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Each Time Fix Fix: Don't infinite loop when each time is set to trigger on exit.
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@ -2252,7 +2252,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
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// This should now run ONLY the stuff for eachtime->sourceline itself, instead of all trigger linedefs sharing the same tag.
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// Makes much more sense doing it this way, honestly.
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P_RunTriggerLinedef(eachtime->sourceline, players[affectPlayer].mo, sec);
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oldPlayersArea[affectPlayer]=1;
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oldPlayersArea[affectPlayer]=playersArea[affectPlayer];
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}
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}
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