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Sonic Robo Blast 2 Public
Also fixes a buffer overflow, but said overflow generally got caught by the stack smashing protector. Still, it's better for SOC files not to be able to crash the game that easily. |
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assets | ||
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cmake | ||
debian-template | ||
dep | ||
deployer | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
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Android.mk | ||
appveyor.yml | ||
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comptime.bat | ||
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comptime.props | ||
comptime.sh | ||
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debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
srb2banner.png |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.