Tatsuru
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5d33ca42cf
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Expose colorization to mappers and SOC
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2020-01-11 20:40:57 -03:00 |
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fickleheart
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f8a3e3b898
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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f0e6a56b6b
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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794d74c4d7
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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Alam Ed Arias
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a26c5f5428
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Merge branch 'master' into next
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2020-01-03 14:56:37 -05:00 |
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LJ Sonic
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c6aec51d99
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Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
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2020-01-02 18:48:38 -05:00 |
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Louis-Antoine
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5bde4df439
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Grab mouse again when closing menu, unpausing, etc
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2020-01-02 00:45:28 +01:00 |
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James R
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0c40a466d8
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Merge remote-tracking branch 'origin/master' into next
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2020-01-01 15:39:05 -08:00 |
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James R
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e9843590da
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Merge branch 'nohw-renderswitch' into 'master'
NOHW V.S. Renderer Switching
See merge request STJr/SRB2!609
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2020-01-01 17:52:35 -05:00 |
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James R
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01be810aee
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Merge branch 'warp-by-name' into 'master'
Properly fix the issue that !528 tried to; let the -warp parameter work with map name
See merge request STJr/SRB2!596
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2020-01-01 17:51:21 -05:00 |
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fickleheart
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b22de48c03
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Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2019-12-31 12:58:36 -06:00 |
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James R
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7af2533d23
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Make the menu option for renderer switching transparent under NOHW
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2019-12-30 21:45:19 -08:00 |
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Jaime Passos
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181a366d4a
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-30 18:39:31 -03:00 |
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fickleheart
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2c45ecbaa5
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Fix camera reset button
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2019-12-30 15:34:43 -06:00 |
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James R
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fc8c0f8a9a
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Merge remote-tracking branch 'origin/master' into next
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2019-12-30 13:16:53 -08:00 |
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fickleheart
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a51f2500e0
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Update playstyle menu handling to use analog/directionchar combo
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2019-12-30 15:15:37 -06:00 |
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fickleheart
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e0f35d207f
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Convert analog/directionchar cvars into 2-long arrays
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2019-12-30 14:01:14 -06:00 |
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fickleheart
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a9b80bf1f0
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Merge branch 'master' into newcontrols
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
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2019-12-30 10:47:09 -06:00 |
|
James R
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569453ee93
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Warn when going to OpenGL from the menu
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2019-12-29 18:37:22 -08:00 |
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James R
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19aafbfd0b
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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Jaime Passos
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4b2c88fab8
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Fix CoopLives_OnChange.
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2019-12-27 17:15:23 -03:00 |
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Jaime Passos
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1f96f70173
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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03a3b02301
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-25 05:43:46 -03:00 |
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Jaime Passos
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a657392d39
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ViewpointSwitch improvements.
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2019-12-23 20:22:57 -03:00 |
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Jaime Passos
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61b72203a8
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Merge remote-tracking branch 'origin/master' into gametype-clownery
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2019-12-23 18:21:13 -03:00 |
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James R
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2ed5617c5f
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Merge branch 'better-deadzone' into 'master'
Better Deadzones
See merge request STJr/SRB2!541
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2019-12-20 17:33:29 -05:00 |
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Jaime Passos
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e4b4b60cb6
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Remove this debugging command, as I don't need it anymore.
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2019-12-19 00:15:19 -03:00 |
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Jaime Passos
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be5fd1a0db
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TeamSwitch hook for Lua
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2019-12-18 23:40:58 -03:00 |
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Jaime Passos
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d0e18444fb
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GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes
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2019-12-18 20:12:52 -03:00 |
|
Jaime Passos
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04ee98a1a1
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point limit/time limit
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2019-12-18 19:43:12 -03:00 |
|
Jaime Passos
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396106829a
|
Ringslinger tweaks
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2019-12-18 19:26:45 -03:00 |
|
Jaime Passos
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0577cec01b
|
GTR_NOSPECTATORSPAWN
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2019-12-18 14:47:39 -03:00 |
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Jaime Passos
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7807424633
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NUMGAMETYPES vs gametypecount
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2019-12-18 12:30:01 -03:00 |
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Jaime Passos
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15862ed02c
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G_NewGametype
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2019-12-18 12:23:42 -03:00 |
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Jaime Passos
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6660d63028
|
There are only so many bits
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2019-12-18 12:14:18 -03:00 |
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Jaime Passos
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ea5e0d28ed
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More gametype rules yay!!
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2019-12-18 01:54:45 -03:00 |
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Jaime Passos
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7bfdc2caa0
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Gametype rules draft, mind the debug command
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2019-12-18 01:25:57 -03:00 |
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Jaime Passos
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cc54163210
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-17 16:12:44 -03:00 |
|
Sryder
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76d59330f7
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Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
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2019-12-15 15:36:13 +00:00 |
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fickleheart
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a885380e8a
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Add analog deadzone option separate from digital deadzones
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2019-12-14 19:41:54 -06:00 |
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fickleheart
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0702e366b6
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Allow setting center view to a toggle
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2019-12-14 19:17:41 -06:00 |
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fickleheart
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a188cd5db8
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Add boss target assist and finally organize camera options
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2019-12-12 00:48:15 -06:00 |
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James R
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6464df9876
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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fickleheart
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69b623e086
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Add option to always turn with input while locked
Uhhh also camera options scrolls now.
|
2019-12-10 22:01:17 -06:00 |
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Jaime Passos
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9248f12d55
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
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fickleheart
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194e77a6f0
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Give spindash turn a separate slider
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2019-12-10 08:07:41 -06:00 |
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fickleheart
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834a3bf334
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Port deadzone configuration from Kart
I don't feel like getting out my gamepad, so I'll trust
that this works.
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2019-12-09 20:39:05 -06:00 |
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fickleheart
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e92d7eca8e
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Shift camera sideways toward player angle
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2019-12-08 15:54:16 -06:00 |
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fickleheart
|
36fa94a22c
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Automatically rotate camera to reflect player actions
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2019-12-08 14:35:50 -06:00 |
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fickleheart
|
075f751f67
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Add cvar to use abilities in input direction
|
2019-12-08 14:17:48 -06:00 |
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