Commit graph

9886 commits

Author SHA1 Message Date
James R
68b78f44d8 Load flats first so textures with the same name are prefered on walls 2020-01-13 15:21:35 -08:00
James R
0d6b6efe0f Refactor R_LoadTextures into something manageable (no goto!!) 2020-01-13 15:20:50 -08:00
Tatsuru
0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
James R
acb3372644 Merge branch '@moderator' into 'next'
Kill adminplayer for good

See merge request STJr/SRB2!686
2020-01-13 16:47:49 -05:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
339ceafdf0 Remove adminplayer from SERVERINFO (PACKETVERSION 2) 2020-01-12 20:21:35 -08:00
James R
84ac743d73 Kill Lua adminplayer 2020-01-12 20:04:05 -08:00
Alam Ed Arias
a2b1b6289c use a byte, not a ptr2int with memset 2020-01-12 18:59:35 -05:00
James R
bff6875b95 Merge branch 'fangpogo' into 'next'
Make Fangboss' player pogo a little less bullshit.

See merge request STJr/SRB2!676
2020-01-12 17:54:02 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
James R
2bb8b85754 Merge branch 'split-emblem-hints' into 'next'
"Symmetrical"-ish Emblem Hint pages

See merge request STJr/SRB2!670
2020-01-12 17:16:03 -05:00
Zwip-Zwap Zapony
66c9e8e3aa Fix "symmetrical"-ish emblem hints for ERRORMODE
"left_hints" is always 3, 4, or 5, so the signedness is irrelevant.
But with ERRORMODE set to 1 when compiling,
the compile would previously stop due to comparing INT32 to UINT32.
2020-01-12 23:09:27 +01:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
James R
70bd7132c5 Merge branch 'egg2pogo' into 'next'
Egg Slimer Pogo Bruh Moment (resolves #112)

See merge request STJr/SRB2!674
2020-01-12 15:43:24 -05:00
James R
34b42507d1 Merge branch 'targetproblem' into 'next'
Homing Targetting Issues

See merge request STJr/SRB2!671
2020-01-12 15:43:08 -05:00
LJ Sonic
2c0bdc71b0 Merge branch 'refactor-kicks' into 'fix-node-player-mixups'
Replace all instances of XD_KICK with a SendKick function

See merge request STJr/SRB2!682
2020-01-12 15:41:18 -05:00
LJ Sonic
34f73ec083 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
James R
50d1226224 Merge branch 'you-cant-escape-console' into 'master'
Open the console in menus and draw backpic correctly

See merge request STJr/SRB2!665
2020-01-12 15:38:51 -05:00
James R
5d6d6a7d4d Merge branch 'escape-console' into 'master'
Let Escape close the console

See merge request STJr/SRB2!664
2020-01-12 15:38:35 -05:00
Louis-Antoine
f6244ec9a4 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
8a6173a3f2 Declare checkbase for both sides of the if statement 2020-01-12 09:11:57 -06:00
fickleheart
9e101fc2bb Limit shadow Y scale to prevent graphical bugs 2020-01-12 09:10:09 -06:00
MascaraSnake
cc9bae8b57 Merge branch 'stringargs' into 'udmf-next'
Add string-based linedef arguments to UDMF

See merge request STJr/SRB2!672
2020-01-12 08:31:11 -05:00
fickleheart
e60ba92a92 Checkpoint players at star post exact location with Ambush flag 2020-01-11 22:30:07 -06:00
fickleheart
1e2a4c2cce Allow starpost Parameter to dictate order 2020-01-11 22:26:20 -06:00
Tatsuru
7b3cc02ddc Range check 2020-01-11 21:38:10 -03:00
Tatsuru
4221f08a7c toaster guidance 2020-01-11 21:35:19 -03:00
fickleheart
cfb9b3c234 Expose mobj->shadowscale to Lua 2020-01-11 18:28:15 -06:00
fickleheart
ba8ff3d502 Add mobj shadowscale property 2020-01-11 18:24:08 -06:00
fickleheart
1b0a3d0fe3 Use dedicated shadow graphic 2020-01-11 17:56:49 -06:00
Tatsuru
5d33ca42cf Expose colorization to mappers and SOC 2020-01-11 20:40:57 -03:00
James R
bf8a39f7ee Only exit if base files fail to load 2020-01-11 15:40:18 -08:00
fickleheart
4e5f49c60d Fix player shadows while on rope hangs etc 2020-01-11 17:39:53 -06:00
fickleheart
27bd7e4a7f Merge remote-tracking branch 'upstream/next' into software-dropshadows 2020-01-11 17:09:57 -06:00
Monster Iestyn
1643e6623d whoops, forgot to do this 2020-01-11 20:24:43 +00:00
Monster Iestyn
9c8988ab57 Don't make locale code dependent on GETTEXT, save that for the actual gettext related stuff! 2020-01-11 18:48:47 +00:00
Monster Iestyn
c7ab065b0a Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
toaster
a5ad02eab9 Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
e938f16fef Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????) 2020-01-11 16:40:42 +00:00
MascaraSnake
b163316cbf Merge branch 'udmf-next' into stringargs 2020-01-11 16:17:53 +01:00
MascaraSnake
4745264a42 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_slopes.c
2020-01-11 16:16:57 +01:00
MascaraSnake
bac379a7a3 Merge branch 'udmf-next' into stringargs 2020-01-11 16:03:38 +01:00
MascaraSnake
661c44b260 Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
63adb235e7 Merge branch 'linedef-args' into 'udmf-next'
Add UDMF linedef arguments and make slope specials use them

See merge request STJr/SRB2!643
2020-01-11 10:00:07 -05:00
toaster
926cbc4141 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
MascaraSnake
f0d663ea90 Adapt setup of linedef type 443 (Call Lua function) to UDMF 2020-01-11 15:38:50 +01:00
Zwip-Zwap Zapony
e6ddfc7cdf Make >5 <10 emblem hints appear "symmetrical"-ish
With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
afcaa94cd0 Clarify ambiguity regarding mapthing-based vertex slopes. 2020-01-11 08:53:29 +01:00