Monster Iestyn
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aee7dce891
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Rewrite seenames HUD code even more; use text color flags rather than the special text color chars
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2018-08-23 23:00:15 +01:00 |
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Monster Iestyn
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011459790f
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Add INFLIVES as a constant that Lua/SOC can use
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2018-08-23 22:18:52 +01:00 |
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Monster Iestyn
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e2c280504b
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Make switch case for cv_seenames.value in ST_Drawer
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2018-08-23 22:09:48 +01:00 |
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Monster Iestyn
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6a88a65b94
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Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
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2018-08-23 22:00:37 +01:00 |
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Monster Iestyn
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0948b12eae
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ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
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2018-08-23 21:13:45 +01:00 |
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Monster Iestyn
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d2a4408610
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Make switch case for stplyr->textvar in ST_drawNightsRecords
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2018-08-23 20:27:40 +01:00 |
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Monster Iestyn
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aa863e481e
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Add INFLIVES macro, to make it easier to find infinite lives-related code
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2018-08-23 20:09:39 +01:00 |
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Monster Iestyn
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e37f6585fa
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Merge branch 'master' into tutorial-time
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2018-08-22 21:30:29 +01:00 |
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Monster Iestyn
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32bcf11cda
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Merge branch 'cez-bramble-hardcode' into 'master'
CEZ Bramble Hardcode
See merge request STJr/SRB2Internal!169
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2018-08-22 14:47:04 -04:00 |
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Monster Iestyn
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f8c4c6dbc4
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Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125
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2018-08-22 17:16:11 +01:00 |
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Monster Iestyn
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e88ebb6f75
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Merge branch 'master' into tutorial-time
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2018-08-21 15:41:35 +01:00 |
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Monster Iestyn
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87e37e21df
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Merge branch 'public_next'
# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
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2018-08-21 15:40:54 +01:00 |
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Monster Iestyn
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2daaf637d9
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Merge branch 'master' into next
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2018-08-21 15:36:36 +01:00 |
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Monster Iestyn
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9d3aad9036
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Merge branch 'XPMupdate' into 'master'
update XPM icon
See merge request STJr/SRB2!267
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2018-08-21 10:31:25 -04:00 |
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Monster Iestyn
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dcf843e485
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Merge branch 'defaultsoundvol' into 'master'
Change default sound volume
See merge request STJr/SRB2!238
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2018-08-20 09:41:04 -04:00 |
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mazmazz
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4b07246565
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Add "finalize" flag to Type 453 Stop Fade
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2018-08-18 06:04:11 -04:00 |
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mazmazz
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02c0635765
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Merge branch 'le-fadefof' of https://git.magicalgirl.moe/STJr/SRB2Internal into le-fadefof
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2018-08-18 05:35:55 -04:00 |
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mazmazz
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773d8bdb8d
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P_ResetFakeFloorFader: Unclamp rover->alpha from software levels
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2018-08-18 05:31:41 -04:00 |
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mazmazz
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251c767e35
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Merge branch 'le-fadefof-ffloorthinker' into le-fadefof
# Conflicts:
# src/p_saveg.c
# src/p_spec.c
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2018-08-17 17:12:49 -04:00 |
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mazmazz
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d94608fa10
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Add alpha clamping so OpenGL conforms to Software's translucent levels
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2018-08-17 17:07:07 -04:00 |
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mazmazz
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bf5efe6457
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Cleanup fade fake floor code
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2018-08-17 15:59:34 -04:00 |
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mazmazz
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45ae6efbad
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Refactor function and variable names; change defaults for fake floor fader line flags
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2018-08-17 15:25:25 -04:00 |
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mazmazz
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020b18b84b
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Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
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2018-08-17 14:49:33 -04:00 |
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Digiku
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e943259057
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Remove unnecessary totalring deduction condition
Because it would be triggered by !(maptol & TOL_NIGHTS) in the old code anyway
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2018-08-17 09:11:59 -04:00 |
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Digiku
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792360ea97
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Revert "Checkpoint (unfinished): player->totalsphere"
This reverts commit 6a0175147f
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2018-08-17 09:09:10 -04:00 |
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mazmazz
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677f19ede6
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Move fading thinker to ffloor_t.fadingdata
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2018-08-17 02:28:52 -04:00 |
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mazmazz
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2e252cb905
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Move fadingdata (fade_t thinker) to line_t
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2018-08-17 01:11:04 -04:00 |
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mazmazz
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52f5dbd52f
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Checkpoint: Move fadingdata to line_t (or ffloor_t?)
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2018-08-17 00:32:20 -04:00 |
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mazmazz
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cf853e3982
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Merge branch 'le-fadefof-remove-storedthinker' into le-fadefof
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2018-08-16 23:38:03 -04:00 |
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mazmazz
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931297e2d7
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Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
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2018-08-16 22:27:26 -04:00 |
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mazmazz
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e8c221f691
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Place backwards Bumpers with the correct Thing angle
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2018-08-16 22:07:53 -04:00 |
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Monster Iestyn
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b63290211a
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Merge branch 'master' into next
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2018-08-16 22:04:00 +01:00 |
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Monster Iestyn
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a4cfa9e82a
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Merge branch 'lua-sector-names-fix' into 'next'
Lua sector names fix
See merge request STJr/SRB2!263
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2018-08-16 16:57:41 -04:00 |
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Monster Iestyn
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364339e1ce
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Merge branch 'sdl_mixer_fixes' into 'master'
SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
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2018-08-16 16:57:14 -04:00 |
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mazmazz
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18b6b53722
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Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace
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2018-08-16 16:51:48 -04:00 |
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mazmazz
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6a0175147f
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Checkpoint (unfinished): player->totalsphere
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2018-08-16 13:11:32 -04:00 |
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mazmazz
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7474e073f8
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Change SETRINGS to support player->spheres in NiGHTS
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2018-08-16 12:13:57 -04:00 |
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mazmazz
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03c4a626c3
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Line from revert
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2018-08-16 11:35:35 -04:00 |
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mazmazz
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365a59f186
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Revert "SETSPHERES console command for debugging/cheating"
This reverts commit 4cb7036f51 .
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2018-08-16 11:34:57 -04:00 |
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mazmazz
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08f35c0792
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Don't apply autobrake on NiGHTS bumpers
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2018-08-15 23:40:42 -04:00 |
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mazmazz
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432c1ab862
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Also center non-NiGHTS players on NiGHTS bumpers
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2018-08-15 19:09:54 -04:00 |
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mazmazz
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67da64a064
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Use more efficient position setting. For Z, also adjust for bumper mobj scale.
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2018-08-15 18:50:28 -04:00 |
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mazmazz
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55d2da2201
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Fix NiGHTS Bumper player positioning
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2018-08-15 18:42:20 -04:00 |
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mazmazz
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61c84be704
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Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
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2018-08-14 16:08:21 -04:00 |
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mazmazz
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c3703cfc24
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Comments
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2018-08-14 14:57:58 -04:00 |
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mazmazz
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efdf684770
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Fix Capsule Entrance exec firing repeatedly
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2018-08-14 12:48:00 -04:00 |
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mazmazz
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3f312ce114
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Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
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2018-08-14 12:00:37 -04:00 |
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mazmazz
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8c57218027
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Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
* Use MT_EGGCAPSULE extravalue2 for tic timer
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2018-08-14 11:41:10 -04:00 |
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mazmazz
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1cb68a615e
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Make LE Ring triggers accept spheres for NiGHTS levels
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2018-08-14 11:10:10 -04:00 |
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mazmazz
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62a6fe845d
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Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres
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2018-08-14 10:48:50 -04:00 |
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