Tatsuru
|
697dbd58e7
|
Turn cv_exitmove on by default
|
2020-01-19 21:56:53 -03:00 |
|
Tatsuru
|
9e4c519cad
|
In-map visual indicator
|
2020-01-19 19:02:03 -03:00 |
|
Alam Ed Arias
|
b09341383f
|
Merge branch 'master' into next
|
2020-01-17 11:12:10 -05:00 |
|
James R
|
708ab6ff90
|
Update buffer for SendNameAndColor
|
2020-01-14 21:40:58 -08:00 |
|
James R
|
2b95ea0135
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-12 14:17:52 -08:00 |
|
LJ Sonic
|
6eba68bc3b
|
Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups
See merge request STJr/SRB2!684
|
2020-01-12 15:57:20 -05:00 |
|
Louis-Antoine
|
e9108de365
|
Replace all instances of XD_KICK with a SendKick function
|
2020-01-12 19:43:04 +01:00 |
|
fickleheart
|
f8a3e3b898
|
Merge remote-tracking branch 'origin/next' into next-newcontrols
|
2020-01-04 09:57:09 -06:00 |
|
fickleheart
|
f0e6a56b6b
|
Merge branch 'newcontrols' into next-newcontrols
|
2020-01-04 09:56:24 -06:00 |
|
fickleheart
|
794d74c4d7
|
Merge remote-tracking branch 'origin/master' into newcontrols
|
2020-01-04 09:35:12 -06:00 |
|
Alam Ed Arias
|
a26c5f5428
|
Merge branch 'master' into next
|
2020-01-03 14:56:37 -05:00 |
|
LJ Sonic
|
c6aec51d99
|
Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
|
2020-01-02 18:48:38 -05:00 |
|
Louis-Antoine
|
5bde4df439
|
Grab mouse again when closing menu, unpausing, etc
|
2020-01-02 00:45:28 +01:00 |
|
James R
|
0c40a466d8
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-01 15:39:05 -08:00 |
|
James R
|
e9843590da
|
Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
|
2020-01-01 17:52:35 -05:00 |
|
James R
|
01be810aee
|
Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
|
2020-01-01 17:51:21 -05:00 |
|
fickleheart
|
b22de48c03
|
Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
|
2019-12-31 12:58:36 -06:00 |
|
James R
|
7af2533d23
|
Make the menu option for renderer switching transparent under NOHW
|
2019-12-30 21:45:19 -08:00 |
|
Jaime Passos
|
181a366d4a
|
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
|
2019-12-30 18:39:31 -03:00 |
|
fickleheart
|
2c45ecbaa5
|
Fix camera reset button
|
2019-12-30 15:34:43 -06:00 |
|
James R
|
fc8c0f8a9a
|
Merge remote-tracking branch 'origin/master' into next
|
2019-12-30 13:16:53 -08:00 |
|
fickleheart
|
a51f2500e0
|
Update playstyle menu handling to use analog/directionchar combo
|
2019-12-30 15:15:37 -06:00 |
|
fickleheart
|
e0f35d207f
|
Convert analog/directionchar cvars into 2-long arrays
|
2019-12-30 14:01:14 -06:00 |
|
fickleheart
|
a9b80bf1f0
|
Merge branch 'master' into newcontrols
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
|
2019-12-30 10:47:09 -06:00 |
|
James R
|
569453ee93
|
Warn when going to OpenGL from the menu
|
2019-12-29 18:37:22 -08:00 |
|
James R
|
19aafbfd0b
|
Split map code checking from Command_Map_f
|
2019-12-29 02:14:02 -08:00 |
|
Jaime Passos
|
4b2c88fab8
|
Fix CoopLives_OnChange.
|
2019-12-27 17:15:23 -03:00 |
|
Jaime Passos
|
1f96f70173
|
Preparing for the inevitable gametype rule that will handle cooplives...
|
2019-12-27 17:08:20 -03:00 |
|
Jaime Passos
|
03a3b02301
|
Merge remote-tracking branch 'origin/master' into renderswitch
|
2019-12-25 05:43:46 -03:00 |
|
Jaime Passos
|
a657392d39
|
ViewpointSwitch improvements.
|
2019-12-23 20:22:57 -03:00 |
|
Jaime Passos
|
61b72203a8
|
Merge remote-tracking branch 'origin/master' into gametype-clownery
|
2019-12-23 18:21:13 -03:00 |
|
James R
|
2ed5617c5f
|
Merge branch 'better-deadzone' into 'master'
Better Deadzones
See merge request STJr/SRB2!541
|
2019-12-20 17:33:29 -05:00 |
|
Jaime Passos
|
e4b4b60cb6
|
Remove this debugging command, as I don't need it anymore.
|
2019-12-19 00:15:19 -03:00 |
|
Jaime Passos
|
be5fd1a0db
|
TeamSwitch hook for Lua
|
2019-12-18 23:40:58 -03:00 |
|
Jaime Passos
|
d0e18444fb
|
GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
|
2019-12-18 20:12:52 -03:00 |
|
Jaime Passos
|
04ee98a1a1
|
point limit/time limit
|
2019-12-18 19:43:12 -03:00 |
|
Jaime Passos
|
396106829a
|
Ringslinger tweaks
|
2019-12-18 19:26:45 -03:00 |
|
Jaime Passos
|
0577cec01b
|
GTR_NOSPECTATORSPAWN
|
2019-12-18 14:47:39 -03:00 |
|
Jaime Passos
|
7807424633
|
NUMGAMETYPES vs gametypecount
|
2019-12-18 12:30:01 -03:00 |
|
Jaime Passos
|
15862ed02c
|
G_NewGametype
|
2019-12-18 12:23:42 -03:00 |
|
Jaime Passos
|
6660d63028
|
There are only so many bits
|
2019-12-18 12:14:18 -03:00 |
|
Jaime Passos
|
ea5e0d28ed
|
More gametype rules yay!!
|
2019-12-18 01:54:45 -03:00 |
|
Jaime Passos
|
7bfdc2caa0
|
Gametype rules draft, mind the debug command
|
2019-12-18 01:25:57 -03:00 |
|
Jaime Passos
|
cc54163210
|
Merge remote-tracking branch 'origin/master' into renderswitch
|
2019-12-17 16:12:44 -03:00 |
|
Sryder
|
76d59330f7
|
Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
|
2019-12-15 15:36:13 +00:00 |
|
fickleheart
|
a885380e8a
|
Add analog deadzone option separate from digital deadzones
|
2019-12-14 19:41:54 -06:00 |
|
fickleheart
|
0702e366b6
|
Allow setting center view to a toggle
|
2019-12-14 19:17:41 -06:00 |
|
fickleheart
|
a188cd5db8
|
Add boss target assist and finally organize camera options
|
2019-12-12 00:48:15 -06:00 |
|
James R
|
6464df9876
|
Maybe I'm mistaken but this probably isn't needed
|
2019-12-11 16:14:06 -08:00 |
|
fickleheart
|
69b623e086
|
Add option to always turn with input while locked
Uhhh also camera options scrolls now.
|
2019-12-10 22:01:17 -06:00 |
|