James R
29b6bd5df9
Merge branch 'fix-mobj-slidemove' into 'next'
...
Make sliding against objects actually work (Fixes #400 )
Closes #400
See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
GoldenTails
147c38c5ce
Make sliding against objects actually work
2020-12-21 02:03:44 -06:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
...
Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
143ec3e40b
Merge branch 'master' into next
2020-12-12 02:38:51 -08:00
James R
b31c4db89d
Remove trailing whitespace
2020-12-12 02:37:03 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
6d3442a5d7
Merge branch 'saloondoor-revengeance' into 'next'
...
Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
Tatsuru
3b85abdee7
Kill saloon doors without a tracer, add height check for non-blocking doors
2020-12-06 14:11:08 -03:00
SMS Alfredo
5c71fe0710
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
James R
4fcca22343
Merge branch 'step-up-goofs-2' into 'next'
...
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
GoldenTails
1f7df8a790
Fix hyperwalls
2020-11-03 20:11:39 -06:00
James R
18a2e87093
Check maxstep is not disabled before stepping up
...
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
7f65023891
Merge branch 'bustflags' into 'next'
...
Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
James R
d279489753
Merge branch 'perfstats' into 'next'
...
Performance stats
See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
James R
b35633bb61
brug
2020-10-14 01:19:43 -07:00
James R
bc23f582fe
Don't need to set this actually
2020-10-13 19:11:18 -07:00
James R
5fca04c3dd
Apply step up/down to opposite plane too
2020-10-13 19:04:52 -07:00
James R
9538ca696a
Merge branch 'ceilingz' into 'next'
...
Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Hannu Hanhi
4f20a20165
Performance stats
2020-10-10 22:12:34 +03:00
Snu
bfd8bd7564
comment typo
2020-09-30 08:44:43 +01:00
Snu
8a00b47b38
Make the function ACTUALLY work
2020-09-30 08:40:21 +01:00
Snu
ca88db00cd
Create P_CeilingzAtPos function
2020-09-30 07:56:57 +01:00
Snu
cd4f755e53
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
75042d781f
Fix characters without SF_CANBREAKWALLS not being able to climb bustable walls.
2020-09-29 13:47:48 +01:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
Snu
be8f0853ef
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
...
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Snu
d392c59935
Changed Bubble Shield functionality
2020-07-10 05:59:10 +01:00
LJ Sonic
9c1bee694b
Merge branch 'knuxtweaks' into 'next'
...
Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
6c61baa818
Merge branch 'fix-oldbrak-missiles2' into 'next'
...
Take 2: Fix Old Brak missiles + add pw_ignorelatch
See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright
527e682931
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan
e2bdb56f97
Merge remote-tracking branch 'origin/next' into more-platform-fixes
2020-07-04 05:25:38 +08:00
Lachlan
cdb247d08f
Fix compiler warning
2020-07-04 05:25:34 +08:00
Lachlan
84000a0add
P_Earthquake: Use P_RadiusAttack in favor of thinker iteration
2020-07-04 04:00:28 +08:00
lachwright
8652bbc1a5
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
kaysrishaq
682791a024
brak missile fix, pw_ignorelatch, small Recycler fix
2020-06-18 17:09:29 -04:00
lachwright
29738fcdd0
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
2020-06-17 01:46:36 +08:00
lachwright
38e2c999c5
Platform fixes
2020-06-14 12:17:30 +08:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
MascaraSnake
ff37975892
Merge branch 'next' into movement-refactor
...
# Conflicts:
# src/p_map.c
2020-05-19 09:50:23 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
...
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Jaime Passos
39c5ab4e17
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
MascaraSnake
bc2d0dcea6
Some minor PTR_GlideClimbTraverse cleanup
2020-05-02 15:25:19 +02:00
MascaraSnake
929064b998
Refactor PTR_SlideTraverse
2020-05-02 15:21:53 +02:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
MascaraSnake
554de0e0f5
T_StartCrumble refactoring, part 1
2020-04-26 16:51:14 +02:00
MascaraSnake
295ed303af
Make T_StartCrumble use its own thinker data structure
2020-04-26 11:55:10 +02:00
Louis-Antoine
6ffbc89f42
Remove redundant conditional in P_IsClimbingValid
2020-03-22 17:45:07 +01:00