Jaime Passos
61b72203a8
Merge remote-tracking branch 'origin/master' into gametype-clownery
2019-12-23 18:21:13 -03:00
Jaime Passos
e3584e8230
GTR_ALLOWEXIT
2019-12-18 16:52:05 -03:00
Jaime Passos
299f2bd8cd
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
0652ffd67f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-12-11 21:53:47 -03:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
8ddfdf2d0f
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
toaster
92f8c002f3
Prevent exit sectors having any effect whatsoever outside of platform gametypes ( resolve #396 ).
2019-11-29 19:11:17 +00:00
James R
ccbb122143
Holy shit
2019-11-28 12:10:57 -08:00
Nev3r
1b360d2cd8
Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor.
2019-11-25 20:30:06 +01:00
toaster
abf0c5e632
resolve #315
2019-11-20 14:34:19 +00:00
lachwright
cde56dbe6c
WIP fix signpost issues with exitmove
2019-11-20 21:02:34 +08:00
toaster
86f343b84b
Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors ( resolves #301 ).
2019-11-19 14:09:24 +00:00
Louis-Antoine
29501a992b
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
ff62a0732a
Let players move after completing the level
...
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
Jaime Passos
408288255f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-11 14:10:37 -03:00
Jaime Passos
4e6513b583
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-11 14:05:03 -03:00
Jaime Passos
615547ddd1
Fix animated flats yet again
2019-11-09 19:32:06 -03:00
Jaime Passos
78a0048ee4
Support animations
2019-11-09 13:23:38 -03:00
Jaime Passos
773f2efdd9
minor fixes
2019-11-09 01:45:00 -03:00
Jaime Passos
c7d0d7b1c2
Flats as walls textures support, WIP, doesn't support animations yet
2019-11-09 01:36:53 -03:00
Jaime Passos
249cf5c8ad
fix invisible planes, fix flat animation
2019-11-08 23:42:15 -03:00
Jaime Passos
ae838d4879
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-08 23:01:29 -03:00
lachwright
3734eab7b6
Add signpost camera (and fix a typo whoops)
2019-11-09 00:47:51 +08:00
toaster
d8ad0b4eaa
STOP THE CLOCK linedef exectutor!
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* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.
Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
lachwright
bd9878eb48
Merge branch 'master' into spinny-sign
2019-11-08 19:59:08 +08:00
James R
b157c21a35
There's some whitespace...
2019-11-07 14:56:42 -08:00
lachwright
cf39e181bb
Display Eggman more frequently during skin roulette
2019-11-05 01:33:09 +08:00
lachwright
5e03d40b33
New end-of-level signpost logic
2019-11-04 16:28:44 +08:00
MascaraSnake
1c1fefe25f
Merge branch 'linedef-153' into 'master'
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Dynamic Sinking Platform (for Red Volcano Zone)
See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake
46d105dd53
Some basic code hygiene: Remove references to the air bob code being "old" or "outdated"
2019-10-25 22:55:10 +02:00
MascaraSnake
0ef50557c2
Merge branch 'spinbust' into 'master'
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Make spinbust behavior consistent with other bustable blocks
Closes #254
See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
Nev3r
dbd8e563b4
Merge branch 'soundex_tweak' into 'master'
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Tweak Line Special 414's behavior
See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
James R
e15ffd2bc8
Optimize texture/patch/png/flat flat caching
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SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.
Missing flats for now yield a HOM instead of REDFLR as well.
OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
a2f0f61d75
Merge branch 'master' into linedef-153
2019-10-20 20:20:41 +08:00
MascaraSnake
1604e4d439
Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST
2019-10-19 22:20:48 +02:00
MascaraSnake
2f9a13d5e0
Make shatter blocks intangible to the player, but solid to everything else
2019-10-14 20:15:03 +02:00
Nev3r
c935797a34
Encapsulate the second behavior branch into an else.
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When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
MascaraSnake
ad4033ec9e
Make shatter blocks solid
2019-10-13 23:08:54 +02:00
lachwright
2daeb81f36
Create new linedef special type 153: Dynamically Sinking Platform
2019-10-12 04:23:11 +08:00
toaster
a5704238c7
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
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Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
Jaime Passos
6553d816ea
Merge remote-tracking branch 'origin/master' into flats-png_port
2019-09-09 14:12:28 -03:00
toaster
0392cfc158
Merge branch 'spawnobject-linedef' into 'master'
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Linedef type 461 (Spawn Object)
See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
1bf78a2423
Move mobj_t declaration to top of the block
2019-09-08 17:14:47 -04:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
...
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Steel Titanium
10ea0f21ae
Fix spawning within random range
2019-08-29 23:56:15 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
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Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00