Monster Iestyn
52620ac9b1
Obliterated OS/2
2017-10-07 18:11:14 +01:00
Monster Iestyn
d38873854d
Now that MiniGL is gone, the 1.2 Params macros will always be defined
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ATI_RAGE_PRO_COMPATIBILITY isn't used, and was disabled in r_minigl.c (the only other file that mentioned it) anyway. So let's get rid of support for it!
2017-09-30 17:09:45 +01:00
Monster Iestyn
20709f55b5
Murdered MiniGL (yes it's not a port, but we don't need it anymore anyway)
2017-09-30 17:00:37 +01:00
Monster Iestyn
c448027312
remove this one leftover from the DC port I missed earlier
2017-09-29 23:30:27 +01:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00
Monster Iestyn
be13f10626
ended NDS
2017-09-29 22:48:14 +01:00
Monster Iestyn
23d28e6b8c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
Monster Iestyn
89619761f3
Remove FAKEDC and FAKEPSP options from Makefile
2017-09-29 21:04:46 +01:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a
postponed PSP
2017-09-29 20:34:16 +01:00
Monster Iestyn
9c6e739005
PS3 was deposed
2017-09-29 20:12:57 +01:00
Monster Iestyn
49542cdaa1
Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
2017-09-29 19:46:23 +01:00
Monster Iestyn
5a16c39af0
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
Monster Iestyn
330399ea9b
Dreamcast is gone, so there is no need for KOS_GL_COMPATIBILITY anymore
2017-09-29 18:28:47 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
Monster Iestyn
de4ea022c0
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
Monster Iestyn
ea372fae53
Merge branch 'master' into next
2017-09-29 17:15:57 +01:00
Alam Ed Arias
f0eee4737f
Menu: no more pop/push options
2017-09-28 17:45:27 -04:00
Alam Ed Arias
3e26e2a443
Menu: Compile M_DrawAddons without any optimizes
2017-09-28 17:38:14 -04:00
Monster Iestyn
c90ddbca36
Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
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Makefile ports tweaks cleanup etc
See merge request !211
2017-09-28 17:31:33 -04:00
Alam Ed Arias
2629301947
Merge branch 'public_next' into master
2017-09-28 17:29:02 -04:00
Alam Ed Arias
6c18d15b4a
Merge branch 'master' into next
2017-09-28 16:55:04 -04:00
Alam Ed Arias
01602fa1f1
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
Alam Ed Arias
1be137f461
cleanup
2017-09-28 11:10:24 -04:00
Alam Ed Arias
5986720789
Build: fixups
2017-09-28 11:01:52 -04:00
Alam Ed Arias
f1a347e55f
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab
Merge branch 'master' into next
2017-09-28 10:16:35 -04:00
Alam Ed Arias
7f98c5c804
Build: do not error on fallthrough
2017-09-28 10:02:08 -04:00
Alam Ed Arias
2ccd397d11
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
Alam Ed Arias
55f377ba3d
Build: kill GCC 7's format-overflow warnings
2017-09-28 09:13:46 -04:00
Alam Ed Arias
bdba212b2a
Makefile: add support for GCC 7.1 and 7.2
2017-09-28 09:13:01 -04:00
Alam Ed Arias
7e23014d5f
Makefile: support GCC 6.4
2017-09-28 09:04:36 -04:00
Alam Ed Arias
62264901e5
Merge branch 'master' into next
2017-09-20 17:18:58 -04:00
Monster Iestyn
829328637d
Merge branch 'netcode-fixes-the-sequel' into 'next'
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Netcode fixes the sequel
See merge request !207
2017-09-20 15:00:09 -04:00
toasterbabe
ca42659e03
Made a mistake in the directionchar branch. I'm pushing to master - naughty naughty - but nobody's around to stop me and it's my birthday c:
2017-09-19 14:22:17 +01:00
toasterbabe
48c0ef2362
Remove extraneous DEH_WriteUndoline's.
2017-09-19 13:21:48 +01:00
toaster
3cc14e3985
Merge branch 'directionchar' into 'master'
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Autobrake & decoupling player sprite angle from camera angle
See merge request !69
2017-09-19 07:56:22 -04:00
toaster
ecfeb7b0af
Merge branch 'spr2fixes' into 'master'
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Sprite2 MD2s and customisable defaulting
See merge request !115
2017-09-19 07:49:04 -04:00
toaster
6d03c50966
Merge branch 'continue_startinglives' into 'master'
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Save cards and continue startinglives-balancing
See merge request !114
2017-09-19 07:45:35 -04:00
toaster
b805380294
Merge branch 'titlemap' into 'master'
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Titlemap
See merge request !97
2017-09-19 07:44:00 -04:00
toaster
c389328789
Merge branch 'mi-misc-whatever' into 'master'
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MI misc whatever
See merge request !111
2017-09-19 07:40:29 -04:00
Monster Iestyn
7f875131ee
If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
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Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
toasterbabe
8fd5bb6342
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
2017-09-17 17:16:02 +01:00
toasterbabe
148f2cc607
* Updated the circumstances under which autobrake is applied.
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* Made drawangle updated when jumping off a wall as Knuckles.
2017-09-17 17:09:26 +01:00
toasterbabe
d44a36c8fe
* Make autobrake scaled to low-friction surfaces.
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* Make rope hangs change how they handle the player's angle a little more organically.
2017-09-17 12:10:33 +01:00
toasterbabe
725e015a19
Fix the bracketing on the autobrake calculation.
2017-09-16 22:49:18 +01:00
Monster Iestyn
b040113246
Removed the wrong endif by mistake
2017-09-16 20:59:35 +01:00
Monster Iestyn
a33bb70a0c
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
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Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
2017-09-16 20:26:04 +01:00
toasterbabe
f90d595332
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
...
* cv_useranalog is now hidden from the menu.
* Directionchar now attempts to face the camera direction when you're standing still, and handles a few other states with more decorum.
* Tailsbot is now slightly more capable of keeping up with Sonic.
* pflags rearranged/adjusted, combining a few non-simulstaneous ones and turning PF_NIGHTSFALL into CR_NIGHTSFALL.
* [unrelated to branch] all ground-impact based abilities now happen more consistently with quicksand.
2017-09-16 20:25:14 +01:00
Monster Iestyn
dcb23e01c0
SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
2017-09-15 21:22:28 +01:00