Monster Iestyn
77d70aaa1b
relocate savedata code from P_LoadLevel to G_InitNew as well
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(this doesn't fix !1064 yet, this just makes the code a bit tidier)
2023-07-31 20:06:28 +01:00
Monster Iestyn
d20ca3d919
reset emeralds and luabanks in G_InitNew, not Got_Mapcmd
2023-07-31 19:44:50 +01:00
Sal
952c84050b
Merge branch 'gl-signpost-fix' into 'next'
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Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
Closes #1066
See merge request STJr/SRB2!2076
2023-07-30 12:14:43 +00:00
MIDIMan
f4d944e49a
Make HWR_AllowModel check for SPR2_SIGN instead of S_PLAY_SIGN
2023-07-29 20:45:10 -04:00
Sal
205ab612f7
Merge branch 'kill-asm' into 'next'
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Kill ASM
Closes #1063
See merge request STJr/SRB2!2074
2023-07-28 17:03:27 +00:00
katsy
0cca1a77ff
remove NASM from readme and circleci
2023-07-28 11:26:02 -05:00
Sal
74bd0c15e2
Merge branch 'no-fixed-asm' into 'next'
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Remove FixedMul and FixedDiv2 asm implementations
See merge request STJr/SRB2!1632
2023-07-28 11:38:59 +00:00
tertu marybig
723a148089
Remove FixedMul and FixedDiv2 asm implementations
2023-07-28 11:38:59 +00:00
katsy
7634a96031
delete ASM code, remove NASM
2023-07-27 23:58:53 -05:00
katsy
5068e0fe5d
Merge remote-tracking branch 'stjr/next' into kill-asm
2023-07-27 23:17:06 -05:00
Nev3r
2ef231c073
Merge branch 'fix-cmake-test' into 'next'
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cmake: Fix build errors related to test suite
See merge request STJr/SRB2!2070
2023-07-26 18:37:17 +00:00
James R
7261db1eee
cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build
2023-07-26 14:16:15 -04:00
SteelT
34f2594b48
Update Catch2 to latest version
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This combined with the previous commit fixes building the test suite
2023-07-26 14:09:48 -04:00
James R
dc103330ac
Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
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Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2023-07-26 14:03:55 -04:00
Sally Coolatta
91e915b963
Fix recordscore not including intermission bonuses
2023-07-26 13:44:43 -04:00
Sally Coolatta
42bf107b71
#define BOOL boolean -> #define boolean BOOL
2023-07-26 13:23:48 -04:00
Sal
a7964ffc69
Merge branch 'm-random-take2' into 'next'
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New M_Random implementation
See merge request STJr/SRB2!1780
2023-07-26 14:53:01 +00:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Sal
a956aadb15
Merge branch 'forwardmove-rng-what-da-hell' into 'next'
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Remove P_RandomFixed call when players are moving
See merge request STJr/SRB2!2057
2023-07-26 14:08:08 +00:00
Sal
03ae681714
Merge branch 'a_scaletoground' into 'next'
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Fix A_ConnectToGround's Handling of Scaled Mobjs
Closes #1038
See merge request STJr/SRB2!2029
2023-07-26 12:17:14 +00:00
Sal
31e28bc5a1
Merge branch 'laffytaffy' into 'next'
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Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046 )
Closes #1046
See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor ( resolves #1046 )
2023-07-26 12:14:21 +00:00
Sal
c390a7c0c0
Merge branch 'fix-use-after-free-drawstring' into 'next'
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Fix use-after-free when calling v.drawString in Lua
See merge request STJr/SRB2!2005
2023-07-26 12:13:49 +00:00
Gustaf Alhäll
9253a8cc54
Fix use-after-free when calling v.drawString in Lua
2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2
Merge branch 'fix-softlock-empty-name' into 'next'
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Fix softlocking as Sonic & Tails when Player 2 has no name
See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5
Merge branch 'fix-zmovement-remove-crash' into 'next'
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Fix crash when P_ZMovement calls from Lua removes the object
See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a
Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
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Fix segfault when calling P_RemoveMobj from MobjCollide hook
See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e
Merge branch 'fix-memory-bloat' into 'next'
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Clean up and simplify zone memory allocation
See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829
Merge branch 'drawseg-clipping-optimized' into 'next'
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Drawseg clipping optimized, from prboom-plus
See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1
Merge branch 'renderhitbox-fix' into 'next'
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Small renderhitbox fix
See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f
Merge branch 'cmake-clang-tidy' into 'next'
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cmake: Add optional clang-tidy integration
See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00
Eidolon
101cdea022
cmake: Add optional clang-tidy integration
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clang-tidy performs static analysis over the compilation unit,
producing more comprehensive compile warnings than are normally
generated by the compiler. For example, it will trace branches in a
function to find the exact conditions in which a null dereference
can occur.
Note that this produces an absurd amount of warnings for our existing
C code, and significantly slows compile times. It is pretty effective
at its job though. I think it would be good to turn on by default for
upcoming C++ code.
2023-07-26 07:58:31 -04:00
Sal
a52bccacc3
Merge branch 'cmake-enable-cxx' into 'next'
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Enable C++17, Catch2 unit testing
See merge request STJr/SRB2!1854
2023-07-26 11:57:28 +00:00
Eidolon
12b6a7cabf
Don't preproc. define inline
in C++
2023-07-26 07:56:22 -04:00
Eidolon
2a8dbed336
Redefine boolean for C++ compatibility
2023-07-26 07:56:22 -04:00
Eidolon
7639127003
cmake: Add Catch2 unit testing
2023-07-26 07:55:26 -04:00
Eidolon
0abe556197
cmake: Enable C++ 17 and C11
2023-07-26 07:55:26 -04:00
Sally Coolatta
dc9346a45d
Add forwardmove rng backwards compat with demos
2023-07-26 07:50:47 -04:00
Sally Coolatta
29f7ecd460
Remove P_RandomFixed call when players are moving
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"Add some extra randomization" is not how RNG works
2023-07-26 07:46:51 -04:00
Sal
6a0be65315
Merge branch 'brokenrecord' into 'next'
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Make reading and writing of all player stats to record attack demos precise (resolves #1048 )
Closes #1048
See merge request STJr/SRB2!2045
2023-07-26 11:43:32 +00:00
Sal
5eae98c829
Merge branch 'ra-file-list' into 'next'
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Allow Record Attack in modified games
See merge request STJr/SRB2!2064
2023-07-26 11:35:31 +00:00
Lactozilla
e12288be3f
Move these two lines after calculating the slopes
2023-07-26 00:19:55 -03:00
Lactozilla
c6c3cc3209
Drawseg clipping optimized, from prboom-plus
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Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Sally Coolatta
10a8f2d05e
Fix some minor warnings
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- Fix `lib_getSkinSprite` overshadowing `sprites` global
- Rename terrible result_e `ok` so it stops overshadowing crap
- Remove inlining from w_wad.c since it reached the inline limit (remember kids, your compiler knows better than you these days whenever or not to inline something)
- Remove unused variable in G_PlayerReborn
2023-07-25 11:32:26 -04:00
Sal
7c26fbf09d
Merge branch 'drawonlyforpx' into 'next'
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Add "drawonlyforplayer" and "dontdrawforviewmobj"
Closes #1009 , #997 , and #924
See merge request STJr/SRB2!2014
2023-07-25 15:06:23 +00:00
Zwip-Zwap Zapony
0e2682d590
Add "drawonlyforplayer" and "dontdrawforviewmobj"
2023-07-25 11:05:29 -04:00
Sally Coolatta
dded352293
Harsher replay menu
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Don't allow loading demos with invalid file lists at all. If you insist on doing this, it has to be done from the command line now.
2023-07-25 09:43:10 -04:00
Sally Coolatta
f99cf91d3d
Promote file count to UINT16
2023-07-25 09:29:09 -04:00
Sally Coolatta
77576c3c5d
Allow Record Attack in modified games
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Replays now store & validate the add-on list before loading them. Custom characters can now be allowed in Record Attack.
2023-07-25 08:45:42 -04:00
Sally Coolatta
1a2f66acd9
Update .gitignore
2023-07-25 08:45:42 -04:00