James R
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11bb835a45
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Merge branch 'precip-bad-access' into 'next'
Fix potential crash with precipitation in OpenGL
See merge request STJr/SRB2!1249
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2020-11-14 18:33:58 -05:00 |
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James R
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bd9b11a40c
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Merge branch 'mobjspawnscale' into 'next'
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
Closes #328
See merge request STJr/SRB2!1251
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2020-11-14 18:08:40 -05:00 |
|
Nev3r
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3a8b2a6fb7
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Better documentation.
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2020-11-14 20:50:34 +01:00 |
|
Nev3r
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cc98be4d23
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Add documentation for the iterator macros.
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2020-11-14 20:25:00 +01:00 |
|
Riku Salminen
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0a1beab8c8
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Reset a couple of other variables while we're at it
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2020-11-14 20:17:35 +02:00 |
|
Riku Salminen
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8814980a06
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Emeralds and tokens now reset when restarting marathon mode in first level
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2020-11-14 19:18:36 +02:00 |
|
lachwright
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a65fc9f622
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Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
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2020-11-15 02:53:10 +11:00 |
|
lachwright
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8f570eaa97
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Use SDL version of executable icon at runtime on macOS
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2020-11-15 01:13:41 +11:00 |
|
Monster Iestyn
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a38a6a9dc0
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Split off actual skin-setting code from SetPlayerSkinByNum so that both SetPlayerSkin and SetPlayerSkinByNum can call it, rather than to each other
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2020-11-13 20:49:18 +00:00 |
|
Louis-Antoine
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01124f2076
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Fix Lua stacktrace not showing in various situations
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2020-11-13 19:12:25 +01:00 |
|
Louis-Antoine
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de70934552
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Add missing lua_pop call
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2020-11-13 18:19:13 +01:00 |
|
Louis-Antoine
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04826d2615
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Replace lua_pop(-1) with lua_settop(0)
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2020-11-13 15:31:11 +01:00 |
|
Nev3r
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1a8ec39f6c
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Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
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2020-11-13 11:33:27 +01:00 |
|
James R
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e3c8415627
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OpenGL: don't access field that doesn't exist in precipmobj_t
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2020-11-13 00:46:03 -08:00 |
|
Louis-Antoine
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3d1677bade
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Add a shorthand alias for FRACUNIT
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2020-11-12 21:33:47 +01:00 |
|
Louis-Antoine
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365255990d
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Add shorthand aliases for fixed-point functions
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2020-11-12 21:25:31 +01:00 |
|
Nev3r
|
072e1889e2
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Fix size_t/INT32 compare.
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2020-11-12 13:59:21 +01:00 |
|
Nev3r
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2c8a99f25a
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
|
2020-11-12 13:48:14 +01:00 |
|
Nev3r
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a8f554075f
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Extern the global tag groups properly.
|
2020-11-12 12:25:02 +01:00 |
|
Nev3r
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a931d09e7d
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Forgot to change %d to %s for sizeu1().
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2020-11-10 13:11:42 +01:00 |
|
Nev3r
|
56c3e93d3a
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Remove unused tag parameter.
|
2020-11-10 13:10:01 +01:00 |
|
Nev3r
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a405f17d0b
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Missing prototype.
|
2020-11-10 13:09:30 +01:00 |
|
Riku Salminen
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91a34575a7
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Declared the cvar in netcmd to get rid of warnings
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2020-11-10 13:53:31 +02:00 |
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Nev3r
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676f7f5dbf
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Use memmove()
|
2020-11-10 12:45:30 +01:00 |
|
Riku Salminen
|
8f001b63c2
|
Getting the brach up to date with STJR
|
2020-11-10 13:37:46 +02:00 |
|
Nev3r
|
b65211d148
|
Use sizeu1()
|
2020-11-10 12:34:08 +01:00 |
|
Nev3r
|
d5355a11b0
|
Indent
|
2020-11-10 12:23:30 +01:00 |
|
Nev3r
|
95a61a226b
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rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
|
2020-11-10 12:22:55 +01:00 |
|
Riku Salminen
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3dff612f3c
|
Try to add cvars for old camera
|
2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
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33725a58b4
|
Update p_tick.c, Replacing mobj angle with cmd angleturn
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2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
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aea35171c2
|
Update p_tick.c, got rid of an useless angle change function
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2020-11-10 13:21:34 +02:00 |
|
Riku Salminen
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2832586274
|
Make the replay camera follow the player
|
2020-11-10 13:21:33 +02:00 |
|
Nev3r
|
1d542d3676
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Add copyright notices.
|
2020-11-10 12:12:16 +01:00 |
|
Riku Salminen
|
7eeb75260b
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Try to add cvars for old camera
|
2020-11-10 13:06:47 +02:00 |
|
Nev3r
|
fb9432ae57
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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2020-11-10 11:46:53 +01:00 |
|
Riku Salminen
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241453056b
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Update p_tick.c, Replacing mobj angle with cmd angleturn
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2020-11-10 04:31:26 -05:00 |
|
Riku Salminen
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7c79f70234
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Update p_tick.c, got rid of an useless angle change function
|
2020-11-10 04:17:25 -05:00 |
|
James R
|
b62a3b623a
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Don't let Lua cvar setting functions work on CV_NOLUA vars
|
2020-11-09 18:54:00 -08:00 |
|
Riku Salminen
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824dedb0e8
|
Make the replay camera follow the player
|
2020-11-09 18:55:00 -05:00 |
|
James R
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4fcca22343
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Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
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2020-11-09 17:52:41 -05:00 |
|
James R
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202d2126c9
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Merge branch 'fix-leave-div-by-0' into 'next'
Fix stupid divide-by-zero error when leaving servers
See merge request STJr/SRB2!1240
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2020-11-09 17:52:19 -05:00 |
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Riku Salminen
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3daee0ebf8
|
Made height/spinheight and height change values in replays more accurate
|
2020-11-09 17:01:20 +02:00 |
|
GoldenTails
|
fae4709f4b
|
Fix stupid divide-by-zero error
|
2020-11-08 23:28:20 -06:00 |
|
GoldenTails
|
9e6c0c31be
|
Add skincolor vars to the NetSave
|
2020-11-08 20:43:16 -06:00 |
|
Steel Titanium
|
bcaed4b95b
|
Remove unused music types
|
2020-11-08 21:33:12 -05:00 |
|
Steel Titanium
|
050a22f1ce
|
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
|
2020-11-08 21:20:07 -05:00 |
|
James R
|
876aeb6a31
|
Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
|
2020-11-08 21:09:56 -05:00 |
|
Jaime Passos
|
b8f668b2e0
|
rename
|
2020-11-08 23:02:05 -03:00 |
|
James R
|
16f08d28e2
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Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls
See merge request STJr/SRB2!1232
|
2020-11-08 20:59:28 -05:00 |
|
James R
|
9e6f64ea22
|
Merge branch 'x' into 'next'
Whitelist missing graphics
See merge request STJr/SRB2!1189
|
2020-11-08 20:48:25 -05:00 |
|