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Allow Lua to draw level title strings, and get the width and height of what would be drawn
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1 changed files with 37 additions and 0 deletions
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@ -859,6 +859,26 @@ static int libd_drawScaledNameTag(lua_State *L)
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return 0;
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}
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static int libd_drawLevelTitle(lua_State *L)
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{
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INT32 x;
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INT32 y;
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const char *str;
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INT32 flags;
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HUDONLY
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x = luaL_checkinteger(L, 1);
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y = luaL_checkinteger(L, 2);
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str = luaL_checkstring(L, 3);
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flags = luaL_optinteger(L, 4, 0);
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flags &= ~V_PARAMMASK; // Don't let crashes happen.
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V_DrawLevelTitle(x, y, flags, str);
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return 0;
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}
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static int libd_stringWidth(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1);
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@ -888,6 +908,20 @@ static int libd_nameTagWidth(lua_State *L)
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return 1;
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}
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static int libd_levelTitleWidth(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, V_LevelNameWidth(luaL_checkstring(L, 1)));
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return 1;
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}
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static int libd_levelTitleHeight(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, V_LevelNameHeight(luaL_checkstring(L, 1)));
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return 1;
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}
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static int libd_getColormap(lua_State *L)
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{
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INT32 skinnum = TC_DEFAULT;
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@ -1093,10 +1127,13 @@ static luaL_Reg lib_draw[] = {
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{"drawString", libd_drawString},
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{"drawNameTag", libd_drawNameTag},
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{"drawScaledNameTag", libd_drawScaledNameTag},
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{"drawLevelTitle", libd_drawLevelTitle},
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{"fadeScreen", libd_fadeScreen},
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// misc
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{"stringWidth", libd_stringWidth},
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{"nameTagWidth", libd_nameTagWidth},
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{"levelTitleWidth", libd_levelTitleWidth},
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{"levelTitleHeight", libd_levelTitleHeight},
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// m_random
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{"RandomFixed",libd_RandomFixed},
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{"RandomByte",libd_RandomByte},
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