Commit graph

76 commits

Author SHA1 Message Date
mazmazz
96e9b4143a Pause TextPrompt when game is paused 2018-11-04 22:32:47 -05:00
mazmazz
6356a6cf2e Lowercase font for body text; added ICONFLIP parameter 2018-11-04 22:32:46 -05:00
mazmazz
73ae273348 Implemented auto-advancing TextPrompts
* Fixed TextSpeed
* New TimeToNext
* Other bugs
2018-11-04 22:32:46 -05:00
mazmazz
0a766dc93b Implemented progressive text printing for TextPrompt 2018-11-04 22:32:46 -05:00
Monster Iestyn
d327f82e85 Fix errors found when compiling 2018-11-04 22:32:46 -05:00
mazmazz
98d532f119 EndTextPrompt: Fix tmthing crash with P_LinedefExecute 2018-11-04 22:32:46 -05:00
mazmazz
57d9e0aef6 TextPrompt: Implement player blocked controls and post-close run line 2018-11-04 22:32:46 -05:00
mazmazz
971151ab83 Fixes: MetaPage, AdvanceToNextPage, center/scale icons, button handling 2018-11-04 22:32:46 -05:00
mazmazz
1855359ac0 Moved TextPrompt logic to f_finale.c
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
Monster Iestyn
b5ec286667 Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
colette
0a931a1364 Update f_finale.c 2018-07-07 20:20:46 -04:00
toaster
6e07631cc9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
toasterbabe
4f3c9b5fad Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff
# Conflicts:
#	src/hardware/hw_draw.c
2018-04-06 19:38:19 +01:00
Monster Iestyn
a3b86a737e Merge branch 'public_next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/hardware/r_opengl/r_opengl.c
#	src/sdl12/hwsym_sdl.c
#	src/sdl12/i_video.c
2018-04-06 18:42:07 +01:00
toasterbabe
3c74952522 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into pretty_stuff 2018-04-06 12:54:39 +01:00
Alam Ed Arias
59f5b46ad3 Merge branch 'public_next' into master 2018-04-03 16:09:11 -04:00
Sryder
0aaae501d3 Warnings must die 2018-03-30 18:53:23 +01:00
Sryder
66f220d6ad Merge branch 'master' into openglquickfixes 2018-03-30 18:09:41 +01:00
toasterbabe
7d1885917a Some minor intro tweaks. 2018-03-19 16:36:14 +00:00
Sryder
527df5c248 Fix OpenGL Title Screen Sky
My IDE doesn't seem to like Vada's name.
2018-03-17 15:11:32 +00:00
toasterbabe
fee8714109 i suck at the alphabet! 2018-03-14 16:55:33 +00:00
toasterbabe
a5ab9f01bb oh yeah this guy's name needs changing too 2018-03-14 16:49:10 +00:00
toasterbabe
68cb919205 down with cis 2018-03-14 16:47:19 +00:00
toaster
6d03c50966 Merge branch 'continue_startinglives' into 'master'
Save cards and continue startinglives-balancing

See merge request !114
2017-09-19 07:45:35 -04:00
yellowtd
519414b215 Merge branch 'master' into titlemap 2017-08-22 19:07:32 -04:00
toasterbabe
706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
Monster Iestyn
bc79365cf4 Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2017-05-18 16:54:58 +01:00
toasterbabe
87f32abc24 i have no idea whether this will fix the garbage or whether it'll get broken again, but here's an attempted fix for VAda's name 2017-05-16 14:11:10 +01:00
toasterbabe
65a202e843 ACTUALLY let's do this better 2017-05-14 19:25:46 +01:00
toasterbabe
b13a9ad9d1 Support for negative scroll speeds on title screen 2017-05-14 19:20:00 +01:00
toasterbabe
ba4275c415 title screen hud hook 2017-05-13 22:38:06 +01:00
toasterbabe
7f83e0d134 * Prevent crash if you go to a map and it doesn't exist.
* Handle music fix in smarter way.
* Enums!
2017-05-09 11:09:58 +01:00
toasterbabe
3a4e091ba6 * Fix titlemap music change bug reported by Larztard
* Clean up titlemapinaction so that it isn't true when you're playing
* Don't print "SPEEDING OFF TO [ZONE] [ACT 1]..." on screen if it's a titlemap - keep a nice and pretty black screen
2017-05-09 00:48:07 +01:00
toasterbabe
dd57e47574 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
# Conflicts:
#	src/r_main.c
2017-05-08 23:58:44 +01:00
toasterbabe
f87c7f428d Compiling fixes 2017-05-08 23:51:12 +01:00
yellowtd
fd97fdd683 titlemap - cameraref subsector
apparently it recalculates without this line, so it should give a tiny performance boost?
2017-04-20 20:26:32 -04:00
yellowtd
cf454dd6fc titlemap - Fix impending doom (???) camera mobj search
the last implimentation would have apparently stopped working eventually? Idk
2017-04-20 20:26:13 -04:00
yellowtd
f70b89b22a titlemap - support for map camera object
allows a camera thing to be placed for alternate camera placement besides player and DM starts
2017-04-20 20:25:53 -04:00
yellowtd
b68d1ebdb3 titlemap - fix game crash with skybox point
game crash on skybox object use fix
2017-04-18 17:47:20 -04:00
toasterbabe
eea7dc4224 Fixed titlemap wipe lasting too long/happening twice over 2017-04-18 17:46:26 -04:00
yellowtd
217f7ebd38 miru asked me for help and im a smelly toast
* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd
1c93b07c86 Titlemap - Maincfg variables, unplayability crash fixes 2017-04-18 17:36:54 -04:00
yellowtd
7e43272932 begin titlemap
idk my bff jill
2017-04-18 17:23:23 -04:00
Monster Iestyn
6f2f244aef Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
Monster Iestyn
1935a2ffa6 Merge branch 'public_next'
# Conflicts:
#	src/d_clisrv.c
#	src/doomdef.h
#	src/p_map.c
2017-01-19 16:54:47 +00:00
Monster Iestyn
4ac709141a Added LJSonic to credits, altered how my own name + nick is shown in credits 2017-01-15 19:23:25 +00:00
Inuyasha
fa187c5ae7 Merge branch 'unslot-music' into 'master'
Hardcoded music name switches

Like I said earlier, it's better if all the hardcoded music switches in 2.2 start with an underscore so that it's harder to accidentally overwrite them.

Should be accepted when music.dta is updated.

See merge request !17
2016-10-23 06:46:33 -04:00
Monster Iestyn
31b9e762e1 Merge branch 'public_next'
# Conflicts:
#	src/p_mobj.c
2016-09-05 21:28:43 +01:00
Monster Iestyn
ab3f677e66 F_EndCutScene now sets cutsceneover to true BEFORE running Y_EndGame and the like, not AFTER 2016-08-25 17:58:54 +01:00