sphere
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4aa3bea6ca
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Merge branch 'fix-console-splitting' into 'next'
Fix the console splitting up halfway through startup.
Closes #349
See merge request STJr/SRB2!1494
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2021-06-02 06:31:01 -04:00 |
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sphere
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fb453491dd
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Merge branch 'models-spr2endstate' into 'next'
Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
See merge request STJr/SRB2!1515
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2021-06-02 06:28:51 -04:00 |
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Nev3r
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a4300220e9
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whitespace
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2021-06-02 11:36:52 +02:00 |
|
Nev3r
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9c68f8cbb0
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Fix the equation constant fields not being filled properly.
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2021-06-02 11:21:37 +02:00 |
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Nev3r
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aec1ab304a
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Let equation slopes be read from textmaps.
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2021-06-02 11:00:57 +02:00 |
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Nev3r
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36ce44e0a3
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Add slope equation constant parsing functionality.
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2021-06-02 11:00:47 +02:00 |
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Nev3r
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8cb62eeca5
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Initialize slopes before the map loads.
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2021-06-02 10:59:57 +02:00 |
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sphere
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d040b61edc
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Merge branch 'multitagging_plus' into 'next'
Enhance the multitagging functionality added by !1485
See merge request STJr/SRB2!1524
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2021-06-01 17:25:29 -04:00 |
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flarn2006
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115254efc9
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Fix compiler warning related to precedence
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2021-06-01 17:10:29 -04:00 |
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sphere
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5a91f3326a
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Merge branch 'disable-int-emeralds' into 'next'
Some more intermission features for Lua
See merge request STJr/SRB2!1329
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2021-06-01 15:38:00 -04:00 |
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sphere
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e203e457de
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Merge branch 'custom3drotate-scale-fix' into 'next'
A_Custom3DRotate scale fix
See merge request STJr/SRB2!1525
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2021-06-01 15:02:43 -04:00 |
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sphere
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70bcb6081f
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Merge branch 'dashmode-lowroad' into 'next'
Have Metal Sonic use spinheight while dashing
See merge request STJr/SRB2!1382
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2021-06-01 15:00:08 -04:00 |
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sphere
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69b6c409b5
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Merge branch 'flicky-mapload-crash-fix' into 'next'
Flicky mapload crash fix (and other tmthing-related fixes)
Closes #81
See merge request STJr/SRB2!1522
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2021-06-01 14:58:01 -04:00 |
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flarn2006
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172454f108
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Fix offset_tags array indices
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2021-06-01 10:09:57 -04:00 |
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Nev3r
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f7ee0dacf2
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Merge branch 'lua_mapnumber' into 'next'
Expose M_MapNumber to Lua
See merge request STJr/SRB2!1521
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2021-06-01 07:43:33 -04:00 |
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Nev3r
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2d155fa366
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Merge branch 'remove-fracunit-2' into 'next'
I have no idea why software does this.
See merge request STJr/SRB2!1517
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2021-06-01 07:42:36 -04:00 |
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Nev3r
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de0a91729b
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Merge branch 'buttered-lua' into 'next'
Expose P_ButteredSlope to lua
See merge request STJr/SRB2!1397
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2021-06-01 07:39:19 -04:00 |
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Nev3r
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6edad47788
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Merge branch 'no-airwalking-springs' into 'next'
No airwalking (from horizontal springs)
See merge request STJr/SRB2!1428
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2021-06-01 07:38:04 -04:00 |
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Nev3r
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b49238f7c4
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Merge branch 'remove-iterdeclarations' into 'next'
Remove TAG_ITER_DECLARECOUNTER
See merge request STJr/SRB2!1398
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2021-06-01 07:36:50 -04:00 |
|
Nev3r
|
ab06ff011e
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Merge branch 'colorfret' into 'next'
Respect mobj->color while enemies & bosses flash (resolves #531)
Closes #531
See merge request STJr/SRB2!1513
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2021-06-01 02:31:22 -04:00 |
|
Nev3r
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e06b450c75
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Merge branch 'small-readme-update' into 'master'
Add badge to readme showing latest stable release
See merge request STJr/SRB2!1510
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2021-06-01 02:30:30 -04:00 |
|
Nev3r
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9e7d619a5b
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Merge branch 'golden-nitpicks-use-of-base-10' into 'next'
Use more readable hex constants in the Software Renderer splat and floorsprite drawers.
See merge request STJr/SRB2!1442
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2021-06-01 02:29:53 -04:00 |
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sphere
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4908712641
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Merge branch 'go-away' into 'next'
Make a few messages more helpful (resolves #485)
Closes #485
See merge request STJr/SRB2!1519
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2021-05-31 16:32:42 -04:00 |
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sphere
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65350e59c9
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Merge branch 'rollout-stuff' into 'next'
Rollout rock improvements
Closes #445, #221, and #532
See merge request STJr/SRB2!1401
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2021-05-31 16:12:17 -04:00 |
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Radicalicious
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3e91a8b2d4
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Revert "Update p_user.c"
This reverts commit 92209bf246
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2021-05-31 19:23:37 +00:00 |
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Radicalicious
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92209bf246
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Update p_user.c
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2021-05-31 15:09:54 -04:00 |
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sphere
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33d0438033
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Merge branch 'fuckeggguard' into 'next'
Make Armageddon Shield instantly kill Egg Guards (Closes #225)
Closes #225
See merge request STJr/SRB2!1378
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2021-05-31 09:34:14 -04:00 |
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sphere
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aec209ad2d
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Merge branch 'slider' into 'next'
Allow sliders passage through spin gaps (resolves #576)
Closes #576
See merge request STJr/SRB2!1520
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2021-05-31 08:31:42 -04:00 |
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sphere
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ae9e0e7f08
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Merge branch 'text-loops' into 'next'
Custom title card bruh moments
See merge request STJr/SRB2!1501
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2021-05-31 08:25:43 -04:00 |
|
Nev3r
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a48af30465
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Merge branch 'easings' into 'next'
Easing functions
See merge request STJr/SRB2!1467
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2021-05-31 02:34:02 -04:00 |
|
flarn2006
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0b51b391f1
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Make 96's flags consistent with 97-99 by default
|
2021-05-30 12:16:15 -04:00 |
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sphere
|
fb4b3b8130
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Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
Closes #192
See merge request STJr/SRB2!1361
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2021-05-30 11:32:30 -04:00 |
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Monster Iestyn
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d10cf4faf5
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A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
|
2021-05-29 22:54:58 +01:00 |
|
flarn2006
|
f8fe763df2
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Fix linedef type 99
|
2021-05-29 12:28:06 -04:00 |
|
flarn2006
|
2d4411d077
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Remove empty 'else' block (also leftover)
|
2021-05-29 12:23:35 -04:00 |
|
flarn2006
|
5090de5809
|
Remove leftover debug printfs
|
2021-05-29 12:09:30 -04:00 |
|
flarn2006
|
93de054786
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Fix linedef type 96 (I had it all wrong)
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2021-05-29 11:08:57 -04:00 |
|
Nev3r
|
b978bc4507
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Merge branch 'sw-tilted-npo2-span-opt' into 'next'
NPO2 slope span optimization
See merge request STJr/SRB2!1216
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2021-05-29 09:30:58 -04:00 |
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flarn2006
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eee894581a
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Make linedef 96 skip the control sector
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2021-05-29 00:54:31 -04:00 |
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flarn2006
|
7d71d534d4
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Add missing "/ FRACUNIT" to texture offset code
|
2021-05-29 00:40:06 -04:00 |
|
flarn2006
|
8d8f62baef
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Add additional multitagging functionality
|
2021-05-28 23:59:39 -04:00 |
|
SteelT
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ad2b4b1809
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Merge branch 'save-skin-names' into 'next'
Save skin names in save files instead of skin numbers
See merge request STJr/SRB2!1503
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2021-05-28 22:05:20 -04:00 |
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SteelT
|
c0f8cb29aa
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Merge branch 'select-heading-no-gaps' into 'next'
[SUGOI] Level select no longer assumes that games will always be linear
See merge request STJr/SRB2!1492
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2021-05-28 21:51:52 -04:00 |
|
SteelT
|
2cb920a5a6
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Merge branch 'failed-level-lua' into 'next'
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua
Closes #361
See merge request STJr/SRB2!1463
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2021-05-28 21:51:00 -04:00 |
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SteelT
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a72d6bba22
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Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
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2021-05-28 21:30:16 -04:00 |
|
Riku Salminen
|
22aaffa35d
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non-misleading comment
|
2021-05-28 22:32:11 +03:00 |
|
Riku Salminen
|
21dab7bd66
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Add previous demo version to acceptable demo versions for demo comparison
|
2021-05-28 22:30:43 +03:00 |
|
Monster Iestyn
|
45b1223f3e
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My mistake, P_PreTicker calls P_MapStart and P_MapEnd too, so rework my earlier fix a bit
|
2021-05-28 18:56:32 +01:00 |
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Monster Iestyn
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ada6ec07db
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Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards
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2021-05-28 18:47:09 +01:00 |
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Monster Iestyn
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07801a2a18
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move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook
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2021-05-28 18:42:19 +01:00 |
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