fickleheart
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9a4ad20947
|
DAMNIT
|
2020-01-17 00:13:13 -06:00 |
|
fickleheart
|
f0843cba13
|
Let vissprites have shadows too
fuck it, hopefully it works
|
2020-01-17 00:13:05 -06:00 |
|
fickleheart
|
9e101fc2bb
|
Limit shadow Y scale to prevent graphical bugs
|
2020-01-12 09:10:09 -06:00 |
|
fickleheart
|
cfb9b3c234
|
Expose mobj->shadowscale to Lua
|
2020-01-11 18:28:15 -06:00 |
|
fickleheart
|
ba8ff3d502
|
Add mobj shadowscale property
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2020-01-11 18:24:08 -06:00 |
|
fickleheart
|
1b0a3d0fe3
|
Use dedicated shadow graphic
|
2020-01-11 17:56:49 -06:00 |
|
fickleheart
|
4e5f49c60d
|
Fix player shadows while on rope hangs etc
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2020-01-11 17:39:53 -06:00 |
|
fickleheart
|
27bd7e4a7f
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Merge remote-tracking branch 'upstream/next' into software-dropshadows
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2020-01-11 17:09:57 -06:00 |
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Monster Iestyn
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c7ab065b0a
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
|
MascaraSnake
|
661c44b260
|
Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support
See merge request STJr/SRB2!633
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2020-01-11 10:02:51 -05:00 |
|
Nev3r
|
afcaa94cd0
|
Clarify ambiguity regarding mapthing-based vertex slopes.
|
2020-01-11 08:53:29 +01:00 |
|
James R
|
fef72c6009
|
Merge branch 'unsigned-bruh' into 'next'
Fix incorrect cast
See merge request STJr/SRB2!669
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2020-01-11 02:26:52 -05:00 |
|
MascaraSnake
|
2046f524c7
|
Fix incorrect cast
|
2020-01-10 23:32:31 +01:00 |
|
James R
|
0345a32c37
|
Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin
See merge request STJr/SRB2!666
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2020-01-10 16:02:59 -05:00 |
|
James R
|
e1303a2b5c
|
Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera
See merge request STJr/SRB2!659
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2020-01-10 16:02:44 -05:00 |
|
James R
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dc151fc7a4
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Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection
See merge request STJr/SRB2!657
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2020-01-10 16:02:23 -05:00 |
|
James R
|
407b00b22b
|
Merge branch 'showconditionset' into 'next'
Showconditionset
See merge request STJr/SRB2!651
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2020-01-10 15:59:37 -05:00 |
|
James R
|
2491046bc2
|
Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.
See merge request STJr/SRB2!650
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2020-01-10 15:59:22 -05:00 |
|
James R
|
a16c444166
|
Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook
See merge request STJr/SRB2!557
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2020-01-10 15:58:30 -05:00 |
|
MascaraSnake
|
ba7a1c0375
|
Some minor cleanup
|
2020-01-10 19:56:29 +01:00 |
|
MascaraSnake
|
e532efa5d0
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Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type
See merge request STJr/SRB2!663
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2020-01-10 13:34:43 -05:00 |
|
MascaraSnake
|
023624ebb7
|
Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements
See merge request STJr/SRB2!661
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2020-01-10 13:32:37 -05:00 |
|
MascaraSnake
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f691b2255b
|
Merge branch 'extratextoffs' into 'next'
Fix snapping of extra multiplayer text. (Resolves #101)
See merge request STJr/SRB2!667
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2020-01-10 13:31:57 -05:00 |
|
toaster
|
cbbc76b673
|
Fix snapping of extra multiplayer text. (Resolves #101)
|
2020-01-10 12:50:58 +00:00 |
|
toaster
|
80b801e91e
|
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
|
2020-01-10 11:43:41 +00:00 |
|
James R
|
2459ca255f
|
Factor z distance into camera translucency
|
2020-01-10 00:04:17 -08:00 |
|
James R
|
5c60f8b529
|
Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
|
2020-01-10 00:33:24 -05:00 |
|
James R
|
feb0fc2ee9
|
Merge branch 'orbital-disappearing' into 'master'
Don't clip player MD2 when looking straight down with the orbital camera
See merge request STJr/SRB2!658
|
2020-01-10 00:33:14 -05:00 |
|
James R
|
ced5ca81a4
|
Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency
See merge request STJr/SRB2!655
|
2020-01-09 16:20:34 -05:00 |
|
Alam Ed Arias
|
71c2ee3850
|
whitespace cleanup
|
2020-01-09 16:19:12 -05:00 |
|
James R
|
57a31077e7
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Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.
See merge request STJr/SRB2!652
|
2020-01-09 16:14:49 -05:00 |
|
MascaraSnake
|
682e683a71
|
Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef
See merge request STJr/SRB2!648
|
2020-01-09 15:04:33 -05:00 |
|
Tatsuru
|
10e9dd2c23
|
*bends over seductively to pick up whitespace*
|
2020-01-09 16:16:24 -03:00 |
|
Tatsuru
|
3e3cb48feb
|
This is stupid
|
2020-01-09 12:15:26 -03:00 |
|
Sally Cochenour
|
487e1b02f1
|
Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
|
2020-01-09 01:28:14 -05:00 |
|
fickleheart
|
7d2402ac62
|
Fix shadows under hiresscale characters
|
2020-01-08 23:33:43 -06:00 |
|
fickleheart
|
9e8d20504e
|
Refactor shadow scale into an argument
|
2020-01-08 23:24:31 -06:00 |
|
fickleheart
|
fa4b49d52c
|
Refactor shadow floor finding code a bit
I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
|
2020-01-08 23:19:52 -06:00 |
|
James R
|
66cf1be0d8
|
Don't clip player MD2 either!
|
2020-01-08 20:52:34 -08:00 |
|
James R
|
0f8c736188
|
Don't make player transparent if the orbital camera is looking straight down
|
2020-01-08 20:49:38 -08:00 |
|
fickleheart
|
a7edf51cb9
|
Stop misusing papersprite vars for sprite skew
|
2020-01-08 21:52:10 -06:00 |
|
fickleheart
|
ef4974ab4d
|
Apply portal clipping to drop shadows too
|
2020-01-08 21:37:44 -06:00 |
|
fickleheart
|
8757194d73
|
Make ring shadows smaller and fix scale bug
|
2020-01-08 21:37:43 -06:00 |
|
fickleheart
|
c078ab630d
|
Fix more shadow crashes and save my sanity
|
2020-01-08 21:37:41 -06:00 |
|
fickleheart
|
9c49e020c3
|
FUCK IT, SLOPED SHADOWS NOW
|
2020-01-08 21:37:40 -06:00 |
|
fickleheart
|
5929b4797e
|
This acursed crash-inducing typo spat in my face and called me a bitch
|
2020-01-08 21:37:39 -06:00 |
|
fickleheart
|
c46c92d605
|
Prevent linkdraw sprites from connecting to shadows
|
2020-01-08 21:37:38 -06:00 |
|
fickleheart
|
48c1ce3ac3
|
Add render-based drop shadows to some objects
Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
|
2020-01-08 21:37:36 -06:00 |
|
fickleheart
|
ccc473917e
|
Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
|
2020-01-08 21:14:11 -06:00 |
|
fickleheart
|
1790891fd8
|
Reduce disappearance of vissprites close to the camera
|
2020-01-08 21:14:09 -06:00 |
|