Tatsuru
da56e84d2c
Change TOL_ERZ3 identifier
2021-04-21 22:17:16 -03:00
Sally Coolatta
57d81ddb21
Kart cmd->latency port
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Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
SMS Alfredo
abc886b9ac
REVERSESUPER rises from the grave
2021-04-21 18:20:56 -05:00
GoldenTails
e7156db79d
Allow Lua to draw level title strings, and get the width and height of what would be drawn
2021-04-20 23:52:25 -05:00
GoldenTails
43c21edcbd
Send IntermissionThinker and intermission hud hooks stagefailed
.
2021-04-20 23:52:25 -05:00
GoldenTails
aa54a04c9e
Allow Lua to stop the intermission level title strings from drawing
2021-04-20 23:52:25 -05:00
GoldenTails
6c4e7e13e0
Allow Lua to disable the emeralds that appear in the Special Stage intermission.
2021-04-20 23:52:25 -05:00
Sally Coolatta
ce3c5e081e
Missed a few lines in the prev commit
2021-04-20 22:19:56 -04:00
Sally Coolatta
8f01e85ade
Allow spaces in captions defined in SOC
2021-04-20 22:10:11 -04:00
Jaime Ita Passos
77b8578d04
Add ease Lua library
2021-04-19 21:42:00 -03:00
Sally Coolatta
41f492f2f9
Don't award any potentially cheesable bonuses if the stage was failed.
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Time Bonus is 0'd out if the stage was failed, since you can defeat the whole point of it if the stage lets you fail it immediately. Same with Guard Bonus -- it's not really a no-hit run if you didn't interact with anything.
Kept others that are more effort-based like Ring Bonus to give the player a little bit of partial credit, especially since Special Stages do this too.
2021-04-19 17:59:55 -04:00
Sally Coolatta
30e7455178
Failing a stage just displays the level title
2021-04-19 17:50:49 -04:00
Sally Coolatta
d8d3dee46f
Add linedef executor for toggling stagefailed
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By default, the executor will fail the stage. If Not Climbable is checked, the stage can be completed normally again.
2021-04-19 17:20:34 -04:00
SMS Alfredo
228668ce98
Change the render flags to extra flags and improve SF_NOSUPERSPRITES
2021-04-19 14:25:34 -05:00
Jaime Ita Passos
b026a6991c
Easing functions
2021-04-19 15:52:07 -03:00
sphere
d71b99a56b
Merge branch 'comparepolygons-fix' into 'next'
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Remove bad pointer arithmetic in polygon comparators (fixes #295 )
Closes #295
See merge request STJr/SRB2!1462
2021-04-19 14:33:41 -04:00
sphere
164fbeff91
Merge branch 'fix-perfstats-3' into 'next'
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Fix incorrect values caused by outdated use of timing functions in perfstats 3
See merge request STJr/SRB2!1460
2021-04-19 14:33:31 -04:00
sphere
194d0b8201
Merge branch 'interfission' into 'next'
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Cache teamflags/icons before drawing if they don't exist yet (closes #511 )
Closes #511
See merge request STJr/SRB2!1459
2021-04-19 14:33:23 -04:00
sphere
315582bd6c
Merge branch 'fix-blendtables' into 'next'
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Fix blend tables generation
See merge request STJr/SRB2!1458
2021-04-19 14:33:12 -04:00
sphere
d871612a72
Merge branch 'openglol' into 'next'
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Fix HWR_DrawSprite sigsegv
See merge request STJr/SRB2!1454
2021-04-19 14:33:03 -04:00
Sally Coolatta
d59f25a6cd
stagefailed is more useful
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- Can now apply to normal stages, simply defaults to "false" in normal stages.
- Post-level cutscenes are now always skipped when the stage was failed.
- Exposed the boolean as a Lua read+write global.
Desired for SUGOI, as it allows for visited flags not be updated, and level completion emblems to not be awarded. Which means a lot less crappy non-ideal workarounds.
Normal stage intermission currently does not reflect failure state at all. Maybe it could always skip, never award score bonuses, have different text... etc. Probably would leave that up to vanilla dev opinion.
2021-04-18 12:59:49 -04:00
Hannu Hanhi
ee578b68f4
Remove bad pointer arithmetic in polygon comparators, that was causing glitches
2021-04-17 03:11:29 +03:00
katsy
d35a1811d6
clean up bouncy fof code
2021-04-16 04:49:33 -05:00
Hannu Hanhi
3670af5a31
Fix incorrect values caused by outdated use of timing functions in perfstats 3
2021-04-16 00:38:34 +03:00
katsy
7b83345c75
need to create the patches here if they don't already exist
2021-04-14 19:29:53 -05:00
Jaime Ita Passos
d5e9005dd0
Fix NPOT flats, other minor changes.
2021-04-14 11:34:36 -03:00
Jaime Ita Passos
b3d7df74c0
This is my attempted fix for texture rotation on slopes, in Software.
2021-04-14 10:55:52 -03:00
Jaime Ita Passos
0d4d2ed6d8
Fix blend tables generation
2021-04-13 12:11:31 -03:00
katsy
23759c67aa
move HWR_GetMappedPatch earlier
2021-04-12 21:26:29 -05:00
X.organic
6f0b4a4f6d
Remove some dead code from DEH_LoadDehackedFile
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Also fixes a buffer overflow, but said overflow generally got caught by
the stack smashing protector. Still, it's better for SOC files not to be
able to crash the game that easily.
2021-04-12 19:09:21 +02:00
X.organic
f0f3b33d71
Edit note_size alias to get rid of warnings
2021-04-12 19:09:21 +02:00
X.organic
701c6c8968
Fix myhashfgets-related buffer overflows in deh_soc.c
2021-04-12 19:09:12 +02:00
GoldenTails
8f322fd86f
name kinda sucked
2021-04-11 18:33:11 -05:00
GoldenTails
4f3802a2cc
acos Lua exposure
2021-04-11 18:32:49 -05:00
sphere
bcd3245b76
Merge branch 'blendmode-revision' into 'next'
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Blending changes
See merge request STJr/SRB2!1446
2021-04-11 08:18:12 -04:00
sphere
dbc7f93f15
Fix incorrect prefixes in the config
2021-04-10 11:52:15 -04:00
sphere
0d628c351a
Update Zone Builder configuration.
2021-04-10 17:44:42 +02:00
sphere
00e81cac8e
Merge branch 'badflags' into 'next'
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Fix CTF flag patch garbage (resolves #506 )
Closes #506
See merge request STJr/SRB2!1453
2021-04-10 11:34:07 -04:00
sphere
1d863408c7
Merge branch 'dedicated-scoretally-crash-fix' into 'next'
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Fix dedicated server crashing when exiting special stage (Fixes #453 )
Closes #453
See merge request STJr/SRB2!1451
2021-04-10 11:34:00 -04:00
sphere
d18ef87465
Merge branch 'gl-deletetexture-fix' into 'next'
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Fix a OpenGL backend DeleteTexture crash (Fixes #499 )
Closes #499
See merge request STJr/SRB2!1448
2021-04-10 11:33:53 -04:00
katsy
876daa7d6e
fix ctf flag garbage
2021-04-07 04:57:18 -05:00
SMS Alfredo
3f086ff612
The intial
2021-04-07 01:14:32 -05:00
Steel Titanium
77f2b1f682
Prevent redudant result patch caching on competition
2021-04-07 01:11:39 -04:00
Steel Titanium
a501b7b00d
Reorganize the switch block, add missing int_comp case
2021-04-07 00:55:08 -04:00
James R
1db163f942
Merge branch 'master' into next
2021-04-06 16:19:15 -07:00
SwitchKaze
c3d5740e98
Fix console text bleeding edge case
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A single character could prematurely read if there were enough special characters to push 'c' past 'con_width'.
2021-04-06 15:06:44 -05:00
James R
e39bf7503f
Makefile: fix object file not depending on headers
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BRUH MOMENT
2021-04-06 03:55:57 -07:00
Steel Titanium
101b6e46d4
Even more bruhs
2021-04-05 22:56:03 -04:00
Steel Titanium
33b7075d46
bruh
2021-04-05 22:50:22 -04:00
Steel Titanium
35c0f8b5cc
Correct function name comment
2021-04-05 22:44:16 -04:00