mazmazz
703764d769
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-09 20:18:57 -04:00
mazmazz
3d5f225702
Replace firsttic with decrement timer
2018-09-09 20:18:43 -04:00
mazmazz
ea2276eb07
Fix tic-based bug returning early
2018-09-09 19:57:41 -04:00
mazmazz
43ae628adc
Cap lightlevel fading at spawn_lightlevel (don't make darker)
2018-09-09 19:44:35 -04:00
mazmazz
c3c4a251f1
Added tic-based logic to FOF fade (ML_EFFECT5)
2018-09-09 19:31:32 -04:00
mazmazz
80a4a03f8e
Finalize light level on fade finish (not forced stop)
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* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
2018-09-09 17:20:35 -04:00
mazmazz
368f96e605
Fade FOF lighting fixes; properly calculate destlightvalue
2018-09-09 15:41:30 -04:00
mazmazz
ca58fba24a
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-09 13:44:30 -04:00
mazmazz
aeb45132c5
Revert "Snap light level to software values (32 levels)"
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This reverts commit cc26d03c93
.
2018-09-09 13:43:00 -04:00
mazmazz
baababcf0b
Add spawn_lightlevel to sector_t
2018-09-09 12:44:35 -04:00
mazmazz
675f69afea
Flag re-organization
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* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
2018-09-09 09:34:36 -04:00
mazmazz
5032f783d7
Don't add a thinker if alpha is already equal
2018-09-09 08:10:45 -04:00
mazmazz
0049f904c0
Add light fading to FadeFakeFloor
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* Declare P_RemoveLighting in header for p_spec.c use
2018-09-08 23:44:29 -04:00
mazmazz
4ca38dc8a1
Merge branch 'lightfade-ticbased' into le-fadefof
2018-09-08 23:03:18 -04:00
mazmazz
cc26d03c93
Snap light level to software values (32 levels)
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* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
68e67917f1
Split P_FadeLight into P_FadeLightBySector
2018-09-08 22:14:49 -04:00
mazmazz
1e1b01c157
Implemented tic-based light fading
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* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
81acf82e99
Re-render lighting when setting FF_EXISTS
2018-09-08 20:49:32 -04:00
mazmazz
069cc480c1
Add dolighting flag to FadeFakeFloor thinker
2018-09-08 20:41:45 -04:00
mazmazz
3eb7c3931e
When detecting invisible FOFs, don't include light blocks
2018-09-08 20:08:48 -04:00
mazmazz
3858a93cfa
Initialize invisible FOF alpha to 1 on first fade
2018-09-08 09:31:23 -04:00
mazmazz
fa0918c2f1
Handle rendering flags for invisible FOFs
2018-09-08 09:08:32 -04:00
mazmazz
fcc7180d5c
Enable FF_CUTSOLIDS handling and updating by sector->moved
2018-09-08 08:59:17 -04:00
mazmazz
47c9bf2ebc
Disable FadeFakeFloor for laser block
2018-09-08 01:33:12 -04:00
mazmazz
dc964738eb
Never handle FF_EXISTS if FF_BUSTUP
2018-09-08 01:23:15 -04:00
mazmazz
66dc84509a
Fix Mario block triggering during ghost fade
2018-09-08 01:12:34 -04:00
mazmazz
4147773d0c
Merge branch 'master' into le-fadefof
2018-09-06 18:12:24 -04:00
Digiku
ffde71c656
Merge branch 'flicky-things' into 'master'
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Flicky Thing Types
See merge request STJr/SRB2Internal!154
2018-09-06 16:02:19 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
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* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
f8d260b044
Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE)
2018-09-06 10:32:26 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
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* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
f000a68150
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
956b83729b
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
mazmazz
e5dd74eb45
Change flicky thing #s to 2200s
2018-09-06 07:24:46 -04:00
Monster Iestyn
2b0ce807c7
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00
Monster Iestyn
2ac50cd2b7
Merge branch 'public_next'
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# Conflicts:
# src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn
38ac999d77
Merge branch 'addfile-verify-fix' into 'next'
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Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Digiku
01314b6674
Merge branch 'nightsplus-le' into 'master'
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NiGHTS Linedef Executor Triggers
Closes #102
See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
Monster Iestyn
6ae78da47e
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Monster Iestyn
4b5ebef6c2
Merge branch 'homremoval-nongreenfix' into 'master'
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Fix for HOM removal in non-green resolutions
See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Steel Titanium
54fec7fa5c
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00