Commit graph

9442 commits

Author SHA1 Message Date
Alam Ed Arias
8ad8533880 appveyor: found mingw64 32-bit target, do not build with UPX 2016-01-27 01:09:51 -05:00
Alam Ed Arias
cbd85e6baf appveyor: spacing 2016-01-27 00:27:32 -05:00
Alam Ed Arias
289b5506bf appveyor: whitespace? 2016-01-27 00:15:09 -05:00
Alam Ed Arias
21c30a396c appveyor: allow one to RDP to system to debug build system 2016-01-27 00:11:54 -05:00
Alam Ed Arias
b8cafea40a appveyor: full path to make binary and no asm or png support 2016-01-26 23:56:22 -05:00
Alam Ed Arias
3db1a1fe9f add/test appveyor build 2016-01-26 23:30:53 -05:00
wolfy852
bd1231764e Merge remote-tracking branch 'remotes/origin/master' into dashmode 2016-01-25 21:41:41 -06:00
wolfy852
e314b442b2 Remove dashmode limit since tic_t is UINT32
This might be overpowered as hell. Needs testing for sure.
2016-01-25 20:26:31 -06:00
Monster Iestyn
67b92d7273 Went and fixed the dashmode variable hack nonsense once and for all myself
would have gone for "dashtime", but then I was reminded that was already a name for something to do with spindash. Oh well
2016-01-25 11:47:33 +00:00
wolfy852
95d6cba184 [HACK] Make dashmode work again
Fixed one of Red's mistakes, and used a different struct variable for dashmode. This needs to be changed though, because everything will break if someone loads a circuit map.
2016-01-25 01:49:37 -06:00
Inuyasha
c4b022b202 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-24 03:36:05 -08:00
Inuyasha
732c1a87f1 Merge branch 'texture-anims-fix' into 'next'
Texture anims fix

See issue #20

See merge request !34
2016-01-24 06:32:52 -05:00
Monster Iestyn
80fb282334 Fixed math for calculating current texture in texture animations 2016-01-23 18:59:17 +00:00
Alam Ed Arias
181c875016 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-22 17:25:19 -05:00
Inuyasha
6784419d38 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-21 14:56:25 -08:00
Inuyasha
4df951224b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2 into public_next 2016-01-21 14:51:33 -08:00
Inuyasha
6af27212c5 Merge branch 'mapinfo-hotfix' into 'next'
Mapinfo hotfix

Fixes Inu's fix to map headers for Lua from the other day, one small compiling warning got missed somehow. =V

See merge request !33
2016-01-21 17:45:06 -05:00
Monster Iestyn
674ff51153 Fix shadowing in mapheaderinfo_get 2016-01-21 20:27:35 +00:00
Monster Iestyn
ccb0abb853 Diagonal ring springs should now be able to face any angle 2016-01-21 20:19:43 +00:00
Alam Ed Arias
3bfc402241 whitespace cleanup 2016-01-21 13:53:21 -05:00
Alam Ed Arias
6189d1a2ca whitespace cleanup 2016-01-21 13:53:21 -05:00
Alam Ed Arias
c33d20acff whitespace cleanup 2016-01-21 13:50:05 -05:00
Inuyasha
d6d662b2dc Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-20 09:43:53 -08:00
Inuyasha
9d5718760d interscreen is a lump name and thus needs lstring
... not just lstring though, but the behavior with i that is used elsewhere.
2016-01-20 09:42:35 -08:00
Inuyasha
d36e9a425f Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-20 09:27:50 -08:00
Inuyasha
7d6dc3a5bb fix bad lstring usage in map header lua
This is not how you use pushlstring! This is actually sending uninitialized memory to Lua, which is making scripts have inconsistent results (duh?)

c/o JTE: "Tell Red they're a doofus."
2016-01-20 09:25:28 -08:00
Monster Iestyn
5abdb08a25 #sector.lines now returns the number of linedefs in the sector 2016-01-20 16:03:17 +00:00
Sean Ryder
7d914913dd Tabbing 2016-01-20 15:55:32 +00:00
Monster Iestyn
79e3e2351d Finally bothered to add in a method to obtain sector.lines' size internally to prevent going out of bounds.
Admittedly I knew of this particular method from the start but wanted to avoid it in favour of a less-hacky looking method of getting sector.lines' size ...but there was none to be found at all.
2016-01-20 14:56:52 +00:00
Monster Iestyn
3dc0f2b4ff Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 14:22:11 +00:00
Inuyasha
d15aee9d44 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal 2016-01-20 04:41:56 -08:00
Inuyasha
61eb9c01d1 Merge branch 'coloropposite-hotfix' into 'next'
Coloropposite hotfix

Quick fix to prevent ColorOpposite(MAXSKINCOLORS) or higher input from giving results out of the actual array's bounds. In other words, preventing it from giving you nonsense values or something.

I created the function for Lua to begin with, so clearly this is 100% my fault once again. Welp.

See merge request !31
2016-01-20 07:40:05 -05:00
Monster Iestyn
103027124b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 12:31:21 +00:00
Inuyasha
55f0e5cab5 objectplace stability fix
Objectplace reallocates the mapthings list to add one more mapthing. By itself there's no problem with this.
But, mobj->spawnpoint is a pointer to the mapthing's location in the mapthings list.
So by reallocating the mapthings list, all references to mobj->spawnpoints point to freed memory.

... Oops.

Now when objectplace reallocates the mapthings list it actually corrects the locations of all mobj's spawnpoints to point to the new list.

Hooray, you can use NiGHTS objectplace again if you really want to.
2016-01-20 01:24:30 -08:00
Inuyasha
96913c4a47 objectplace stability fix
Objectplace reallocates the mapthings list to add one more mapthing. By itself there's no problem with this.
But, mobj->spawnpoint is a pointer to the mapthing's location in the mapthings list.
So by reallocating the mapthings list, all references to mobj->spawnpoints point to freed memory.

... Oops.

Now when objectplace reallocates the mapthings list it actually corrects the locations of all mobj's spawnpoints to point to the new list.

Hooray, you can use NiGHTS objectplace again if you really want to.
2016-01-20 01:13:21 -08:00
Monster Iestyn
c6a2bde7d9 Use modulo, not bitwise AND. My fault once again, whoops.
The point here is ColorOpposite(MAXSKINCOLORS) would have given an actual result of its own since MAXSKINCOLORS & MAXSKINCOLORS is still MAXSKINCOLORS. This shouldn't happen though, as both Color_Opposite[MAXSKINCOLORS*2] and Color_Opposite[MAXSKINCOLOR*2+1] aren't defined.
2016-01-18 19:46:00 +00:00
Monster Iestyn
af3c4755dc All lumps with the "SOC_" prefix in their names are now read as SOCs. 2016-01-17 19:43:26 +00:00
Inuyasha
6fd3036112 Makefile can run comptime.bat from src\ too 2016-01-16 11:39:39 -08:00
Inuyasha
071006bcb0 Makefile can run comptime.bat from src\ too 2016-01-16 11:35:34 -08:00
Inuyasha
01dd3e9bd5 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into spr2-freeslots 2016-01-15 02:29:51 -08:00
Inuyasha
9ba43e1d01 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into repeat-monitors 2016-01-15 02:20:34 -08:00
Inuyasha
ed69520004 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into unslot-music 2016-01-15 02:01:32 -08:00
Alam Ed Arias
1a56d48cd9 Merge branch 'public_next' into master 2016-01-14 12:37:04 -05:00
Alam Ed Arias
106287aca5 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-14 12:32:04 -05:00
Monster Iestyn
732003bcb9 Quick fixes for unsigned-signed compiler warnings
probably not the most ideal way of doing this to be fair though
2016-01-14 17:11:16 +00:00
Monster Iestyn
99fad84674 Added missing SHORT macros around these variables, they're needed for big-endian builds to use these properly
...I'm to blame for this particular slipup as it happens, surprise surprise
2016-01-14 16:41:40 +00:00
Monster Iestyn
e31c7ae3fa Removed dummied-out Pope XVI code 2016-01-14 16:41:33 +00:00
Monster Iestyn
a52f31f30e doomtype.h tweaks
some of the mess in here really bothers me
2016-01-14 16:41:26 +00:00
Monster Iestyn
01ef2d3ca3 If this isn't an accidental copy+paste then I'd be very surprised 2016-01-14 16:41:19 +00:00
Monster Iestyn
7e94ee8422 From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so... 2016-01-14 16:41:10 +00:00