Commit graph

12483 commits

Author SHA1 Message Date
Jaime Ita Passos
9ab3acae2d Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
Jaime Ita Passos
071ec73389 Some fixes for spritestuff2 2020-11-22 03:47:15 -03:00
GoldenTails
e3c6d1cef3 Add NOECHOFILENAMES, if people don't want logspam. 2020-11-21 22:21:18 -06:00
James R
79bbb3fe46 Remove Direct Draw from the Makefiles
MINGW/MINGW64 implies SDL.
2020-11-21 15:19:54 -08:00
James R
5a8e653cd5 More concise 2020-11-21 13:43:32 -08:00
James R
377a9c10f0 Lua: disallow bitwise not on anything but number values
This fixes a crash.
2020-11-21 13:37:45 -08:00
Nev3r
e95a05880f Merge branch 'spritestuff2' into 'next'
New sprite features

See merge request STJr/SRB2!1257
2020-11-21 10:51:56 -05:00
GoldenTails
8cfa21fb20 Echo filenames when compiling without ECHO=1 2020-11-19 15:17:56 -06:00
GoldenTails
55f169f3c9 Move the GIF downscaling menu option up one to create some parity. 2020-11-19 13:45:04 -06:00
GoldenTails
12ac096a95 Add a menu option for aPNG downscaling. 2020-11-19 13:45:04 -06:00
GoldenTails
949c0c181d Add aPNG downscaling, and its associated consvar. 2020-11-19 13:45:04 -06:00
Jaime Ita Passos
389763a550 Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations 2020-11-19 00:59:37 -03:00
Jaime Ita Passos
5e890ee6f8 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
SMS Alfredo
9163e73092 Allow no spin characters to water skip while spinning 2020-11-18 12:35:40 -06:00
SMS Alfredo
7ad8aa1477 Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
2020-11-18 12:27:09 -06:00
SMS Alfredo
01a03a4daa lmao formatting 2020-11-18 12:03:48 -06:00
SMS Alfredo
09644d69c0 Don't force S_PLAY_SPIN when landing with PF_SPINNING if you have certain PA flags 2020-11-18 12:01:06 -06:00
SMS Alfredo
16fd754a39 Allow forcespin sectors to work on no spin characters 2020-11-18 11:49:17 -06:00
SMS Alfredo
ad9bf6085f Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING 2020-11-18 11:28:31 -06:00
James R
85c5fa9527 Merge branch 'unfuck-icon-mac' into 'next'
Use SDL version of executable icon at runtime on macOS

See merge request STJr/SRB2!1250
2020-11-17 20:24:42 -05:00
SMS Alfredo
fb40a28365 Do deh thing 2020-11-17 11:47:33 -06:00
lachwright
5454068843 Uncap palette lump palettes & allow flashpal palettes to display during pause 2020-11-16 17:37:12 +11:00
lachwright
26b6b33220 Add parentheses 2020-11-15 15:52:55 +11:00
Louis-Antoine
b03d2b16ed Delete unneeded check 2020-11-15 01:24:12 +01:00
James R
50e15840fb Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support

See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
James R
d3199ac779 Fix one last instance of printing address diff 2020-11-14 16:18:54 -08:00
Louis-Antoine
13ba25f4fe Only call the Lua API for overridden actions 2020-11-15 01:15:58 +01:00
James R
33193db146 Remove unused music type enums 2020-11-14 15:56:40 -08:00
Louis-Antoine
7e7de16e6b Fix typo 2020-11-15 00:53:46 +01:00
Louis-Antoine
f0fdcfb92b Delete outdated comment 2020-11-15 00:52:51 +01:00
James R
2a35e0d59f Merge branch 'lua-musicfuncs' into 'next'
Expose more music functions to Lua

See merge request STJr/SRB2!1230
2020-11-14 18:51:22 -05:00
James R
dfeddafc03 Merge branch 'nolua2' into 'next'
Don't let Lua set cvars that have CV_NOLUA

See merge request STJr/SRB2!1245
2020-11-14 18:37:21 -05:00
James R
11bb835a45 Merge branch 'precip-bad-access' into 'next'
Fix potential crash with precipitation in OpenGL

See merge request STJr/SRB2!1249
2020-11-14 18:33:58 -05:00
James R
bd9b11a40c Merge branch 'mobjspawnscale' into 'next'
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings

Closes #328

See merge request STJr/SRB2!1251
2020-11-14 18:08:40 -05:00
Nev3r
3a8b2a6fb7 Better documentation. 2020-11-14 20:50:34 +01:00
Nev3r
cc98be4d23 Add documentation for the iterator macros. 2020-11-14 20:25:00 +01:00
Riku Salminen
0a1beab8c8 Reset a couple of other variables while we're at it 2020-11-14 20:17:35 +02:00
Riku Salminen
8814980a06 Emeralds and tokens now reset when restarting marathon mode in first level 2020-11-14 19:18:36 +02:00
lachwright
a65fc9f622 Reallow P_MobjSpawn to change the scale of objects spawned from mapthings 2020-11-15 02:53:10 +11:00
lachwright
8f570eaa97 Use SDL version of executable icon at runtime on macOS 2020-11-15 01:13:41 +11:00
Monster Iestyn
a38a6a9dc0 Split off actual skin-setting code from SetPlayerSkinByNum so that both SetPlayerSkin and SetPlayerSkinByNum can call it, rather than to each other 2020-11-13 20:49:18 +00:00
Louis-Antoine
01124f2076 Fix Lua stacktrace not showing in various situations 2020-11-13 19:12:25 +01:00
Louis-Antoine
de70934552 Add missing lua_pop call 2020-11-13 18:19:13 +01:00
Louis-Antoine
04826d2615 Replace lua_pop(-1) with lua_settop(0) 2020-11-13 15:31:11 +01:00
Nev3r
1a8ec39f6c Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated. 2020-11-13 11:33:27 +01:00
James R
e3c8415627 OpenGL: don't access field that doesn't exist in precipmobj_t 2020-11-13 00:46:03 -08:00
Louis-Antoine
3d1677bade Add a shorthand alias for FRACUNIT 2020-11-12 21:33:47 +01:00
Louis-Antoine
365255990d Add shorthand aliases for fixed-point functions 2020-11-12 21:25:31 +01:00
Nev3r
072e1889e2 Fix size_t/INT32 compare. 2020-11-12 13:59:21 +01:00
Nev3r
2c8a99f25a Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00