Eidolon
9f845622cd
Revert "P_InitAngle, to fix angle interpolation on spawning objects"
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This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.
2022-04-26 20:56:34 -05:00
Sally Coolatta
d476b41dfa
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2022-04-26 20:56:33 -05:00
Sally Coolatta
e4930535f3
P_InitAngle, to fix angle interpolation on spawning objects
2022-04-26 20:56:31 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
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* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
toaster
3e14ab4e03
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
toasterbabe
7aeeb278fe
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
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* PF_NIGHTSMODE is now CR_NIGHTSMODE as part of player->powers[pw_carry]. This is because it's mutually exclusive to every other "carry" type.
* PF_SUPERREADY is dead because it literally just checked for all 7 emeralds and 50 rings. That's it. You couldn't even appreciably alter its presence with Lua. That logic has been placed back in P_SuperReady.
2017-03-14 18:11:17 +00:00
toasterbabe
e16648a72b
Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother.
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* PF_ITEMHANG -> CR_GENERIC
* PF_CARRIED -> CR_PLAYER
* (mo->tracer == MT_TUBEWAYPOINT) -> CR_ZOOMTUBE
* PF_ROPEHANG -> CR_ROPEHANG
* PF_MACESPIN -> CR_MACESPIN
2016-09-23 23:48:48 +01:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00