Lactozilla
8847cf77b4
Minor changes
2024-01-29 23:55:12 -03:00
Lactozilla
6180ddde32
Fix slope plane distortion
2024-01-29 22:08:22 -03:00
Lactozilla
fd64fdfa34
Merge branch 'next' into sector-portals
2023-12-27 23:46:16 -03:00
Lactozilla
6a4b26a04c
Fix #1158
2023-12-23 16:30:45 -03:00
Lactozilla
5257b498ea
Remove useless check
2023-12-03 01:21:39 -03:00
Lactozilla
89770d9821
Make sector texture offsets not scale
2023-11-24 13:44:20 -03:00
Lactozilla
b411b9e523
Fix potential misalignment with scaled slope textures
2023-11-24 12:28:53 -03:00
Lactozilla
b1d7f59fea
Delete cachedheight, cacheddistance, cachedxstep and cachedystep
2023-11-24 08:34:51 -03:00
Lactozilla
da68f4c669
Sector texture scaling, part 1
2023-11-24 02:05:08 -03:00
Lactozilla
468b448316
Add sector texture scale fields
2023-11-24 01:52:57 -03:00
Lactozilla
e230d38aad
Ensure sector portals are rendered when they would otherwise be missed
2023-08-23 15:46:48 -03:00
Lactozilla
03daf721ef
Allow sector portals to be displayed properly on sky sectors
2023-08-23 13:43:02 -03:00
Lactozilla
1506909a1f
Reimplement sector portals
2023-08-23 04:24:06 -03:00
sphere
13ac83a208
Floor portal test, ported
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Co-authored-by: Lactozilla <jp6781615@gmail.com>
2023-08-23 02:58:38 -03:00
Lactozilla
97311dc5b0
Use separate table for maskedtexturecol
2023-07-27 19:15:35 -03:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Lactozilla
86a052537e
Add PO2 flat cases for sizes smaller than 32x32
2022-11-16 01:40:54 +00:00
Eidolon
eac8a54a55
Merge branch 'uncap-water-ripples' into 'next'
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Uncapped Water Ripples
See merge request STJr/SRB2!1868
2022-11-13 23:29:10 +00:00
Eidolon
90489de517
Merge branch 'slope-fog-fix' into 'next'
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Fix slope planes not being able to render fog (fixes #664 )
Closes #664
See merge request STJr/SRB2!1637
2022-11-13 20:17:07 +00:00
Zwip-Zwap Zapony
59399e9fcf
Uncap water ripples
2022-11-13 16:15:15 +01:00
MascaraSnake
8d4baace53
Add Lua backwards compatibility for FOF flags
2022-07-31 12:04:42 +02:00
MascaraSnake
a78e4e553c
Merge branch 'next' into udmf-fofs-mkii
2022-03-18 07:29:02 +01:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
MascaraSnake
6bb6dc88ca
Merge branch 'next' into udmf-fofs-mkii
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# Conflicts:
# src/hardware/hw_main.c
# src/lua_maplib.c
# src/p_spec.c
# src/p_user.c
2022-01-14 07:24:05 +01:00
spherallic
1a21ca14f0
Fix cyan pixel cutting in Software
2022-01-02 20:44:24 +01:00
sphere
7601afb6c1
blentran part 3: Wall & plane blendmodes.
2021-12-05 00:48:21 +01:00
MascaraSnake
adce427299
Merge branch 'next' into udmf-fofs-mkii
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# Conflicts:
# src/p_user.c
2021-12-03 18:58:02 +01:00
Jaime Ita Passos
5db4bff19c
Fix slope planes not being able to render fog
2021-10-12 14:10:48 -03:00
FlykeSpice
a8c6a65260
Fix visplanes getting allocated twice
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I guess that is legacy remnant stuff
2021-10-11 00:20:11 -04:00
Jaime Ita Passos
450955cba2
Fix floor sprite projection
2021-08-26 13:22:32 -03:00
MascaraSnake
23efeeed8e
Merge branch 'next' into udmf-fofs-mkii
2021-06-23 19:48:26 +02:00
sphere
6ff212b79f
Use floating-point math for polyobject planes as well.
2021-06-03 16:01:09 +02:00
Jaime Ita Passos
5b86b8991c
Use floating point trigonometry
2021-05-16 21:43:52 -03:00
Jaime Ita Passos
b4a09405a7
Use 64-bit math for calculating the texture origin X/Z
2021-04-29 19:24:37 -03:00
Jaime Ita Passos
9d41325843
Only adjust slope offsets if the plane isn't rotated
2021-04-28 22:15:05 -03:00
Jaime Ita Passos
090f304f33
Use 64-bit x/y in R_GetSlopeZAt
2021-04-28 22:00:20 -03:00
Jaime Ita Passos
8f47a7e9cc
Prevent texture wobbling on planes with no flat alignment
2021-04-27 22:59:06 -03:00
Jaime Ita Passos
0fba870a35
Revert "Use floating point trig in R_SetSlopePlane"
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This reverts commit 63761a2d07
.
2021-04-27 22:54:56 -03:00
Jaime Ita Passos
63761a2d07
Use floating point trig in R_SetSlopePlane
2021-04-27 20:42:59 -03:00
Jaime Ita Passos
1c6296653a
Use floating point GetSlopeZAt for the texture origin vector
2021-04-27 20:32:41 -03:00
Jaime Ita Passos
e4b8dc6584
Fix sloped plane offsets in Software, and fix rotated flat alignment in OpenGL.
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+ unrelated slope plane optimizations in Software
2021-04-27 19:01:09 -03:00
Jaime Ita Passos
85c53b35cd
Use old routine for PO2 spans
2021-04-26 22:17:03 -03:00
Jaime Ita Passos
d5e9005dd0
Fix NPOT flats, other minor changes.
2021-04-14 11:34:36 -03:00
Jaime Ita Passos
b3d7df74c0
This is my attempted fix for texture rotation on slopes, in Software.
2021-04-14 10:55:52 -03:00
Jaime Ita Passos
4025a1d517
[Software] A few floorsprite fixes
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This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
Nev3r
98e67871f5
Merge branch 'fix-vibing-slopes' into 'next'
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Fix vibing slope planes
See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Jaime Ita Passos
fa9db2d644
Fix vibing slope planes
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I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
Jaime Ita Passos
ca78fc69ca
Restore the viewpoint's angle in R_DrawPlanes instead
2020-12-14 01:14:55 -03:00
Nev3r
30ab512c3c
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-fofs-mkii
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# Conflicts:
# src/dehacked.c
2020-12-01 18:56:42 +01:00
Jaime Ita Passos
5bdee63117
Fix a crash
2020-11-23 12:53:59 -03:00