Steel Titanium
9029cf5d9c
Fix skybox disappearing after using objectplace command
2018-11-13 17:25:42 -05:00
mazmazz
2db2b6e6af
Win32 boolean fixes
2018-11-13 17:24:19 -05:00
Steel Titanium
95ed3fcf7e
Save current renderer to screenshots
2018-11-13 17:19:22 -05:00
mazmazz
894ee02f3f
Fix x64 build issue
2018-11-13 17:12:18 -05:00
mazmazz
2e39e5ffdd
Update SDL Mixer to 2.0.4; remove unnecessary extra lib and include folders
2018-11-13 16:43:16 -05:00
mazmazz
ba821056ce
Update SDL2 to 2.0.9; remove unnecessary extra lib and include folders
2018-11-13 16:40:43 -05:00
Monster Iestyn
e9fe0ebae1
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
2018-11-13 18:14:59 +00:00
Monster Iestyn
0d38061db8
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
Monster Iestyn
395a67196e
Merge branch 'monitors-floatbob-fix' into 'next'
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Fix for object z positions on floating, bobbing FOFs
See merge request STJr/SRB2!316
2018-11-13 08:58:08 -05:00
Monster Iestyn
e85f73117c
Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set!
2018-11-12 20:07:45 +00:00
Monster Iestyn
63ba59341b
Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing
2018-11-12 16:23:59 +00:00
MPC
eb4a72440a
Render the skies correctly on splitscreen in OpenGL mode
2018-11-10 16:19:41 -03:00
Monster Iestyn
fced19d291
Merge branch 'master' into next
2018-11-10 19:05:33 +00:00
Monster Iestyn
c7e58b7cd5
Merge branch 'opengl-new-clipping-backport' into 'master'
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OpenGL new clipping backport
See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
46b58cba55
Merge branch 'alias-recursion-hotfix' into 'next'
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Alias recursion hotfix
See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
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Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
MPC
ff642df1f2
Render the startup screen on OpenGL mode
2018-11-10 15:56:13 -03:00
Monster Iestyn
323c89dbaf
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
dd83652b71
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
3608f73d39
Updated SRB2.cbp for hw_clip.c/h
2018-11-10 16:10:08 +00:00
Monster Iestyn
8ba0f2a177
clipping code didn't seem so bad this time (at least compared to without), let's enable it now?
2018-11-10 16:09:52 +00:00
Monster Iestyn
c4569e61a8
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
1e98e3b4f2
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn
a733a29f4c
Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
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Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn
31301660cd
Merge branch 'master' into next
2018-11-10 14:27:27 +00:00
Monster Iestyn
925a56ad98
Merge branch 'opengl-improvements-backport' into 'master'
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Opengl improvements backport
See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn
de6cb124cb
Merge branch 'readme-update' into 'master'
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Update readme
See merge request STJr/SRB2!313
2018-11-10 08:39:02 -05:00
Monster Iestyn
e01c7ae743
Merge branch 'copyright-info-update' into 'master'
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Update copyright info
See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn
2da335a1c4
Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion
2018-11-10 13:08:26 +00:00
Steel Titanium
038dfb4aff
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into readme-update
2018-11-09 18:24:42 -05:00
Monster Iestyn
4b8232d777
Merge branch 'master' into next
2018-11-09 23:18:14 +00:00
Alam Arias
1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
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Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
Steel Titanium
e937d1bacb
Update readme
2018-11-09 16:01:29 -05:00
Monster Iestyn
b3befae143
Merge branch 'public-op-nightsbumper-fix' into 'next'
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Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS
See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn
17223aa520
Merge branch 'master' into next
2018-11-09 16:09:49 +00:00
Monster Iestyn
f974bb96ac
Merge branch 'music-clean' into 'master'
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Some code cleanup.
See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
Monster Iestyn
df28e2b2a6
Merge branch 'no-hasslope' into next
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yes I'm an idiot for rushing things like this
2018-11-08 21:25:51 +00:00
Monster Iestyn
98fd9f8e42
WHY DID I FORGET THIS
2018-11-08 21:22:45 +00:00
Monster Iestyn
316cf27a7a
Merge branch 'no-hasslope' into 'next'
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No hasslope
See merge request STJr/SRB2!312
2018-11-08 16:20:28 -05:00
Monster Iestyn
82c738ea4b
Remove hasslope, per colette's warning about it potentially causing desyncs
2018-11-08 21:13:58 +00:00
Monster Iestyn
d8f3a20e65
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn
a9cfd6a781
Merge branch 'lua-slopes' into 'next'
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Lua support for slopes
See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn
91113cb79c
Merge branch 'master' into next
2018-11-08 20:50:58 +00:00
Monster Iestyn
7cc5caf69c
Merge branch 'winsock-error-handling-fixes' into 'master'
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Winsock error handling fixes
See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
Monster Iestyn
f50f10ef30
d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0
2018-11-08 20:09:00 +00:00
Monster Iestyn
fa80d61799
byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness
2018-11-08 17:16:54 +00:00
Monster Iestyn
fd20bbb54e
More doomtype.h cleaning up:
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* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn
5c61c40551
Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable
2018-11-08 16:31:20 +00:00
Monster Iestyn
0bdbdd1b1e
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
2018-11-08 16:26:55 +00:00
Alam Arias
b8c4d7ddff
Merge pull request #321 from GoldenTails/next-add-a-lua-variable-to-ultimate-mode-so-people-can-check-it
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Add Lua Ultimate Mode global variable so people can use it.
2018-11-07 17:53:20 -05:00