[HACK] Make dashmode work again

Fixed one of Red's mistakes, and used a different struct variable for dashmode. This needs to be changed though, because everything will break if someone loads a circuit map.
This commit is contained in:
wolfy852 2016-01-25 01:49:37 -06:00
parent c38af2c6a2
commit 95d6cba184

View file

@ -9158,7 +9158,7 @@ void P_PlayerThink(player_t *player)
// Dash mode ability for Metal Sonic
if ((player->charability == CA_DASHMODE) && !(maptol & TOL_NIGHTS)) // woo, dashmode! no nights tho.
{
#define dashmode player->glidetime
#define dashmode player->laps
if (player->speed >= FixedMul(skins[player->skin].normalspeed - 5*FRACUNIT, player->mo->scale) || (player->pflags & PF_STARTDASH))
{
dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
@ -9168,10 +9168,13 @@ void P_PlayerThink(player_t *player)
else if (!(player->pflags & PF_SPINNING))
{
if (dashmode > 3)
dashmode = dashmode - 3; // Rather than lose it all, it gently counts back down!
dashmode -= 3; // Rather than lose it all, it gently counts back down!
else
dashmode = 0;
}
if (dashmode > 254)
dashmode = 3*TICRATE+1;
if (dashmode < 3*TICRATE) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair.
{