mazmazz
c58e9b0bae
Merge remote-tracking branch 'origin/master' into colormap-overhaul
2018-09-12 17:28:22 -04:00
mazmazz
62b6950e33
Use lightlist.extra_colormap double pointers in OpenGL
2018-09-12 16:28:55 -04:00
mazmazz
7d36aae7c4
Make lightlists react to control sector colormap changes (double pointer)
2018-09-12 16:06:56 -04:00
mazmazz
92c5cb8233
Colormap savegame failsafe - Handle NULL (default colormap)
2018-09-12 11:13:49 -04:00
mazmazz
9a6a8b0b82
Outdated comment; unused var
2018-09-12 08:07:34 -04:00
mazmazz
55c43a2161
R_AddColormap will not return an existing colormap, and new colormap is not added to chain
2018-09-12 07:24:22 -04:00
mazmazz
87ad2a87f7
Smarter default fadergbaA and fadeend for relative calc
2018-09-12 07:14:23 -04:00
mazmazz
133c3598a7
Add fadestart/fadeend/fog to R_AddColormaps
2018-09-12 07:07:26 -04:00
mazmazz
92a97fb1a6
Split colormap netsync to Load/SaveExtraColormap methods
2018-09-11 22:44:31 -04:00
mazmazz
90aeac5058
Add R_CheckEqualColormaps comparison method
2018-09-11 22:43:12 -04:00
mazmazz
f0c11eb135
R_AddColormaps method
2018-09-11 21:03:55 -04:00
mazmazz
548f02eea1
Extra macros R_GetRgbaRGB; R_PutRgbaR/G/B/A/RGB/RGBA
2018-09-11 17:30:43 -04:00
Monster Iestyn
55418f9750
Merge branch 'change-colormap-ldef' into 'master'
...
New linedef executor special: change tagged sector's colormap
See merge request STJr/SRB2Internal!149
2018-09-11 17:21:31 -04:00
mazmazz
5975f26177
Don't set sector's extra_colormap if we just made a default clone
...
* Allow colormap parsing to proceed in p_setup always
* Add R_CheckDefaultColormap
* Add R_GetRgbaR/G/B/A macros
2018-09-11 17:08:57 -04:00
mazmazz
71ade23739
Ifdef typo
2018-09-11 15:59:56 -04:00
mazmazz
c920827032
Consolidate colormap matching into R_GetColormapFromList
2018-09-11 15:56:21 -04:00
mazmazz
85d89287de
Add R_CopyColormap
2018-09-11 15:20:30 -04:00
mazmazz
3da58f436c
Merge branch 'master' into colormap-overhaul
2018-09-11 15:02:35 -04:00
mazmazz
ba88f8ebb6
Smarter string digit parsing; allow alpha-only values
...
* GetDefaultColormap and CheckDefaultColormapValues methods
2018-09-11 15:01:05 -04:00
mazmazz
4ef016e40f
Clear colormaps properly (resolve sigsegv crash)
2018-09-11 13:46:34 -04:00
mazmazz
506ce43627
Initialize extra_colormaps to NULL on program start
2018-09-11 13:31:09 -04:00
mazmazz
a818b9a1dc
Remove cr/cg/cb/ca in favor of rgba * Change default colormap values to be in sync with rgba/fadergba
2018-09-11 13:27:04 -04:00
Monster Iestyn
82a26580de
Merge branch 'master' into change-colormap-ldef
2018-09-11 16:43:01 +01:00
Monster Iestyn
fd783f09ea
Merge branch 'public_next'
...
# Conflicts:
# src/p_setup.c
# src/r_data.c
2018-09-11 16:41:27 +01:00
Monster Iestyn
3218ab17e0
Merge branch 'master' into next
2018-09-11 16:34:16 +01:00
Monster Iestyn
1199a5f9b4
Merge branch 'colormap-code-cleanup' into 'master'
...
Colormap code cleanup
See merge request STJr/SRB2!275
2018-09-11 11:31:56 -04:00
mazmazz
b7a216c78b
Add COLORMAPREVERSELIST ifdef to toggle Newest -> Oldest extra_colormaps order
2018-09-10 22:37:27 -04:00
mazmazz
43ae25c4fd
Make default extracolormap on init
...
* Calc fadedist in R_CreateLightTable
2018-09-10 21:56:57 -04:00
mazmazz
22746c1d91
Savegame fixes
2018-09-10 21:15:34 -04:00
mazmazz
3da38f2a9b
Fixed colormap matching code again * Added debug messages for matching code
2018-09-10 20:56:59 -04:00
mazmazz
1e4f5e8d45
Remove MAXCOLORMAPS
2018-09-10 20:41:12 -04:00
mazmazz
8d78c22194
extracolormap_t refinement and netsyncing
...
* Store raw values per rgba in extracolormap_t (no maskcolor or fadecolor)
* Crunched some UINT16/32 into UINT8
* Calculate mask values in R_CreateLightTable
* ifdef out EXTRACOLORMAPLUMPS
2018-09-10 20:36:34 -04:00
mazmazz
c92226890e
Remove bottommap and topmap from savegame because unused
2018-09-10 16:50:35 -04:00
mazmazz
7e9297d06e
Savegame netsync for sector colormaps; add spawn_midmap and co for comparison
2018-09-10 16:50:27 -04:00
mazmazz
7608583c6f
Fix shared colormap matching
2018-09-10 16:42:07 -04:00
mazmazz
53733ddf76
Type 606 renderer check allow OGL again
2018-09-10 16:32:54 -04:00
mazmazz
2701976ba3
Compiler fixes
2018-09-10 16:28:39 -04:00
mazmazz
e0d8a6eec0
Get rid of bottommap, midmap, topmap
2018-09-10 16:16:04 -04:00
mazmazz
574a591d43
P_LoadRawSideDefs2 colormap cleanup (merge ogl and software to one block)
2018-09-10 16:08:43 -04:00
mazmazz
e33ed45b7b
Colormap overhaul in r_data.c
...
* Split R_CreateColormap to R_CreateLightTable
* Replace extra_colormaps array with next/prev pointer chain
* Remove foundcolormaps; instead store lumpnum in extracolormap_t
* Add properties to extracolormap_t for portability
2018-09-10 15:59:31 -04:00
mazmazz
fef38acc59
Merge remote-tracking branch 'public-gitlab/colormap-code-cleanup' into colormap-cleanup
2018-09-10 13:24:57 -04:00
Monster Iestyn
40ff436829
Remove commented out stuff, now I've confirmed everything works fine without them
2018-09-10 15:49:21 +01:00
mazmazz
e171e565ce
Remove bottommap and topmap from savegame because unused
2018-09-10 09:03:58 -04:00
mazmazz
002f1bad8f
Savegame netsync for sector colormaps; add spawn_midmap and co for comparison
2018-09-10 09:01:09 -04:00
Monster Iestyn
c0bf79ad8e
R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
...
With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
mazmazz
032f95803d
Merge branch 'master' into change-colormap-ldef
2018-09-09 08:40:38 -04:00
Monster Iestyn
316c08bbbb
Merge branch 'netcode-nitpicking' into 'next'
...
Netcode nitpicking
See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
Digiku
ffde71c656
Merge branch 'flicky-things' into 'master'
...
Flicky Thing Types
See merge request STJr/SRB2Internal!154
2018-09-06 16:02:19 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00