Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
Alam Ed Arias
35e3d9acab
Revert "Merge branch 'gl_skydome' into 'master'"
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This reverts merge request !326
2019-09-17 20:20:09 +00:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
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Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Jaime Passos
db979845e0
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
Jaime Passos
4e1791bbf4
Merge branch 'croppedpatchbleed' into 'master'
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Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
See merge request STJr/SRB2Internal!311
2019-09-15 12:37:46 -04:00
toaster
ed5e8c486c
Continue screen! With aaaaaall the new assets to go with it.
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* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
fec579db8c
Merge remote-tracking branch 'origin/master' into gl_skydome
2019-09-10 19:20:20 -03:00
toaster
5640aa955a
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
2019-09-07 12:07:29 +01:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Jaime Passos
c21d83e8af
Sprite2 support!
2019-09-02 23:29:16 -03:00
Jaime Passos
41d5ffa17f
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
mazmazz
84c9633579
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-08-04 21:33:13 -04:00
toaster
48e09d56bf
Fix HWR_DrawConsoleFill.
2019-08-04 10:27:09 +01:00
mazmazz
d4f6a145f1
Fix HWR_DrawConsoleFill call extra input
2019-08-04 01:33:15 -04:00
toaster
384533165c
* Fix crash error in GL.
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* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
063e350c63
A good and bad ending cutscene now exist.
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Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
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This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
Monster Iestyn
66bc287688
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
mazmazz
f30d91ee75
Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
2019-05-08 17:59:49 -04:00
mazmazz
6d803decb6
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-08 17:56:05 -04:00
Sryder
8273534967
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Steel Titanium
6aac014608
Generic model terminology
2019-05-02 22:55:45 -04:00
mazmazz
b3f7b169b2
Merge errors for compile
2019-01-07 17:05:20 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
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No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
MPC
ca4329bcb6
fix the fucking warning
2018-12-17 18:09:29 -03:00
MPC
82601e881b
fix my fucking code
2018-12-17 17:57:53 -03:00
Latapostrophe
2fdf27c507
make sure to change p_dispy and not y for /pm list. Also make MPC happy.
2018-12-17 21:39:49 +01:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
a362407886
Merge branch 'control-selector' into text-prompts
2018-11-12 21:11:53 -05:00
MPC
ff642df1f2
Render the startup screen on OpenGL mode
2018-11-10 15:56:13 -03:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
mazmazz
9ee894f777
Make gray/black text prompt backcolor darker in OpenGL
2018-11-09 22:52:13 -05:00
mazmazz
7daf5d4727
Set up separate background color for prompts vs. console
2018-11-09 22:38:55 -05:00
Monster Iestyn
444462732b
added HWR_DrawTutorialBack for OpenGL
2018-11-04 22:32:46 -05:00
mazmazz
cbcb6a0d6c
Text prompt features: Name, Icon, IconAlign, Lines
2018-11-04 22:32:42 -05:00
Monster Iestyn
77447492ec
Add V_DrawTutorialBack for drawing a console-like background box, add Lorem ipsum as filler test
2018-11-04 22:31:49 -05:00
Monster Iestyn
22e8dd1f9d
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
2018-10-30 14:22:21 +00:00
Monster Iestyn
df9c3ef3cd
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
2018-10-29 12:36:09 +00:00
Monster Iestyn
834a5e6b35
V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP
2018-10-29 12:06:22 +00:00
Monster Iestyn
291ebf302c
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/lua_script.c
# src/p_user.c
# src/sdl/i_system.c
# src/v_video.c
# src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
1ec601af6b
Draw a star for continues if invalid skin numbers are somehow supplied
2018-10-05 22:42:36 +01:00
Monster Iestyn
58a844d3cf
Merge branch 'public_next'
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# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
toaster
710550bb9d
Missed one!
2018-08-26 12:38:53 +01:00
toaster
80ac2366ba
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Monster Iestyn
55fd60b29b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
Latapostrophe
ac7c249fd2
SRB2chat test rework
2018-07-31 11:10:02 +02:00