Gustaf Alhäll
9013ceeacc
Fix buffer overflow when when fetching typenames on freeslots
2023-11-01 17:31:17 +01:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
LJ Sonic
d841bfb236
Move netcode console variables to appropriate files
2023-07-27 15:38:46 +02:00
LJ Sonic
0ade3ae0bc
Move tic and net command handling to new files
2023-07-27 15:38:45 +02:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
dfdbdee0a8
Move netcode console variables to appropriate files
2023-01-07 15:57:04 +01:00
LJ Sonic
7c2fe20cd5
Move tic and net command handling to new files
2023-01-05 22:51:17 +01:00
Alam Arias
1b5dd687d2
Cleanup whitespace changes from master branch
2022-11-11 20:31:41 -05:00
Eidolon
af753b5268
Only call SetupFrame in T-1 hack with player->mo
2022-10-30 21:06:50 -05:00
Eidolon
fdd6550669
Only run view update hack in no-render mode
2022-10-30 21:05:59 -05:00
Eidolon
8fa553a1d0
Ensure view interpolates between T-1 to T
2022-10-28 23:04:05 -05:00
Eidolon
1ef40c9037
Update interpolation during objectplace
2022-05-21 14:38:32 -05:00
Eidolon
7c00cea1fc
Add per-split player view resets
2022-05-05 20:11:37 -05:00
Eidolon
d511857675
Reset view interp in preticker
2022-05-05 19:43:55 -05:00
Eidolon
73930c655b
Run UpdateMobjInterpolators in preticker
2022-05-05 19:27:51 -05:00
Eidolon
1920dba082
Run UpdateLevelInterpolators in preticker
...
Fixes KartKrew/Kart-Public#10
2022-05-05 18:51:49 -05:00
Eidolon
568677edc1
Move mobj interpolators to r_fps
2022-04-26 20:56:33 -05:00
Eidolon
0e1b01f206
Update mobj oldstates before all thinkers
2022-04-26 20:56:32 -05:00
Eidolon
5fda1b297f
Delete interpolators associated with thinkers
2022-04-26 20:56:31 -05:00
Eidolon
9c8d0a3b6f
Add sector plane level interpolations
2022-04-26 20:56:30 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
LJ Sonic
be87a84a01
Merge branch 'perfstats-averaging-rebased' into 'next'
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Perfstats averaging and refactor
See merge request STJr/SRB2!1643
2021-12-02 23:57:26 +00:00
spherallic
6a6b292c73
Fix Flame Shield interactions in old-style special stages.
2021-11-27 14:22:21 +01:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
James R
4d22b9f17f
Merge remote-tracking branch 'origin/next' into hooklib-refactor
2021-06-07 18:12:52 -07:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
James R
93e4f43e4b
Hooklib macros names -> uppercase + documentation
2020-12-12 03:16:30 -08:00
James R
e0a307da15
Merge branch 'next' into hooklib-refactor
2020-12-10 03:09:24 -08:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
James R
8d382e49fb
Big Large Lua Hooklib Refactor
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* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
2020-12-10 00:36:41 -08:00
Riku Salminen
91a34575a7
Declared the cvar in netcmd to get rid of warnings
2020-11-10 13:53:31 +02:00
Riku Salminen
3dff612f3c
Try to add cvars for old camera
2020-11-10 13:21:34 +02:00
Riku Salminen
33725a58b4
Update p_tick.c, Replacing mobj angle with cmd angleturn
2020-11-10 13:21:34 +02:00
Riku Salminen
aea35171c2
Update p_tick.c, got rid of an useless angle change function
2020-11-10 13:21:34 +02:00
Riku Salminen
2832586274
Make the replay camera follow the player
2020-11-10 13:21:33 +02:00
James R
b72789b0c9
Huge perfstats refactor
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I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
toaster
9686ad2d70
* In-game timer option! Doesn't tick in intermission or in lag, only when a frame is actually run. Realtime option remains default.
...
* Tweak retry behaviour to restart timer and not subtract life if you're on the first level and haven't hit a checkpoint yet.
2020-05-15 16:33:20 +01:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
Jaime Passos
7439ab5296
Allow countdown time-up in any campaign gametype
2020-02-23 16:50:36 -03:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Louis-Antoine
31ce076411
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00