Commit graph

47 commits

Author SHA1 Message Date
mazmazz
5b0f7d2850 Merge branch 'master' into musicplus-sdlmixerx 2019-06-29 19:31:01 -04:00
mazmazz
6166fad045 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:14:49 -05:00
mazmazz
b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Alam Ed Arias
f73ea4f984 Clean up warnings 2018-11-14 10:52:16 -05:00
mazmazz
f2bfed7892 Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-11-13 14:34:40 -05:00
mazmazz
8f87bf82cd Merge branch 'master' into musicplus-core 2018-11-13 13:46:30 -05:00
mazmazz
a288b95458 Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
Sryder
6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
mazmazz
4d89beb105 musicplus-libopenmpt 2.2 -> 2.1 backport 2018-09-18 12:31:47 -04:00
mazmazz
c5ea6b5efe MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport 2018-09-18 10:22:17 -04:00
mazmazz
eacf0ba00b Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
(cherry picked from commit 4b82de9e54)
2018-09-14 10:45:38 -04:00
mazmazz
5bac836d4c Minor refactoring and reordering
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32

(cherry picked from commit a7d51bf810)
2018-09-14 10:42:27 -04:00
mazmazz
011a043dba Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c)
2018-09-14 10:28:29 -04:00
mazmazz
a7ed7b2c90 Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering

(cherry picked from commit 701cc5a7dd)
2018-09-14 10:23:37 -04:00
mazmazz
06b7367941 Added I_GetMusicType and removed midimode variable
* Revised S_PlayMusic arguments
* Now music plays again!

(cherry picked from commit 55f3803e4b)
2018-09-14 09:42:29 -04:00
mazmazz
b701316505 Merge branch 'music-sdlmixerx' into musicplus-sdlmixerx 2018-08-27 05:59:55 -04:00
mazmazz
28545822ba Checkpoint: Add FluidSynth and Timidity support 2018-08-26 23:03:38 -04:00
mazmazz
bf61dbb6e2 Checkpoint: Revised fading routines for new load/play pattern
* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
a2d626384a Merge branch 'music-cleanup' into musicplus-core
Pending rewrite of fade music changing

# Conflicts:
#	src/android/i_sound.c
#	src/djgppdos/i_sound.c
#	src/i_sound.h
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/mixer_sound.c
#	src/sdl/sdl_sound.c
#	src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
4b82de9e54 Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ... 2018-08-23 20:14:46 -04:00
mazmazz
a7d51bf810 Minor refactoring and reordering
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
mazmazz
f5f0b5e76c Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
701cc5a7dd Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
2018-08-23 11:54:36 -04:00
mazmazz
55f3803e4b Added I_GetMusicType and removed midimode variable
* Revised S_PlayMusic arguments
* Now music plays again!
2018-08-23 10:18:38 -04:00
mazmazz
e89eccf78e Loose ends from previous work
* Pause/ResumeSong remove handle argument
* LoadSong declare char *data argument
* Variable weirdness
2018-08-23 09:36:51 -04:00
mazmazz
7efab8b314 Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
This reverts commit b5c3095820.

# Conflicts:
#	src/i_sound.h
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e42defa299 Playback routines: Load, Play, Pause, Stop, Unload
* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
b5c3095820 Nix'd midimusicvolume 2018-08-23 07:39:32 -04:00
mazmazz
2289a3bd79 I_FadeSongFromLevel -> I_FadeSongFromVolume refactor
* S_MusicName->GetMusicName refactor
* S_ChangeMusicWithFade->ChangeMusicAdvanced refactor
2018-08-21 08:53:51 -04:00
mazmazz
a1b1391e24 Interface name refactor: Music -> Song
* Music refers to the music system, song refers to the entity being played.
* s_sound doesn't follow this, everything is music
2018-08-21 06:22:35 -04:00
mazmazz
18daf255ee Rename I_QueueDigSongPostFade to I_QueueDigSong 2018-08-20 01:16:52 -04:00
mazmazz
2cf49f9361 I_FadeOutStopMusic, I_FadeInStartDigSong, S_ChangeMusicWithFade implementation
* First attempt, a little messy but works fine
2018-08-19 22:05:42 -04:00
mazmazz
b844a908a1 Make S_FadeMusicFromLevel accept mandatory source_volume
* Make S_FadeMusic a legitimate function to grab current internal volume
2018-08-19 17:02:13 -04:00
mazmazz
918976bdcc S_FadeMusic[FromLevel] and S_StopFadingMusic implementation 2018-08-19 16:19:48 -04:00
mazmazz
d5dfde240d I_SetInternalMusicVolume implementation 2018-08-19 09:38:57 -04:00
mazmazz
fdd1af62a8 I_GetMusicLoopPoint and I_SetMusicLoopPoint implementation
* Stub pause for MIDI
* Fix MP3 tag wide char search
* Reset songpaused bool where appropriate
2018-08-18 20:19:44 -04:00
mazmazz
d7720a8556 Remove I_MIDIPlaying 2018-08-18 17:45:57 -04:00
mazmazz
bd1eece7bc S_MusicType implementation; MOD support for Get/SetMusicPosition and MusicLength
* Misc MOD fixes
2018-08-18 17:17:53 -04:00
mazmazz
c6035f5956 I_GetMusicLength implementation 2018-08-18 14:18:29 -04:00
mazmazz
47423a69ed Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
2483c11cc4 Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
d47d18998b Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:43:51 -04:00
mazmazz
8981ef2cdc Change get/set music position to UINT32 parameter, milliseconds
# Conflicts:
#	src/d_netcmd.c
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:40:20 -04:00
mazmazz
a4f7b17389 Initial attempt for get/set song position
* Declared I_SetSongPosition, I_GetSongPosition
* Implemented S_PositionMusic and S_GetPositionMusic
* Exposed in console TUNES and lua
* Implemented set position in SDL, SDL12, WIN32
* Implemented get position in WIN32

# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:38:06 -04:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00