' into next
2014-09-05 20:23:23 -04:00
Sryder13
ca0f0bf2fd
OpenGL Fade masks
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I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
da2b6f2c01
Fix certain textures with holes in
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see: CEZ1 skybox in linear filtermodes.
2014-09-03 02:10:47 +01:00
Sryder13
d96eaa768c
else added
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less redundancy.
2014-08-30 14:36:18 +01:00
Sryder13
ae27ace7fe
Polyobject translucency quick fix.
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I realise what I did before may cause FOF's in the same sector to not be
drawn, if they were before.
2014-08-30 14:20:07 +01:00
Sryder13
278f2e9b66
Polyobject top/bottom texture + translucency
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polyobjects do have top/bottom textures, silly.
And translucency.
2014-08-30 14:10:55 +01:00
Sryder13
0ee18be33b
Merge remote-tracking branch 'upstream/master'
2014-08-30 14:09:25 +01:00
Alam Ed Arias
b1e1163b91
evil changes
2014-08-27 22:43:10 -04:00