James R
0993b71355
Merge branch 'patch-1' into 'next'
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Fix title/card hud hooks grabbing the wrong functions
See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
9f7bfd901b
I broke SHIFT in the Connect IP Textbox.. whoops.
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It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
cb7a77fe2a
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 23:38:31 +01:00
MascaraSnake
8c932e4a6d
Merge branch '2.2.1-prep' into 'next'
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2.2.1 preparation
See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
4d5e14a847
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 22:27:50 +01:00
MascaraSnake
9498c5ba8e
Merge branch 'signpostfixes' into 'next'
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Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)
See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake
d9a78c502c
Merge branch 'defuse-minecarts' into 'next'
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Defuse minecarts
See merge request STJr/SRB2!776
2020-02-11 13:22:10 -05:00
lachwright
aeab33ee03
Defuse minecarts
2020-02-12 01:41:11 +08:00
lachwright
248a80cac4
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
c417ffae4c
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
MascaraSnake
be67719a2a
Merge remote-tracking branch 'Public/2.2.1-prep' into public_next
2020-02-10 22:47:22 +01:00
MascaraSnake
8618589acc
Merge remote-tracking branch 'Public/next' into public_next
2020-02-10 22:44:15 +01:00
fickleheart
76b397bece
Get rotated sprites with v.getSprite(2)Patch
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NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
a63e9fe002
Improvements to polyobjects carrying things:
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- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
021ca92019
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
Steel Titanium
4281de3b89
Update file hashes
2020-02-09 21:29:46 -05:00
Steel Titanium
13e5911de7
Merge branch 'next' into 2.2.1-prep
2020-02-09 20:30:48 -05:00
fickleheart
19cdb002ab
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Monster Iestyn
e5a325994e
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
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...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
d0d7fd1589
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Alam Ed Arias
1d2f6c9581
Merge branch 'master' into next
2020-02-09 10:37:10 -05:00
Alam Ed Arias
15c263e9c7
Z_Zone: fixup Valgrind support
2020-02-09 10:35:23 -05:00
Jaime Passos
2162cbd794
Merge branch 'customgametypeswtf' into 'next'
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Fix broken GT_ constants with custom gametypes
See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
2d0e72d756
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00
SteelT
69c2dc743b
Merge branch 'credits-stuff' into 'next'
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Update credits again
See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos
598daac093
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
5e516eb98d
1 left shifted by zero is still 1
2020-02-08 18:50:05 -03:00
fickleheart
fed8167a81
Allow more options for when the titlecard shows up
2020-02-08 11:13:40 -06:00
James R
0a53f91820
Don't skip the first directory entry of PK3 if it's a file
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Also puts the marker skipping in the WAD API.
2020-02-07 19:41:45 -08:00
fickleheart
fb7c4ab812
zentries is unnecessary
2020-02-07 18:47:56 -06:00
fickleheart
ee9aa86ecd
Use the proper numbers to adjust lump's offset position
2020-02-07 18:46:46 -06:00
fickleheart
f7cf8e50f8
Oops
2020-02-07 18:43:20 -06:00
James R
3d00596c6a
Don't override loop point if unset in MUSICDEF
2020-02-07 12:51:54 -08:00
James R
c4ee113c71
Let MUSICDEF set loop point
2020-02-07 12:47:41 -08:00
fickleheart
8cb9d6f670
Uhhh do VerifyPk3 too
2020-02-07 00:04:02 -06:00
fickleheart
57a4545fdf
PK3: Proper ignorance for file comments/extra data
2020-02-07 00:01:20 -06:00
lachwright
7a5d7afb30
Add Rob as the game's producer
2020-02-06 23:06:15 +08:00
Steel Titanium
d03d09f397
Update credits again
2020-02-05 15:20:35 -05:00
Monster Iestyn
f1bdaa2fda
Updated version number to 2.2.1, increment MODVERSION.
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Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R
7805828c4a
Merge remote-tracking branch 'origin/master' into next
2020-02-04 14:31:21 -08:00
colette
01433c3648
Fix title/card hud hooks grabbing the wrong functions
2020-02-03 23:09:18 -05:00
Louis-Antoine
2eaf02d234
Let Lua access spectators mobjs
2020-02-03 19:42:37 +01:00
James R
700d9426d4
Merge branch 'name-stuck' into 'master'
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Fix game hanging on server creation/splitscreen if your name is whack
See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00
Jaime Passos
d1e8744583
What
2020-02-03 02:24:22 -03:00
Jaime Passos
af66a2e5fa
Restore some functionality that went missing
2020-02-03 02:12:55 -03:00
Jaime Passos
520e2148fe
Merge remote-tracking branch 'origin/master' into local-color-table
2020-02-03 01:52:43 -03:00
James R
bd90c20366
Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦
2020-02-02 18:00:02 -08:00
James R
f8310236e0
Merge branch 'folder-blacklist' into 'public_next'
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Implement folder blacklisting
See merge request STJr/SRB2Internal!626
2020-02-02 20:35:51 -05:00
James R
35f1a4b76c
lua_pushvalue is unneeded
2020-02-02 17:22:28 -08:00
Steel Titanium
1794949696
Add empty entry
2020-02-02 18:52:41 -05:00