toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
toasterbabe
9f46f84132
Disable REDXVI cheat by default.
2017-10-18 21:02:43 +01:00
Monster Iestyn
94b7d564e7
Merge branch 'ports-chopping-block' into 'master'
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Ports chopping block
See merge request STJr/SRB2Internal!118
2017-10-18 14:39:57 -04:00
toasterbabe
77bcb5d502
Slow the flash.
2017-10-18 16:22:18 +01:00
toasterbabe
5c4247dd61
Allow for the combination of NiGHTS and record attack HUD.
2017-10-18 13:58:16 +01:00
toasterbabe
0fe1f9d63b
* "BAD DEMO!!" and "ANALOG" attachments to the input viewer
...
* Minor refactor
2017-10-18 13:22:57 +01:00
toasterbabe
c7b2c43ae5
Record attack input display!
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https://cdn.discordapp.com/attachments/293238104096112641/369485020038955008/srb20041.gif
2017-10-16 16:25:31 +01:00
toasterbabe
04160f0081
Fixed the smilestails/any other followmobj not spawning at leveltime 0 in a fresh record attack boot!
2017-10-15 13:51:20 +01:00
toasterbabe
a4f10a4b96
Fixed replays of skins whose realnames differed from their normal names from not being readable (by fixing the writing).
2017-10-15 12:35:49 +01:00
TehRealSalt
f0b938eb98
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc-stuff
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# Conflicts:
# src/p_saveg.c
2017-10-14 16:20:56 -04:00
TehRealSalt
8a676d8aa4
Added movebob removed viewheight
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"movebob" lets you determine the strength of movement bobbing (does not
affect landing delta, that's technically not movement bobbing :p),
values range from 0.0 to 4.0. viewheight is now relative to
player->height.
2017-10-14 16:11:08 -04:00
Monster Iestyn
3e595b8f1b
Merge branch 'master' into ports-chopping-block
2017-10-14 20:47:04 +01:00
toasterbabe
8e389382ed
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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# Conflicts:
# src/p_user.c
2017-10-14 19:12:15 +01:00
toasterbabe
1ba9d1fe6e
* Rudimentary (set everything every state or DIE) support for ghost followmobjs.
...
* Rename GZT_SPRITE to GZT_FRAME, since otherwise it's easy to confuse with EZT_SPRITE (which does something completely different).
* Fix issue where ghosts were facing wrong direction on spawn.
* Other minor refactorings.
* ...also, made smiles' tails pop up instead of down when skidding
2017-10-14 17:50:14 +01:00
toasterbabe
31dff22202
Fixed followmobj not getting deleted when removing mobjs. Why did I do it in this branch? I've got lots related to followmobjs to do here for demo purposes, so...
2017-10-12 13:15:24 +01:00
Alam Ed Arias
1918e256f1
use the right bitmask
2017-10-11 17:12:41 -04:00
Alam Ed Arias
e927008711
signed stuff before using abs()
2017-10-11 17:05:35 -04:00
Alam Ed Arias
cdde7ea8e5
not equal, NOT statement
2017-10-11 16:58:45 -04:00
Monster Iestyn
7ebaa58997
Removed makefile options that existed only for the removed ports
2017-10-11 19:11:35 +01:00
toasterbabe
f75d56f932
Beginner support for followitem. Doesn't handle it for ghosts; need to do that independently.
2017-10-11 17:45:32 +01:00
toasterbabe
8871b08007
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into demo_shit
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# Conflicts:
# src/p_user.c
2017-10-11 17:44:48 +01:00
toaster
e298e35ada
Merge branch 'smiling_on_the_inside' into 'master'
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Smiles! (and some tweaks to Super)
See merge request !119
2017-10-11 10:40:11 -04:00
toasterbabe
7fcef5d44d
Huh, that's what was going on with the black magyks. Silly me!
2017-10-10 21:24:24 +01:00
toasterbabe
728a195e54
Fix NiGHTS desync message... by obliterating all its special casing.
2017-10-10 19:30:32 +01:00
toasterbabe
8217900c0d
* Make replays take analog mode, flipcam, directionchar and autobrake settings into account.
...
* Fix replays for the current state of internal, irrespective of that previous thing.
* Fix replay ghosts for everything.
* Known issues; NiGHTS still prints an error message about desyncing on map start, but plays back fine. Curious.
2017-10-10 17:56:38 +01:00
Wolfy
2fff5e9f6d
Fix empty WAD files printing the wrong sprite count.
2017-10-10 01:41:28 -05:00
Wolfy
ec9d47cb34
Use the new sprite system
2017-10-09 14:24:04 -05:00
Alam Ed Arias
79879bbd7b
Need to handle that FindFolder() does not fill musPos
2017-10-07 19:10:29 -04:00
Alam Ed Arias
021417500e
Do not use Win32's TRUE/FALSE is OS independent code
2017-10-07 19:08:29 -04:00
wolfy852
2cbed2aa4f
Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 17:21:42 -05:00
wolfy852
b298c7a541
Fix p_spec.c and r_things.h, get the compiler to shut up
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This compiles with no errors or warnings, but hasn't been tested yet. Please review/test when you can.
2017-10-07 17:18:25 -05:00
Monster Iestyn
38c109ddd2
filtered out the FILTERS makefile option
2017-10-07 21:31:24 +01:00
Alam Ed Arias
1a8e99bf5c
Merge branch 'master' into FileManagement
2017-10-07 16:08:48 -04:00
Alam Ed Arias
c9a43f310d
Merge remote-tracking branch 'private/FileManagement' into FileManagement
2017-10-07 16:06:26 -04:00
Alam Ed Arias
602fbd356a
Merge branch 'master' into FileManagement
2017-10-07 16:06:10 -04:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
wolfy852
a3cfa8dd5c
Fixes from toaster, plus some other stuff
2017-10-07 14:52:27 -05:00
wolfy852
69d0e84b00
Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:48:56 -05:00
wolfy852
efb30f93ab
Fixes from toaster, plus some other things
2017-10-07 14:48:49 -05:00
Monster Iestyn
b2bd073677
Slaughtered SDL 1.2 code
2017-10-07 18:32:50 +01:00
Alam Ed Arias
66201620dd
cleanup a few compiler warnings
2017-10-07 13:21:12 -04:00
Monster Iestyn
52620ac9b1
Obliterated OS/2
2017-10-07 18:11:14 +01:00
Alam Ed Arias
c60caa5169
Merge branch 'public_next' into master
2017-10-07 12:46:16 -04:00
Alam Ed Arias
96c014deeb
Merge branch 'master' into next
2017-10-07 12:44:28 -04:00
toasterbabe
e478fa830e
Remove the MF2_DONTDRAW set - this is effectively already handled by MF2_LINKDRAW.
2017-10-07 14:45:37 +01:00
toasterbabe
1e4395036d
* Make S_PLAY_RIDE tail animation not go exceedingly fast due to forced state setting.
...
* Make tail appear at different angle when falling whilst walking.
* Remove irrelevant comment.
2017-10-07 14:35:34 +01:00
toasterbabe
b2612b08c9
Dispoffset adjustment.
2017-10-06 12:26:55 +01:00
toasterbabe
87fc24ccbb
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
toasterbabe
40ef1335a1
* Smiles hardcode!
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* Add a default behaviour to followmobj (just basic A_CapeChase).
* Allow for modifying which character starting a new SP game should start you on, relative to the first valid character. (SOC's "startchar" variable)
* Make MF2_SHADOW transferrable via linkdraw.
* Modify P_GetSkinSprite2's recursion limiter to have zero chance of ever infinitely looping.
2017-10-03 18:18:18 +01:00
toasterbabe
9fa00533b2
Incorporate linkdraw and ghosts into followmobj.
2017-10-02 16:01:10 +01:00