Lactozilla
a266fbb6a0
Revert 6c701a9312
2023-12-26 17:53:38 -03:00
Logan Aerl Arias
6c701a9312
Revert "Merge branch 'native-keyboard-layout-support' into 'next'"
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This reverts merge request !1952
2023-12-26 19:21:09 +00:00
Logan Aerl Arias
3ba48ba43f
Merge branch 'use-unix-nanosleep' into 'next'
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Use nanosleep for I_SleepDuration on *nix
See merge request STJr/SRB2!2184
2023-12-25 23:59:17 +00:00
Logan Aerl Arias
63a5361d3a
Merge branch 'native-keyboard-layout-support' into 'next'
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Implement support for native keyboard layout
See merge request STJr/SRB2!1952
2023-12-25 23:57:51 +00:00
Alam Ed Arias
1c89d60b26
Merge branch 'master' into next
2023-12-25 17:45:49 -05:00
Hanicef
13cfc5ef59
Make execinfo.h optional (fixes musl libc build)
2023-12-25 16:38:11 -05:00
Monster Iestyn
10ca749991
Merge branch 'Termios_fix' into 'next'
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TERM IO fixup
Closes #1141
See merge request STJr/SRB2!2206
2023-11-26 19:25:21 +00:00
Alam Ed Arias
2062553d22
Update i_system.c
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Add a check for overflowing the TERIOS buffer
2023-11-09 20:21:04 -05:00
Gustaf Alhäll
e92787e75f
Fix Windows build
2023-10-28 15:44:45 +02:00
Gustaf Alhäll
b98d9dfe52
Use nanosleep for I_SleepDuration on *nix
2023-10-26 23:43:07 +02:00
Alam Ed Arias
f2fa2505cd
Merge branch SRB2:next into native-keyboard-layout-support
2023-10-25 19:05:06 +00:00
Alam Ed Arias
a68440c4db
Merge branch 'master' into next
2023-10-22 11:14:13 -04:00
Gustaf Alhäll
b544c4202a
Fix FreeBSD build errors (again)
2023-10-20 17:37:32 +02:00
Alam Ed Arias
a60ac0508f
Merge remote-tracking branch 'origin/next' into gitlabcirunnertest
2023-10-15 21:43:35 -04:00
Alam Ed Arias
35f57882e4
signalhandlers are function of NORETURN
2023-10-15 14:16:13 -04:00
LJ Sonic
2a896538d9
Merge branch 'netcode-rerefactor' into 'next'
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Re-delete netcode
See merge request STJr/SRB2!2083
2023-09-18 16:47:28 +00:00
Alam Ed Arias
8558d123ee
SDL: add version check for SDL_OPenURL()
2023-09-12 19:32:47 -04:00
Alam Ed Arias
64eb1b0bff
backtrace: do not care for junk var
2023-09-09 16:21:04 -04:00
Alam Ed Arias
05223fbc6d
backtrace: store result of write() in a junk var
2023-09-09 16:10:42 -04:00
sphere
d4aac9a857
Merge branch 'fix-freebsd-build' into 'next'
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Fix FreeBSD build errors
See merge request STJr/SRB2!2071
2023-08-20 17:19:39 +00:00
SteelT
20e4e8a5c4
Fix crash handler showing garbage string for signal title
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This fixes the signal title being shown as something like "Process killed by signal: Process killed by signal: ó>"
Did some minor cleaning while I'm also here
2023-08-07 14:06:24 -04:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
LJ Sonic
684382fc5e
Add missing include directive
2023-07-27 15:38:51 +02:00
LJ Sonic
0b17e3c418
Move netcode files to a new folder
2023-07-27 15:38:42 +02:00
LJ Sonic
07bc922273
Delete netcode
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Just kidding, I just deleted NONET
2023-07-27 15:34:05 +02:00
Gustaf Alhäll
d01f25d91d
Fix FreeBSD build errors
2023-07-26 23:18:07 +02:00
tertu marybig
9e5a828508
New M_Random implementation
2023-07-26 14:53:01 +00:00
Tatsuru
3ff9e908fe
Signal handler minor refactor
2023-07-07 18:13:44 -03:00
Sally Coolatta
49fa46d80e
Online emblems
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Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
Gustaf Alhäll
afe8432c1e
fixup! fixup! fixup! Implement support for native keyboard layout
2023-05-23 17:41:10 +02:00
Jaime Ita Passos
2f98cd3b97
Fix I_GetFreeMem
2023-05-19 14:26:30 -03:00
spherallic
1470d099e3
Update copyright year & credits
2023-03-31 14:53:31 +02:00
Eidolon
e5dea805fa
Revert "Merge branch 'gamepad-refactor' into next"
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This reverts commit 696e2ab909
, reversing
changes made to d98d59494f
.
2023-01-26 19:26:28 -06:00
LJ Sonic
379cc4207a
Revert "Merge branch 'netcode-refactor' into merging"
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This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
0859a1597f
Add missing include directive
2023-01-13 22:28:03 +01:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
LJ Sonic
05d232c029
Delete netcode
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Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
Jaime Ita Passos
46f7fa406f
Refactor gamepad code
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Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
12c2ddb115
Merge branch 'uncappedrevengeance' into next
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Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
Eidolon
90b4f8720e
cmake: Remove asset hashing, CMAKE_ASSETS_DIR
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Simplifies build setup for cmake.
2022-11-05 23:56:43 -05:00
sphere
21808e883b
Merge branch 'better-wad-search' into 'next'
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Clean up the WAD searching code a little.
See merge request STJr/SRB2!1678
2022-09-28 21:33:30 +00:00
Eidolon
f0d7d8467f
Refactor timing code even more
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System layer is greatly simplified and framecap
logic has been moved internally. I_Sleep now
takes a sleep duration and I_SleepDuration
generically implements a precise sleep with spin
loop.
2022-05-01 00:32:46 -05:00
Eidolon
e79654a33a
Completely refactor timing system
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Time is now tracked internally in the game using I_GetPreciseTime
and I_UpdateTime. I_Time now pulls from this internal timer. The
system code no longer needs to keep track of time itself.
This significantly improves frame and tic timing in interp mode,
resulting in a much smoother image with essentially no judder at
any framerate.
2022-04-30 16:33:23 -05:00
Sally Coolatta
a76968c6d9
Enable timescale outside of DEVELOP builds
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It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!
2022-04-27 18:37:45 -05:00
Sally Coolatta
bb6d4d10b5
Add timescale cvar
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Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!
2022-04-27 18:37:45 -05:00
Sally Coolatta
c3340959de
Fix I_FrameCapSleep not respecting cpusleep
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Jonathan Joestar bruh
2022-04-27 16:26:41 -05:00
Sally Coolatta
9b4e485686
Fix frame pacing when game lags behind
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The frame timestamp should've been made at the start of the frame, not the end.
2022-04-27 16:06:03 -05:00
Sally Coolatta
80cb9994d5
Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code
2022-04-26 20:56:33 -05:00
Sally Coolatta
f482218913
I_GetFrameTime to try and improve frame pace
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(It doesn't feel that much better though.)
2022-04-26 20:56:33 -05:00