Jaime Ita Passos
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9ab3acae2d
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
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Jaime Ita Passos
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071ec73389
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Some fixes for spritestuff2
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2020-11-22 03:47:15 -03:00 |
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GoldenTails
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e3c6d1cef3
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Add NOECHOFILENAMES, if people don't want logspam.
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2020-11-21 22:21:18 -06:00 |
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James R
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79bbb3fe46
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Remove Direct Draw from the Makefiles
MINGW/MINGW64 implies SDL.
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2020-11-21 15:19:54 -08:00 |
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James R
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5a8e653cd5
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More concise
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2020-11-21 13:43:32 -08:00 |
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James R
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377a9c10f0
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Lua: disallow bitwise not on anything but number values
This fixes a crash.
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2020-11-21 13:37:45 -08:00 |
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Nev3r
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e95a05880f
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Merge branch 'spritestuff2' into 'next'
New sprite features
See merge request STJr/SRB2!1257
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2020-11-21 10:51:56 -05:00 |
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GoldenTails
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8cfa21fb20
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Echo filenames when compiling without ECHO=1
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2020-11-19 15:17:56 -06:00 |
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GoldenTails
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55f169f3c9
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Move the GIF downscaling menu option up one to create some parity.
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2020-11-19 13:45:04 -06:00 |
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GoldenTails
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12ac096a95
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Add a menu option for aPNG downscaling.
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2020-11-19 13:45:04 -06:00 |
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GoldenTails
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949c0c181d
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Add aPNG downscaling, and its associated consvar.
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2020-11-19 13:45:04 -06:00 |
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Jaime Ita Passos
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389763a550
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Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
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2020-11-19 00:59:37 -03:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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SMS Alfredo
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9163e73092
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Allow no spin characters to water skip while spinning
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2020-11-18 12:35:40 -06:00 |
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SMS Alfredo
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7ad8aa1477
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Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
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2020-11-18 12:27:09 -06:00 |
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SMS Alfredo
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01a03a4daa
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lmao formatting
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2020-11-18 12:03:48 -06:00 |
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SMS Alfredo
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09644d69c0
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Don't force S_PLAY_SPIN when landing with PF_SPINNING if you have certain PA flags
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2020-11-18 12:01:06 -06:00 |
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SMS Alfredo
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16fd754a39
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Allow forcespin sectors to work on no spin characters
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2020-11-18 11:49:17 -06:00 |
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SMS Alfredo
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ad9bf6085f
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Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING
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2020-11-18 11:28:31 -06:00 |
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James R
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85c5fa9527
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Merge branch 'unfuck-icon-mac' into 'next'
Use SDL version of executable icon at runtime on macOS
See merge request STJr/SRB2!1250
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2020-11-17 20:24:42 -05:00 |
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SMS Alfredo
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fb40a28365
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Do deh thing
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2020-11-17 11:47:33 -06:00 |
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lachwright
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5454068843
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Uncap palette lump palettes & allow flashpal palettes to display during pause
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2020-11-16 17:37:12 +11:00 |
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lachwright
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26b6b33220
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Add parentheses
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2020-11-15 15:52:55 +11:00 |
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Louis-Antoine
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b03d2b16ed
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Delete unneeded check
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2020-11-15 01:24:12 +01:00 |
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James R
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50e15840fb
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Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
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2020-11-14 19:18:14 -05:00 |
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James R
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d3199ac779
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Fix one last instance of printing address diff
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2020-11-14 16:18:54 -08:00 |
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Louis-Antoine
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13ba25f4fe
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Only call the Lua API for overridden actions
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2020-11-15 01:15:58 +01:00 |
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James R
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33193db146
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Remove unused music type enums
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2020-11-14 15:56:40 -08:00 |
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Louis-Antoine
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7e7de16e6b
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Fix typo
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2020-11-15 00:53:46 +01:00 |
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Louis-Antoine
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f0fdcfb92b
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Delete outdated comment
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2020-11-15 00:52:51 +01:00 |
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James R
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2a35e0d59f
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Merge branch 'lua-musicfuncs' into 'next'
Expose more music functions to Lua
See merge request STJr/SRB2!1230
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2020-11-14 18:51:22 -05:00 |
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James R
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dfeddafc03
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Merge branch 'nolua2' into 'next'
Don't let Lua set cvars that have CV_NOLUA
See merge request STJr/SRB2!1245
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2020-11-14 18:37:21 -05:00 |
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James R
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11bb835a45
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Merge branch 'precip-bad-access' into 'next'
Fix potential crash with precipitation in OpenGL
See merge request STJr/SRB2!1249
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2020-11-14 18:33:58 -05:00 |
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James R
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bd9b11a40c
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Merge branch 'mobjspawnscale' into 'next'
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
Closes #328
See merge request STJr/SRB2!1251
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2020-11-14 18:08:40 -05:00 |
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Nev3r
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3a8b2a6fb7
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Better documentation.
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2020-11-14 20:50:34 +01:00 |
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Nev3r
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cc98be4d23
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Add documentation for the iterator macros.
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2020-11-14 20:25:00 +01:00 |
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Riku Salminen
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0a1beab8c8
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Reset a couple of other variables while we're at it
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2020-11-14 20:17:35 +02:00 |
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Riku Salminen
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8814980a06
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Emeralds and tokens now reset when restarting marathon mode in first level
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2020-11-14 19:18:36 +02:00 |
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lachwright
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a65fc9f622
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Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
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2020-11-15 02:53:10 +11:00 |
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lachwright
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8f570eaa97
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Use SDL version of executable icon at runtime on macOS
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2020-11-15 01:13:41 +11:00 |
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Monster Iestyn
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a38a6a9dc0
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Split off actual skin-setting code from SetPlayerSkinByNum so that both SetPlayerSkin and SetPlayerSkinByNum can call it, rather than to each other
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2020-11-13 20:49:18 +00:00 |
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Louis-Antoine
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01124f2076
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Fix Lua stacktrace not showing in various situations
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2020-11-13 19:12:25 +01:00 |
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Louis-Antoine
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de70934552
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Add missing lua_pop call
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2020-11-13 18:19:13 +01:00 |
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Louis-Antoine
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04826d2615
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Replace lua_pop(-1) with lua_settop(0)
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2020-11-13 15:31:11 +01:00 |
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Nev3r
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1a8ec39f6c
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Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
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2020-11-13 11:33:27 +01:00 |
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James R
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e3c8415627
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OpenGL: don't access field that doesn't exist in precipmobj_t
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2020-11-13 00:46:03 -08:00 |
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Louis-Antoine
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3d1677bade
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Add a shorthand alias for FRACUNIT
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2020-11-12 21:33:47 +01:00 |
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Louis-Antoine
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365255990d
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Add shorthand aliases for fixed-point functions
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2020-11-12 21:25:31 +01:00 |
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Nev3r
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072e1889e2
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Fix size_t/INT32 compare.
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2020-11-12 13:59:21 +01:00 |
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Nev3r
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2c8a99f25a
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
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2020-11-12 13:48:14 +01:00 |
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